185 lines
No EOL
5.7 KiB
Text
185 lines
No EOL
5.7 KiB
Text
import "luxe: draw" for Draw, PathStyle
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import "luxe: world" for Entity, Transform, UI, UIRenderMode
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import "luxe: world" for UIBehave, UIContain
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import "luxe: ui/control" for Control
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import "luxe: ui/panel" for UIPanel
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import "luxe: ui/list" for UIList
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import "luxe: ui/button" for UIButton
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import "luxe: ui/image" for UIImage
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import "luxe: assets" for Assets
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import "luxe: ui/text" for UIText
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import "luxe: render" for Material
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import "globals" for Globals
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import "blocks/ui/clickable" for Clickable
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import "blocks/ui/image_util" for UiImageUtil
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import "math/observable" for Observable
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import "math/stringUtil" for StringUtil
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import "blocks/ui/simple_text" for UISimpleText
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import "blocks/ui/ui" for Ui
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import "blocks/human/human" for Human
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class UiInfo{
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root{_root}
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static human{"human"}
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static diary{"diary"}
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static resources{"resources"}
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page{_page}
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construct new(ent, ui){
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_ent = ent
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_ui = ui
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_page = Observable.new(UiInfo.human)
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_game = Globals["Game"]
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_game.focus.on_change(true) {|val|
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if(ui.ui_mode == Ui.Info){
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if(_page.value == UiInfo.resources){
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_page.value = UiInfo.human
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}
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}
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}
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setup()
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}
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setup(){
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var ui_rect = Globals["UiRect"]
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_root = Control.create(_ent)
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Control.set_behave(_root, UIBehave.fill)
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Control.set_margin(_root, 0, 0, 0, 0)
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toolbar()
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human()
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diary()
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resources()
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}
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toolbar(){
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var ui_rect = Globals["UiRect"]
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//list
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var list = Control.create(_ent)
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Control.set_id(list, "info list")
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Control.child_add(_root, list)
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//make list span bottom area
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Control.set_behave(list, UIBehave.left | UIBehave.right | UIBehave.bottom) //|
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Control.set_margin(list, 0, 0, 0, 0)
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Control.set_contain(list, UIContain.row | UIContain.start) //|
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Control.set_size(list, 16, 16)
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var adventureButtons = Assets.image("assets/AdventureButtons")
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var tiles = [10, 1]
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var button
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//toolbar buttons
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_ui.list_button(list, [6, 0], "Adventure!") {
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_game.adventures.new_or_current()
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_ui.ui_mode = Ui.Planning
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}
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_ui.list_button(list, [2, 0], "Stats") {_page.value = UiInfo.human}
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_ui.list_button(list, [1, 0], "Diary") {_page.value = UiInfo.diary}
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_ui.list_button(list, [4, 0], "Resources") {_page.value = UiInfo.resources}
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}
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human(){
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var page = Control.create(_ent)
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Control.child_add(_root, page)
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Control.set_behave(page, UIBehave.fill)
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Control.set_margin(page, 0, 0, 0, 16)
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_page.on_change(true){|val|
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Control.set_visible(page, val == UiInfo.human)
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}
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var portrait = UIImage.create(_ent)
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Control.set_size(portrait, 30, 46)
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Control.set_id(portrait, "person info portrait")
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Control.child_add(page, portrait)
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Control.set_behave(portrait, UIBehave.left | UIBehave.top) //|
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Control.set_margin(portrait, 1, 1, 0, 0)
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var frame = UIImage.create(_ent)
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UIImage.set_image(frame, Assets.image("assets/wip/Frame"))
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Control.set_pos(frame, 1, 1)
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Control.set_size(frame, 30, 46)
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Control.set_id(frame, "person info frame")
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Control.child_add(portrait, frame)
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_game.focus.on_change(true) {|human|
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//todo: more sophisticated portrait generation
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UIImage.set_image(portrait, Assets.image("assets/wip/Portrait"))
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UIImage.set_color(portrait, human ? human.color : [0, 0, 0, 1])
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}
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var statBlock = Control.create(_ent)
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Control.child_add(page, statBlock)
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Control.set_behave(statBlock, UIBehave.fill)
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Control.set_margin(statBlock, 33, 1, 0, 16)
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Control.set_contain(statBlock, UIContain.column | UIContain.start) //|
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var name = UISimpleText.create(_ent)
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Control.child_add(statBlock, name)
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Control.set_id(name, "human name info")
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_game.focus.on_change(true) {|human|
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var name_string = human ? human.name : "-"
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UISimpleText.set_text(name, name_string)
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}
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var adventures = UISimpleText.create(_ent)
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Control.child_add(statBlock, adventures)
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Control.set_id(name, "human adventure count")
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_game.focus.on_change(true) {|human|
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var count = human ? human.adv_count : null
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var text = count ? "Adventures: %(count)" : ""
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UISimpleText.set_text(adventures, text)
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}
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}
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diary(){
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var page = Control.create(_ent)
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Control.child_add(_root, page)
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Control.set_behave(page, UIBehave.fill)
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Control.set_margin(page, 0, 0, 0, 16)
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_page.on_change(true){|val|
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Control.set_visible(page, val == UiInfo.diary)
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}
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var title = UISimpleText.create(_ent)
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Control.child_add(page, title)
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Control.set_id(title, "human name info")
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Control.set_behave(title, UIBehave.left | UIBehave.top) //|
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Control.set_margin(title, 1, 1, 0, 0)
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_game.focus.on_change(true) {|human|
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var name = human ? human.name : null
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var diary_title = name ? "%(StringUtil.possesive(name)) Diary" : "Diary"
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UISimpleText.set_text(title, diary_title)
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}
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}
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resources(){
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var page = Control.create(_ent)
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Control.child_add(_root, page)
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Control.set_behave(page, UIBehave.fill)
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Control.set_margin(page, 0, 0, 0, 16)
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_page.on_change(true){|val|
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Control.set_visible(page, val == UiInfo.resources)
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}
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var resList = UISimpleText.create(_ent)
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Control.child_add(page, resList)
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Control.set_behave(resList, UIBehave.left | UIBehave.top) //|
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Control.set_margin(resList, 7, 3, 0, 0)
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_game.resources.on_change{|val|
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var resources = val.list()
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var text = resources.map{|res| "%(res["name"]): %(res["amount"])"}.join("\n")
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UISimpleText.set_text(resList, text)
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}
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}
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} |