luxe / Engine / Fri Sep 25 09:52:20 2020 luxe / Engine / path is `/Users/jonathan/Developer/luxe/space` luxe / Engine / 2020.3.0 luxe / paths / root / located at `/Users/jonathan/.luxe` luxe / paths / modules / located at `/Users/jonathan/.luxe/modules` luxe / dev / project / runtime version specified as `2020.3.0` luxe / dev / project / runtime ok `2020.3.0` `2020.3.0` luxe / API / 2020.3.0 luxe / Runtime / 2020.3.0 luxe / project / syncing dependency / `luxe` @ `2020.3.0` => `/Users/jonathan/.luxe/modules/luxe/2020.3.0` luxe / dev / parcel / adding dependency assets and units luxe / dev / parcel / adding dependency `luxe` @ `2020.3.0` luxe / dev / parcel / - adding scripts from `/Users/jonathan/.luxe/modules/luxe/2020.3.0/api` luxe / dev / parcel / - adding assets from `/Users/jonathan/.luxe/modules/luxe/2020.3.0/assets` luxe / dev / images / adding unreferenced sources... luxe / dev / parcel / entry parcel generated in 13.72843401622958ms luxe / dev / compiler / compiling dev content to `.luxe/` ... luxe / dev / compiler / luxe runtime `2020.3.0` at path `/Users/jonathan/.luxe/modules/luxe/2020.3.0` ... + modifier - 0 found + block - 0 found + material - 12 found + shaders - 1 found + particles - 0 found + settings - 1 found - `.luxe/entry.settings.lx` > `.luxe/.luxe/entry.settings.lx.814a19b5` + script - 109 found - parsing 1 scripts and their imports ... - parsing `game.wren` - 22.7076ms - parsing `random` - 0.00148ms - compiling 1 scripts ... - parsing `luxe: input` - 281.83291ms - parsing `luxe: io` - 4.99927ms - parsing `luxe/io` - 0.0013ms - parsing `luxe: assets` - 45.93918ms - compiled `game.wren` - 376.8662ms + render - 1 found + tiles - 0 found + font - 2 found + anim - 0 found + scene - 0 found + material_basis - 13 found + material_input - 0 found + prototype - 0 found + image - 6 found + input - 1 found + mesh - 0 found + ui - 22 found luxe / dev / data compile times: - / material / spent `2.67191ms` - / shaders / spent `5.33388ms` - / font / spent `4.32393ms` - / material_basis / spent `1.36295ms` - / settings / spent `1.03035ms` - / script / spent `438.07279ms` - / image / spent `23.12202ms` - / input / spent `0.54995ms` - / render / spent `0.64896ms` - / ui / spent `2.51099ms` luxe / dev / compiler / compile complete | `168 assets` | `481.1434459988959ms` luxe / project / info: - name: `space` - version: `0.0.1` - package: `com.luxeengine.game` - entry: `game` - renderer: `outline/renderer` - settings: `outline/settings` - depends: - luxe @ 2020.3.0 luxe / sdl / 2.0.9 hg-12373:8feb5da6f2fb luxe / assets / settings / applied `outline/settings` luxe / opengl / initializing luxe / opengl / request / 2x antialiasing (engine.render.antialiasing) luxe / opengl / request / core context (engine.render.opengl.core) luxe / opengl / request / 3.3 (engine.render.opengl.major/minor) luxe / opengl / versions / GL `4.1 INTEL-14.7.8` - GLSL `4.10` luxe / opengl / request / debug logging (engine.render.opengl.debug_level = 3) luxe / render / init ok luxe / assets / loading `entry parcel` ... luxe / assets / loading / render data `luxe: render_data` luxe / assets / loading / shaders `luxe: shaders` luxe / assets / loading / image `luxe: image/logo` luxe / assets / loading / image `luxe: image/logo.sprite` luxe / assets / loading / image `image/asteroid` luxe / assets / loading / image `image/laser` luxe / assets / loading / image `image/ship` luxe / assets / loading / image `image/star` luxe / assets / loading / basis `luxe: material_basis/font` 3777439469 luxe / assets / loading / basis `luxe: material_basis/line` 1956587066 luxe / assets / loading / basis `luxe: material_basis/mesh_debug` 538330473 luxe / assets / loading / basis `luxe: material_basis/mesh_line` 4102261780 luxe / assets / loading / basis `luxe: material_basis/mesh_solid` 2990521889 luxe / assets / loading / basis `luxe: material_basis/solid` 1519506903 luxe / assets / loading / basis `luxe: material_basis/sprite` 3941839433 luxe / assets / loading / basis `luxe: material_basis/sprite_pixelated` 2606480210 luxe / assets / loading / basis `luxe: material_basis/sprite_solid` 4167178021 luxe / assets / loading / basis `luxe: material_basis/ui_font` 3033324030 luxe / assets / loading / basis `luxe: material_basis/ui_mask` 1781843443 luxe / assets / loading / basis `luxe: material_basis/ui_solid` 1723021186 luxe / assets / loading / basis `luxe: material_basis/wire` 358309301 luxe / assets / loading / font `luxe: fonts/lato` 702255734 luxe / assets / loading / font `fonts/lato` 922558320 luxe / assets / loading / material `luxe: material/font` luxe / assets / loading / material `luxe: material/logo` luxe / assets / loading / material `luxe: material/logo.sprite` luxe / assets / loading / material `luxe: material/mesh.debug` luxe / assets / loading / material `luxe: material/mesh.line` luxe / assets / loading / material `luxe: material/mesh_solid` luxe / assets / loading / material `luxe: material/solid` luxe / assets / loading / material `luxe: material/sprite.solid` luxe / assets / loading / material `material/asteroid` luxe / assets / loading / material `material/laser` luxe / assets / loading / material `material/ship` luxe / assets / loading / material `material/star` luxe / assets / loading / bytes `luxe: anim/material.track.lx` luxe / assets / loading / bytes `luxe: anim/sprite.track.lx` luxe / assets / loading / bytes `luxe: anim/transform.track.lx` luxe / assets / loading / bytes `_art/atlas.ase` luxe / assets / loading / bytes `_art/laser.ase` luxe / assets / loading / bytes `_art/player_ship.ase` luxe / assets / loading / bytes `_art/star.ase` luxe / assets / loading / bytes `ideas.txt` luxe / assets / loading / input `outline/inputs` luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.key` luxe / assets / loading / ui `luxe: ui/editor.panel.button` luxe / assets / loading / ui `luxe: ui/editor.panel.check` luxe / assets / loading / ui `luxe: ui/editor.panel.label` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.mesh` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.script` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.sprite` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tags` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.text` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tiles` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.transform` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values.part` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.entity` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.layer` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype.entity` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scene` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scenes` luxe / assets / loading / ui `luxe: ui/editor.panel.progress` luxe / assets / loading / ui `luxe: ui/editor.panel.slider` luxe / assets / loading / ui `luxe: ui/editor.panel.text` luxe / assets / loaded `entry parcel` with `66 items` in `27.47206698404625ms` luxe / runtime / setting log level `info` luxe / assets / input / loading entry input `outline/inputs` luxe / render / init renderer script `outline/renderer` game / render / init / ok ready! render size: 960 x 640 @ 1x unready!