import "luxe: draw" for Draw, PathStyle import "luxe: world" for Entity, Transform, UI, UIRenderMode import "luxe: world" for UIBehave, UIContain import "luxe: ui/control" for Control import "luxe: ui/panel" for UIPanel import "luxe: ui/list" for UIList import "luxe: ui/button" for UIButton import "luxe: ui/image" for UIImage import "luxe: assets" for Assets import "luxe: ui/text" for UIText import "luxe: render" for Material import "globals" for Globals import "blocks/ui/clickable" for Clickable import "blocks/ui/image_util" for UiImageUtil import "math/observable" for Observable import "math/stringUtil" for StringUtil import "blocks/ui/simple_text" for UISimpleText import "blocks/ui/ui" for Ui import "blocks/human/human" for Human class UiInfo{ root{_root} static human{"human"} static diary{"diary"} static resources{"resources"} page{_page} construct new(ent, ui){ _ent = ent _ui = ui _page = Observable.new(UiInfo.human) _game = Globals["Game"] _game.focus.on_change(true) {|val| if(ui.ui_mode == Ui.Info){ if(_page.value == UiInfo.resources){ _page.value = UiInfo.human } } } setup() } setup(){ var ui_rect = Globals["UiRect"] _root = Control.create(_ent) Control.set_behave(_root, UIBehave.fill) Control.set_margin(_root, 0, 0, 0, 0) toolbar() human() diary() resources() } toolbar(){ var ui_rect = Globals["UiRect"] //list var list = Control.create(_ent) Control.set_id(list, "info list") Control.child_add(_root, list) //make list span bottom area Control.set_behave(list, UIBehave.left | UIBehave.right | UIBehave.bottom) //| Control.set_margin(list, 0, 0, 0, 0) Control.set_contain(list, UIContain.row | UIContain.start) //| Control.set_size(list, 16, 16) var adventureButtons = Assets.image("assets/AdventureButtons") var tiles = [10, 1] var button //toolbar buttons _ui.list_button(list, [6, 0], "Adventure!") { _game.adventures.new_or_current() _ui.ui_mode = Ui.Planning } _ui.list_button(list, [2, 0], "Stats") {_page.value = UiInfo.human} _ui.list_button(list, [1, 0], "Diary") {_page.value = UiInfo.diary} _ui.list_button(list, [4, 0], "Resources") {_page.value = UiInfo.resources} } human(){ var page = Control.create(_ent) Control.child_add(_root, page) Control.set_behave(page, UIBehave.fill) Control.set_margin(page, 0, 0, 0, 16) _page.on_change(true){|val| Control.set_visible(page, val == UiInfo.human) } var portrait = UIImage.create(_ent) Control.set_size(portrait, 30, 46) Control.set_id(portrait, "person info portrait") Control.child_add(page, portrait) Control.set_behave(portrait, UIBehave.left | UIBehave.top) //| Control.set_margin(portrait, 1, 1, 0, 0) var frame = UIImage.create(_ent) UIImage.set_image(frame, Assets.image("assets/wip/Frame")) Control.set_pos(frame, 1, 1) Control.set_size(frame, 30, 46) Control.set_id(frame, "person info frame") Control.child_add(portrait, frame) _game.focus.on_change(true) {|human| //todo: more sophisticated portrait generation UIImage.set_image(portrait, Assets.image("assets/wip/Portrait")) UIImage.set_color(portrait, human ? human.color : [0, 0, 0, 1]) } var statBlock = Control.create(_ent) Control.child_add(page, statBlock) Control.set_behave(statBlock, UIBehave.fill) Control.set_margin(statBlock, 33, 1, 0, 16) Control.set_contain(statBlock, UIContain.column | UIContain.start) //| var name = UISimpleText.create(_ent) Control.child_add(statBlock, name) Control.set_id(name, "human name info") _game.focus.on_change(true) {|human| var name_string = human ? human.name : "-" UISimpleText.set_text(name, name_string) } var adventures = UISimpleText.create(_ent) Control.child_add(statBlock, adventures) Control.set_id(name, "human adventure count") _game.focus.on_change(true) {|human| var count = human ? human.adv_count : null var text = count ? "Adventures: %(count)" : "" UISimpleText.set_text(adventures, text) } } diary(){ var page = Control.create(_ent) Control.child_add(_root, page) Control.set_behave(page, UIBehave.fill) Control.set_margin(page, 0, 0, 0, 16) _page.on_change(true){|val| Control.set_visible(page, val == UiInfo.diary) } var title = UISimpleText.create(_ent) Control.child_add(page, title) Control.set_id(title, "human name info") Control.set_behave(title, UIBehave.left | UIBehave.top) //| Control.set_margin(title, 1, 1, 0, 0) _game.focus.on_change(true) {|human| var name = human ? human.name : null var diary_title = name ? "%(StringUtil.possesive(name)) Diary" : "Diary" UISimpleText.set_text(title, diary_title) } } resources(){ var page = Control.create(_ent) Control.child_add(_root, page) Control.set_behave(page, UIBehave.fill) Control.set_margin(page, 0, 0, 0, 16) _page.on_change(true){|val| Control.set_visible(page, val == UiInfo.resources) } var resList = UISimpleText.create(_ent) Control.child_add(page, resList) Control.set_behave(resList, UIBehave.left | UIBehave.top) //| Control.set_margin(resList, 7, 3, 0, 0) _game.resources.on_change{|val| var resources = val.list() var text = resources.map{|res| "%(res["name"]): %(res["amount"])"}.join("\n") UISimpleText.set_text(resList, text) } } }