CabinGame/Luxe/game.wren

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import "luxe: game" for Game
import "luxe: assets" for Assets
import "luxe: input" for Input, Key
import "luxe: world" for World, Entity, Transform, Sprite, Values, Tags, Camera
import "luxe: math" for Math
import "luxe: draw" for Draw
import "luxe: io" for IO
import "luxe: color" for Color
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import "outline/app" for App
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import "outline/Renderer" for Renderer
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import "blocks/ui" for Ui
import "blocks/debug" for DrawDebug, Holder
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import "globals" for Globals, RandomInst
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import "math/vector" for Vector
import "math/rect" for AABB
import "math/util" for Util
import "blocks/tooltip" for Tooltip
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import "blocks/human/human" for Human
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class game is Game {
construct ready() {
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Globals["Game"] = this
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app = App.new()
_ui = Ui.new(app)
_tooltip = Tooltip.new(app)
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setup()
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DrawDebug.setup(app.world)
Globals["Renderer"].events.listen(Renderer.on_change) { app.update_cam() }
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} //ready
tick(delta) {
var mouse_pos = Vector.new(Input.mouse_x(), Input.mouse_y())
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var game_mouse = Globals["Renderer"].game_mouse(mouse_pos)
game_mouse = Camera.screen_point_to_world(app.camera, game_mouse.x, game_mouse.y)
Globals["GameMouse"] = game_mouse
var ui_mouse = Globals["Renderer"].ui_mouse(mouse_pos)
ui_mouse = Camera.screen_point_to_world(app.ui_camera, ui_mouse.x, ui_mouse.y)
Globals["UiMouse"] = ui_mouse
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if(Input.key_state_released(Key.escape)) {
IO.shutdown()
}
if(Input.key_state_pressed(Key.key_q)) {
_tooltip.cycle_size()
}
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_ui.test()
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DrawDebug.rect(game_mouse.x, game_mouse.y, 1, 1)
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DrawDebug.commit()
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_tooltip.tick()
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app.tick(delta)
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} //tick
destroy() {
System.print("unready!")
app.destroy()
} //destroy
setup(){
var game_rect = Globals["GameRect"]
var bg = Entity.create(app.world, "background")
Transform.create(bg)
Transform.set_pos(bg, 64, 64, -10)
var material = Util.material_from_image_path("assets/wip/Room")
Sprite.create(bg, material, 128, 128)
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create_human()
create_human()
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create_human()
create_human()
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create_human()
create_human()
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}
create_human(){
var human = Entity.create(app.world, "human")
var humanMat = Util.material_from_image_path("assets/wip/Human")
Human.create(human)
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Human.set_color(human, Util.hsv(RandomInst.float(), 0.5, 1))
}
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app { _app }
app=(v) { _app=v }
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ui{_ui}
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} //Game