HexCardsClient/utils/vec.wren

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class Vec{
static add(first: List, second: List){
var count = first.count.min(second.count)
var result = []
for(i in 0...count){
result.add(first[i] + second[i])
}
return result
}
static sub(first: List, second: List){
var count = first.count.min(second.count)
var result = []
for(i in 0...count){
result.add(first[i] - second[i])
}
return result
}
static mul(first: List, second: Any){
if(first is Num && second is List) return mul(second, first)
var secondNum = second is Num
var count = secondNum ? first.count : (first.count.min(second.count))
var result = []
for(i in 0...count){
result.add(first[i] * (secondNum?second:second[i]))
}
return result
}
static div(first: List, second: Any){
var secondNum = second is Num
var count = secondNum ? first.count : first.count.min(second.count)
var result = []
for(i in 0...count){
result.add(first[i] / secondNum?second:second[i])
}
return result
}
static approximately(first, second){
if(!(first is List) || !(second is List)) return false
if(first.count != second.count) return false
var count = first.count
if(count < 1) return true
if((first[0] - second[0]).abs > 0.001) return false
if(count < 2) return true
if((first[1] - second[1]).abs > 0.001) return false
if(count < 3) return true
if((first[2] - second[2]).abs > 0.001) return false
if(count < 4) return true
if((first[3] - second[3]).abs > 0.001) return false
return true
}
}