153 lines
7.6 KiB
Text
153 lines
7.6 KiB
Text
luxe / Engine / Fri Sep 25 09:52:20 2020
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luxe / Engine / path is `/Users/jonathan/Developer/luxe/space`
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luxe / Engine / 2020.3.0
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luxe / paths / root / located at `/Users/jonathan/.luxe`
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luxe / paths / modules / located at `/Users/jonathan/.luxe/modules`
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luxe / dev / project / runtime version specified as `2020.3.0`
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luxe / dev / project / runtime ok `2020.3.0` `2020.3.0`
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luxe / API / 2020.3.0
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luxe / Runtime / 2020.3.0
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luxe / project / syncing dependency / `luxe` @ `2020.3.0` => `/Users/jonathan/.luxe/modules/luxe/2020.3.0`
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luxe / dev / parcel / adding dependency assets and units
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luxe / dev / parcel / adding dependency `luxe` @ `2020.3.0`
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luxe / dev / parcel / - adding scripts from `/Users/jonathan/.luxe/modules/luxe/2020.3.0/api`
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luxe / dev / parcel / - adding assets from `/Users/jonathan/.luxe/modules/luxe/2020.3.0/assets`
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luxe / dev / images / adding unreferenced sources...
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luxe / dev / parcel / entry parcel generated in 13.72843401622958ms
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luxe / dev / compiler / compiling dev content to `.luxe/` ...
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luxe / dev / compiler / luxe runtime `2020.3.0` at path `/Users/jonathan/.luxe/modules/luxe/2020.3.0` ...
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+ modifier - 0 found
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+ block - 0 found
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+ material - 12 found
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+ shaders - 1 found
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+ particles - 0 found
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+ settings - 1 found
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- `.luxe/entry.settings.lx` > `.luxe/.luxe/entry.settings.lx.814a19b5`
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+ script - 109 found
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- parsing 1 scripts and their imports ...
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- parsing `game.wren` - 22.7076ms
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- parsing `random` - 0.00148ms
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- compiling 1 scripts ...
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- parsing `luxe: input` - 281.83291ms
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- parsing `luxe: io` - 4.99927ms
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- parsing `luxe/io` - 0.0013ms
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- parsing `luxe: assets` - 45.93918ms
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- compiled `game.wren` - 376.8662ms
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+ render - 1 found
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+ tiles - 0 found
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+ font - 2 found
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+ anim - 0 found
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+ scene - 0 found
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+ material_basis - 13 found
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+ material_input - 0 found
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+ prototype - 0 found
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+ image - 6 found
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+ input - 1 found
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+ mesh - 0 found
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+ ui - 22 found
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luxe / dev / data compile times:
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- / material / spent `2.67191ms`
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- / shaders / spent `5.33388ms`
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- / font / spent `4.32393ms`
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- / material_basis / spent `1.36295ms`
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- / settings / spent `1.03035ms`
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- / script / spent `438.07279ms`
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- / image / spent `23.12202ms`
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- / input / spent `0.54995ms`
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- / render / spent `0.64896ms`
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- / ui / spent `2.51099ms`
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luxe / dev / compiler / compile complete | `168 assets` | `481.1434459988959ms`
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luxe / project / info:
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- name: `space`
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- version: `0.0.1`
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- package: `com.luxeengine.game`
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- entry: `game`
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- renderer: `outline/renderer`
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- settings: `outline/settings`
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- depends:
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- luxe @ 2020.3.0
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luxe / sdl / 2.0.9 hg-12373:8feb5da6f2fb
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luxe / assets / settings / applied `outline/settings`
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luxe / opengl / initializing
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luxe / opengl / request / 2x antialiasing (engine.render.antialiasing)
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luxe / opengl / request / core context (engine.render.opengl.core)
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luxe / opengl / request / 3.3 (engine.render.opengl.major/minor)
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luxe / opengl / versions / GL `4.1 INTEL-14.7.8` - GLSL `4.10`
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luxe / opengl / request / debug logging (engine.render.opengl.debug_level = 3)
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luxe / render / init ok
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luxe / assets / loading `entry parcel` ...
