2022.0.3 version update

This commit is contained in:
Jonathan Hirz 2022-02-08 21:26:50 -08:00
parent 081bbcbcec
commit 6beb27cbe9
10 changed files with 211 additions and 114 deletions

3
.gitignore vendored
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@ -6,4 +6,5 @@ thumbs.db
.thumbs.db?
_luxe.data/
_luxe.deploy/
screenshots/
screenshots/
log*.txt

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@ -1,2 +1,2 @@
time = 1637370251
time = 1644384341
version = 2

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@ -1,116 +1,135 @@
variables = {} //variables
time = 1630961370
time = 1638642709
imports = {
type = {
MouseButton = {
source = "MouseButton"
col = 49
module = "luxe: input"
name = "MouseButton"
line = 3
} //MouseButton
Tags = {
source = "Tags"
col = 72
module = "luxe: world"
name = "Tags"
line = 4
} //Tags
Material = {
source = "Material"
col = 35
module = "luxe: render"
name = "Material"
line = 5
} //Material
Random = {
source = "Random"
col = 27
module = "random"
name = "Random"
line = 9
} //Random
Key = {
source = "Key"
col = 36
module = "luxe: input"
name = "Key"
line = 3
} //Key
App = {
source = "App"
col = 29
module = "outline/app"
name = "App"
line = 11
} //App
Camera = {
source = "Camera"
col = 80
module = "luxe: world"
name = "Camera"
line = 4
} //Camera
Math = {
source = "Math"
col = 29
module = "luxe: math"
name = "Math"
line = 6
} //Math
IO = {
source = "IO"
col = 25
module = "luxe: io"
name = "IO"
line = 8
} //IO
World = {
source = "World"
col = 31
module = "luxe: world"
name = "World"
line = 4
} //World
Ready = {
source = "Ready"
col = 30
module = "luxe: game"
name = "Ready"
line = 1
} //Ready
Draw = {
source = "Draw"
col = 29
module = "luxe: draw"
name = "Draw"
line = 7
} //Draw
Assets = {
source = "Assets"
col = 33
module = "luxe: assets"
name = "Assets"
line = 2
} //Assets
Entity = {
source = "Entity"
col = 39
module = "luxe: world"
name = "Entity"
line = 4
} //Entity
Input = {
source = "Input"
col = 31
module = "luxe: input"
name = "Input"
line = 3
} //Input
Transform = {
source = "Transform"
col = 50
module = "luxe: world"
name = "Transform"
line = 4
} //Transform
Sprite = {
source = "Sprite"
col = 58
module = "luxe: world"
name = "Sprite"
line = 4
} //Sprite
Values = {
source = "Values"
col = 66
module = "luxe: world"
name = "Values"
line = 4
} //Values
Text = {
source = "Text"
col = 86
module = "luxe: world"
name = "Text"
@ -120,6 +139,7 @@ imports = {
module = {
outline/app = {
App = {
source = "App"
name = "App"
location = {
col = 29
@ -129,6 +149,7 @@ imports = {
} //outline/app
"luxe: world" = {
Tags = {
source = "Tags"
name = "Tags"
location = {
col = 72
@ -136,6 +157,7 @@ imports = {
} //location
} //Tags
World = {
source = "World"
name = "World"
location = {
col = 31
@ -143,6 +165,7 @@ imports = {
} //location
} //World
Entity = {
source = "Entity"
name = "Entity"
location = {
col = 39
@ -150,6 +173,7 @@ imports = {
} //location
} //Entity
Transform = {
source = "Transform"
name = "Transform"
location = {
col = 50
@ -157,6 +181,7 @@ imports = {
} //location
} //Transform
Sprite = {
source = "Sprite"
name = "Sprite"
location = {
col = 58
@ -164,6 +189,7 @@ imports = {
} //location
} //Sprite
Values = {
source = "Values"
name = "Values"
location = {
col = 66
@ -171,6 +197,7 @@ imports = {
} //location
} //Values
Camera = {
source = "Camera"
name = "Camera"
location = {
col = 80
@ -178,6 +205,7 @@ imports = {
} //location
} //Camera
Text = {
source = "Text"
name = "Text"
location = {
col = 86
@ -187,6 +215,7 @@ imports = {
} //luxe: world
random = {
Random = {
source = "Random"
name = "Random"
location = {
col = 27
@ -196,6 +225,7 @@ imports = {
} //random
"luxe: game" = {
Ready = {
source = "Ready"
name = "Ready"
location = {
col = 30
@ -205,6 +235,7 @@ imports = {
} //luxe: game
"luxe: assets" = {
Assets = {
source = "Assets"
name = "Assets"
location = {
col = 33
@ -214,6 +245,7 @@ imports = {
} //luxe: assets
"luxe: input" = {
Key = {
source = "Key"
name = "Key"
location = {
col = 36
@ -221,6 +253,7 @@ imports = {
} //location
} //Key
MouseButton = {
source = "MouseButton"
name = "MouseButton"
location = {
col = 49
@ -228,6 +261,7 @@ imports = {
} //location
} //MouseButton
Input = {
source = "Input"
name = "Input"
location = {
col = 31
@ -237,6 +271,7 @@ imports = {
} //luxe: input
"luxe: draw" = {
Draw = {
source = "Draw"
name = "Draw"
location = {
col = 29
@ -246,6 +281,7 @@ imports = {
} //luxe: draw
"luxe: math" = {
Math = {
source = "Math"
name = "Math"
location = {
col = 29
@ -255,6 +291,7 @@ imports = {
} //luxe: math
"luxe: io" = {
IO = {
source = "IO"
name = "IO"
location = {
col = 25
@ -264,6 +301,7 @@ imports = {
} //luxe: io
"luxe: render" = {
Material = {
source = "Material"
name = "Material"
location = {
col = 35
@ -273,12 +311,18 @@ imports = {
} //luxe: render
} //module
} //imports
errors = [] //errors
version = 6
classes = {
Game = {
meta = null
superclass = "Ready"
location = {
col = 11
line = 13
} //location
} //Game
} //classes
version = 5
methods = {
Game = {
create_asteroids = [
@ -461,12 +505,12 @@ methods = {
col = 18
line = 15
} //location
return_type = "Any"
return_type = "Game"
meta = null
arity = 0
static = false
args = [] //args
signature = "ready() : Any"
signature = "ready() : Game"
}
] //ready
create_startracker = [

