import "luxe: game" for Game import "luxe: assets" for Assets import "luxe: input" for Input, Key import "luxe: world" for World, Entity, Transform, Sprite, Values, Tags, Camera import "luxe: math" for Math import "luxe: draw" for Draw import "luxe: io" for IO import "luxe: color" for Color import "outline/app" for App import "outline/Renderer" for Renderer import "blocks/ui" for Ui import "blocks/debug" for DrawDebug, Holder import "globals" for Globals, RandomInst import "math/vector" for Vector import "math/rect" for AABB import "math/util" for Util import "blocks/tooltip" for Tooltip import "blocks/human/human" for Human class game is Game { construct ready() { Globals["Game"] = this app = App.new() _ui = Ui.new(app) _tooltip = Tooltip.new(app) setup() DrawDebug.setup(app.world) Globals["Renderer"].events.listen(Renderer.on_change) { app.update_cam() } } //ready tick(delta) { var mouse_pos = Vector.new(Input.mouse_x(), Input.mouse_y()) var game_mouse = Globals["Renderer"].game_mouse(mouse_pos) game_mouse = Camera.screen_point_to_world(app.camera, game_mouse.x, game_mouse.y) Globals["GameMouse"] = game_mouse var ui_mouse = Globals["Renderer"].ui_mouse(mouse_pos) ui_mouse = Camera.screen_point_to_world(app.ui_camera, ui_mouse.x, ui_mouse.y) Globals["UiMouse"] = ui_mouse if(Input.key_state_released(Key.escape)) { IO.shutdown() } if(Input.key_state_pressed(Key.key_q)) { _tooltip.cycle_size() } _ui.test() DrawDebug.rect(game_mouse.x, game_mouse.y, 1, 1) DrawDebug.commit() _tooltip.tick() app.tick(delta) } //tick destroy() { System.print("unready!") app.destroy() } //destroy setup(){ var game_rect = Globals["GameRect"] var bg = Entity.create(app.world, "background") Transform.create(bg) Transform.set_pos(bg, 64, 64, -10) var material = Util.material_from_image_path("assets/wip/Room") Sprite.create(bg, material, 128, 128) create_human() create_human() create_human() create_human() create_human() create_human() } create_human(){ var human = Entity.create(app.world, "human") var humanMat = Util.material_from_image_path("assets/wip/Human") Human.create(human) Human.set_color(human, Util.hsv(RandomInst.float(), 0.5, 1)) } app { _app } app=(v) { _app=v } ui{_ui} } //Game