CabinGame/Program/src/Systems/DoorSystem.ts

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import { System, Entity, Not } from "ecsy"
import { Position } from "../Components/position";
import { Door } from "../Components/door";
import { SpriteRenderer } from "../Components/rendering/spriteRenderer";
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import { IPoint, Texture } from "pixi.js";
// MovableSystem
export class DoorSystem extends System {
// This method will get called on every frame by default
execute(delta : number) {
// Iterate through all the entities on the query
this.queries.newDoors.results.forEach((entity: Entity) => {
let door = entity.getComponent(Door)
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let doorOffset: IPoint = door.open ? door.openOffset : door.closedOffset
let doorTex: Texture = door.open ? door.openTex : door.closedTex
entity.addComponent(SpriteRenderer, <SpriteRenderer>{texture: doorTex, offset: doorOffset, scale:2})
})
this.queries.changedDoors.changed.forEach((entity: Entity) => {
let door = entity.getComponent(Door)
let renderer = entity.getMutableComponent(SpriteRenderer)
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renderer.offset = door.open ? door.openOffset : door.closedOffset
renderer.texture = door.open ? door.openTex : door.closedTex
})
}
static queries = {
newDoors: {
components: [ Door, Not(SpriteRenderer)]
},
changedDoors: {
components: [ Door, Position, SpriteRenderer ],
listen: {
changed: [ Door ],
}
}
}
queries: any;
}