space/log.txt
2020-09-25 09:56:21 -07:00

153 lines
7.6 KiB
Text

luxe / Engine / Fri Sep 25 09:52:20 2020
luxe / Engine / path is `/Users/jonathan/Developer/luxe/space`
luxe / Engine / 2020.3.0
luxe / paths / root / located at `/Users/jonathan/.luxe`
luxe / paths / modules / located at `/Users/jonathan/.luxe/modules`
luxe / dev / project / runtime version specified as `2020.3.0`
luxe / dev / project / runtime ok `2020.3.0` `2020.3.0`
luxe / API / 2020.3.0
luxe / Runtime / 2020.3.0
luxe / project / syncing dependency / `luxe` @ `2020.3.0` => `/Users/jonathan/.luxe/modules/luxe/2020.3.0`
luxe / dev / parcel / adding dependency assets and units
luxe / dev / parcel / adding dependency `luxe` @ `2020.3.0`
luxe / dev / parcel / - adding scripts from `/Users/jonathan/.luxe/modules/luxe/2020.3.0/api`
luxe / dev / parcel / - adding assets from `/Users/jonathan/.luxe/modules/luxe/2020.3.0/assets`
luxe / dev / images / adding unreferenced sources...
luxe / dev / parcel / entry parcel generated in 13.72843401622958ms
luxe / dev / compiler / compiling dev content to `.luxe/` ...
luxe / dev / compiler / luxe runtime `2020.3.0` at path `/Users/jonathan/.luxe/modules/luxe/2020.3.0` ...
+ modifier - 0 found
+ block - 0 found
+ material - 12 found
+ shaders - 1 found
+ particles - 0 found
+ settings - 1 found
- `.luxe/entry.settings.lx` > `.luxe/.luxe/entry.settings.lx.814a19b5`
+ script - 109 found
- parsing 1 scripts and their imports ...
- parsing `game.wren` - 22.7076ms
- parsing `random` - 0.00148ms
- compiling 1 scripts ...
- parsing `luxe: input` - 281.83291ms
- parsing `luxe: io` - 4.99927ms
- parsing `luxe/io` - 0.0013ms
- parsing `luxe: assets` - 45.93918ms
- compiled `game.wren` - 376.8662ms
+ render - 1 found
+ tiles - 0 found
+ font - 2 found
+ anim - 0 found
+ scene - 0 found
+ material_basis - 13 found
+ material_input - 0 found
+ prototype - 0 found
+ image - 6 found
+ input - 1 found
+ mesh - 0 found
+ ui - 22 found
luxe / dev / data compile times:
- / material / spent `2.67191ms`
- / shaders / spent `5.33388ms`
- / font / spent `4.32393ms`
- / material_basis / spent `1.36295ms`
- / settings / spent `1.03035ms`
- / script / spent `438.07279ms`
- / image / spent `23.12202ms`
- / input / spent `0.54995ms`
- / render / spent `0.64896ms`
- / ui / spent `2.51099ms`
luxe / dev / compiler / compile complete | `168 assets` | `481.1434459988959ms`
luxe / project / info:
- name: `space`
- version: `0.0.1`
- package: `com.luxeengine.game`
- entry: `game`
- renderer: `outline/renderer`
- settings: `outline/settings`
- depends:
- luxe @ 2020.3.0
luxe / sdl / 2.0.9 hg-12373:8feb5da6f2fb
luxe / assets / settings / applied `outline/settings`
luxe / opengl / initializing
luxe / opengl / request / 2x antialiasing (engine.render.antialiasing)
luxe / opengl / request / core context (engine.render.opengl.core)
luxe / opengl / request / 3.3 (engine.render.opengl.major/minor)
luxe / opengl / versions / GL `4.1 INTEL-14.7.8` - GLSL `4.10`
luxe / opengl / request / debug logging (engine.render.opengl.debug_level = 3)
luxe / render / init ok
luxe / assets / loading `entry parcel` ...
