48 lines
1.6 KiB
TypeScript
48 lines
1.6 KiB
TypeScript
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import { System, Entity } from "ecsy"
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import { Position } from "../Components/position";
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import { Door } from "../Components/door";
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import { SpriteRenderer } from "../Components/spriteRenderer";
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import { IPoint, Texture, Sprite } from "pixi.js";
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import { addOrSetComponent } from "../util";
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// MovableSystem
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export class DoorSystem extends System {
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// This method will get called on every frame by default
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execute(delta : number) {
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// Iterate through all the entities on the query
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this.queries.newDoors.added.forEach((entity: Entity) => {
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let door = entity.getComponent(Door)
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let doorPos: IPoint = door.open ? door.openPosition : door.closedPosition
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addOrSetComponent(entity, Position, {value: doorPos})
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let doorTex: Texture = door.open ? door.openTex : door.closedTex
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addOrSetComponent(entity, SpriteRenderer, {sprite: new Sprite(doorTex)})
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})
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this.queries.changedDoors.changed.forEach((entity: Entity) => {
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let door = entity.getComponent(Door)
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let pos = entity.getMutableComponent(Position)
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let renderer = entity.getMutableComponent(SpriteRenderer)
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pos.value = door.open ? door.openPosition : door.closedPosition
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renderer.sprite.texture = door.open ? door.openTex : door.closedTex
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})
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}
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static queries = {
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newDoors: {
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components: [ Door ],
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listen: {
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added: true,
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}
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},
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changedDoors: {
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components: [ Door, Position, SpriteRenderer ],
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listen: {
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changed: [ Door ],
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}
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}
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}
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queries: any;
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}
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