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luxe / assets / loading / render data `luxe: render_data`
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luxe / assets / loading / shaders `luxe: shaders`
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luxe / assets / loading / image `luxe: image/logo`
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luxe / assets / loading / image `luxe: image/logo.sprite`
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luxe / assets / loading / image `image/asteroid`
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luxe / assets / loading / image `image/laser`
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luxe / assets / loading / image `image/ship`
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luxe / assets / loading / image `image/star`
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luxe / assets / loading / basis `luxe: material_basis/font` 3777439469
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luxe / assets / loading / basis `luxe: material_basis/line` 1956587066
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luxe / assets / loading / basis `luxe: material_basis/mesh_debug` 538330473
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luxe / assets / loading / basis `luxe: material_basis/mesh_line` 4102261780
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luxe / assets / loading / basis `luxe: material_basis/mesh_solid` 2990521889
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luxe / assets / loading / basis `luxe: material_basis/solid` 1519506903
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luxe / assets / loading / basis `luxe: material_basis/sprite` 3941839433
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luxe / assets / loading / basis `luxe: material_basis/sprite_pixelated` 2606480210
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luxe / assets / loading / basis `luxe: material_basis/sprite_solid` 4167178021
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luxe / assets / loading / basis `luxe: material_basis/ui_font` 3033324030
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luxe / assets / loading / basis `luxe: material_basis/ui_mask` 1781843443
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luxe / assets / loading / basis `luxe: material_basis/ui_solid` 1723021186
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luxe / assets / loading / basis `luxe: material_basis/wire` 358309301
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luxe / assets / loading / font `luxe: fonts/lato` 702255734
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luxe / assets / loading / font `fonts/lato` 922558320
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luxe / assets / loading / material `luxe: material/font`
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luxe / assets / loading / material `luxe: material/logo`
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luxe / assets / loading / material `luxe: material/logo.sprite`
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luxe / assets / loading / material `luxe: material/mesh.debug`
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luxe / assets / loading / material `luxe: material/mesh.line`
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luxe / assets / loading / material `luxe: material/mesh_solid`
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luxe / assets / loading / material `luxe: material/solid`
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luxe / assets / loading / material `luxe: material/sprite.solid`
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luxe / assets / loading / material `material/asteroid`
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luxe / assets / loading / material `material/laser`
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luxe / assets / loading / material `material/ship`
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luxe / assets / loading / material `material/star`
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luxe / assets / loading / bytes `luxe: anim/material.track.lx`
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luxe / assets / loading / bytes `luxe: anim/sprite.track.lx`
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luxe / assets / loading / bytes `luxe: anim/transform.track.lx`
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luxe / assets / loading / bytes `_art/atlas.ase`
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luxe / assets / loading / bytes `_art/laser.ase`
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luxe / assets / loading / bytes `_art/player_ship.ase`
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luxe / assets / loading / bytes `_art/star.ase`
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luxe / assets / loading / bytes `ideas.txt`
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luxe / assets / loading / input `outline/inputs`
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luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.key`
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luxe / assets / loading / ui `luxe: ui/editor.panel.button`
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luxe / assets / loading / ui `luxe: ui/editor.panel.check`
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luxe / assets / loading / ui `luxe: ui/editor.panel.label`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.mesh`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.script`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.sprite`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tags`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.text`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tiles`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.transform`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values.part`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values`
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luxe / assets / loading / ui `luxe: ui/editor.panel.outline.entity`
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luxe / assets / loading / ui `luxe: ui/editor.panel.outline.layer`
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luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype.entity`
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luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype`
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luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scene`
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luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scenes`
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luxe / assets / loading / ui `luxe: ui/editor.panel.progress`
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luxe / assets / loading / ui `luxe: ui/editor.panel.slider`
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luxe / assets / loading / ui `luxe: ui/editor.panel.text`
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luxe / assets / loaded `entry parcel` with `66 items` in `27.47206698404625ms`
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luxe / runtime / setting log level `info`
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luxe / assets / input / loading entry input `outline/inputs`
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luxe / render / init renderer script `outline/renderer`
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game / render / init / ok
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ready!
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render size: 960 x 640 @ 1x
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unready!
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