luxe / assets / loading / render data `luxe: render_data`
luxe / assets / loading / shaders `luxe: shaders`
luxe / assets / loading / image `luxe: image/logo`
luxe / assets / loading / image `luxe: image/logo.sprite`
luxe / assets / loading / image `image/asteroid`
luxe / assets / loading / image `image/laser`
luxe / assets / loading / image `image/ship`
luxe / assets / loading / image `image/star`
luxe / assets / loading / basis `luxe: material_basis/font` 3777439469
luxe / assets / loading / basis `luxe: material_basis/line` 1956587066
luxe / assets / loading / basis `luxe: material_basis/mesh_debug` 538330473
luxe / assets / loading / basis `luxe: material_basis/mesh_line` 4102261780
luxe / assets / loading / basis `luxe: material_basis/mesh_solid` 2990521889
luxe / assets / loading / basis `luxe: material_basis/solid` 1519506903
luxe / assets / loading / basis `luxe: material_basis/sprite` 3941839433
luxe / assets / loading / basis `luxe: material_basis/sprite_pixelated` 2606480210
luxe / assets / loading / basis `luxe: material_basis/sprite_solid` 4167178021
luxe / assets / loading / basis `luxe: material_basis/ui_font` 3033324030
luxe / assets / loading / basis `luxe: material_basis/ui_mask` 1781843443
luxe / assets / loading / basis `luxe: material_basis/ui_solid` 1723021186
luxe / assets / loading / basis `luxe: material_basis/wire` 358309301
luxe / assets / loading / font `luxe: fonts/lato` 702255734
luxe / assets / loading / font `fonts/lato` 922558320
luxe / assets / loading / material `luxe: material/font`
luxe / assets / loading / material `luxe: material/logo`
luxe / assets / loading / material `luxe: material/logo.sprite`
luxe / assets / loading / material `luxe: material/mesh.debug`
luxe / assets / loading / material `luxe: material/mesh.line`
luxe / assets / loading / material `luxe: material/mesh_solid`
luxe / assets / loading / material `luxe: material/solid`
luxe / assets / loading / material `luxe: material/sprite.solid`
luxe / assets / loading / material `material/asteroid`
luxe / assets / loading / material `material/laser`
luxe / assets / loading / material `material/ship`
luxe / assets / loading / material `material/star`
luxe / assets / loading / bytes `luxe: anim/material.track.lx`
luxe / assets / loading / bytes `luxe: anim/sprite.track.lx`
luxe / assets / loading / bytes `luxe: anim/transform.track.lx`
luxe / assets / loading / bytes `_art/atlas.ase`
luxe / assets / loading / bytes `_art/laser.ase`
luxe / assets / loading / bytes `_art/player_ship.ase`
luxe / assets / loading / bytes `_art/star.ase`
luxe / assets / loading / bytes `ideas.txt`
luxe / assets / loading / input `outline/inputs`
luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.key`
luxe / assets / loading / ui `luxe: ui/editor.panel.button`
luxe / assets / loading / ui `luxe: ui/editor.panel.check`
luxe / assets / loading / ui `luxe: ui/editor.panel.label`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.mesh`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.script`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.sprite`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tags`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.text`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tiles`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.transform`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values.part`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.entity`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.layer`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype.entity`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scene`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scenes`
luxe / assets / loading / ui `luxe: ui/editor.panel.progress`
luxe / assets / loading / ui `luxe: ui/editor.panel.slider`
luxe / assets / loading / ui `luxe: ui/editor.panel.text`
luxe / assets / loaded `entry parcel` with `66 items` in `27.47206698404625ms`
luxe / runtime / setting log level `info`
luxe / assets / input / loading entry input `outline/inputs`
luxe / render / init renderer script `outline/renderer`
game / render / init / ok
ready!
render size: 960 x 640 @ 1x
unready!