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@ -3,36 +3,42 @@ time = 1599859650
imports = {
type = {
Entity = {
source = "Entity"
col = 47
module = "luxe: world"
name = "Entity"
line = 1
} //Entity
World = {
source = "World"
col = 31
module = "luxe: world"
name = "World"
line = 1
} //World
Transform = {
source = "Transform"
col = 58
module = "luxe: world"
name = "Transform"
line = 1
} //Transform
Render = {
source = "Render"
col = 33
module = "luxe: render"
name = "Render"
line = 2
} //Render
Camera = {
source = "Camera"
col = 39
module = "luxe: world"
name = "Camera"
line = 1
} //Camera
Frame = {
source = "Frame"
col = 30
module = "luxe: game"
name = "Frame"
@ -42,6 +48,7 @@ imports = {
module = {
"luxe: world" = {
Entity = {
source = "Entity"
name = "Entity"
location = {
col = 47
@ -49,6 +56,7 @@ imports = {
} //location
} //Entity
World = {
source = "World"
name = "World"
location = {
col = 31
@ -56,6 +64,7 @@ imports = {
} //location
} //World
Transform = {
source = "Transform"
name = "Transform"
location = {
col = 58
@ -63,6 +72,7 @@ imports = {
} //location
} //Transform
Camera = {
source = "Camera"
name = "Camera"
location = {
col = 39
@ -72,6 +82,7 @@ imports = {
} //luxe: world
"luxe: game" = {
Frame = {
source = "Frame"
name = "Frame"
location = {
col = 30
@ -81,6 +92,7 @@ imports = {
} //luxe: game
"luxe: render" = {
Render = {
source = "Render"
name = "Render"
location = {
col = 33
@ -90,12 +102,18 @@ imports = {
} //luxe: render
} //module
} //imports
errors = [] //errors
version = 6
classes = {
App = {
meta = null
superclass = "null"
location = {
col = 10
line = 5
} //location
} //App
} //classes
version = 5
methods = {
App = {
scale = [
@ -162,12 +180,12 @@ methods = {
col = 16
line = 20
} //location
return_type = "Any"
return_type = "App"
meta = null
arity = 0
static = false
args = [] //args
signature = "new() : Any"
signature = "new() : App"
}
] //new
destroy = [

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@ -3,48 +3,56 @@ time = 1572166072
imports = {
type = {
PixelFormat = {
source = "PixelFormat"
col = 70
module = "luxe: render"
name = "PixelFormat"
line = 2
} //PixelFormat
PassLayerDesc = {
source = "PassLayerDesc"
col = 65
module = "luxe: render"
name = "PassLayerDesc"
line = 1
} //PassLayerDesc
SortType = {
source = "SortType"
col = 35
module = "luxe: render"
name = "SortType"
line = 2
} //SortType
ImageType = {
source = "ImageType"
col = 57
module = "luxe: render"
name = "ImageType"
line = 2
} //ImageType
LoadAction = {
source = "LoadAction"
col = 77
module = "luxe: render"
name = "LoadAction"
line = 1
} //LoadAction
ImageDesc = {
source = "ImageDesc"
col = 46
module = "luxe: render"
name = "ImageDesc"
line = 2
} //ImageDesc
Render = {
source = "Render"
col = 33
module = "luxe: render"
name = "Render"
line = 1
} //Render
RenderLayerDesc = {
source = "RenderLayerDesc"
col = 50
module = "luxe: render"
name = "RenderLayerDesc"
@ -54,6 +62,7 @@ imports = {
module = {
"luxe: render" = {
PixelFormat = {
source = "PixelFormat"
name = "PixelFormat"
location = {
col = 70
@ -61,6 +70,7 @@ imports = {
} //location
} //PixelFormat
PassLayerDesc = {
source = "PassLayerDesc"
name = "PassLayerDesc"
location = {
col = 65
@ -68,6 +78,7 @@ imports = {
} //location
} //PassLayerDesc
SortType = {
source = "SortType"
name = "SortType"
location = {
col = 35
@ -75,6 +86,7 @@ imports = {
} //location
} //SortType
ImageType = {
source = "ImageType"
name = "ImageType"
location = {
col = 57
@ -82,6 +94,7 @@ imports = {
} //location
} //ImageType
LoadAction = {
source = "LoadAction"
name = "LoadAction"
location = {
col = 77
@ -89,6 +102,7 @@ imports = {
} //location
} //LoadAction
ImageDesc = {
source = "ImageDesc"
name = "ImageDesc"
location = {
col = 46
@ -96,6 +110,7 @@ imports = {
} //location
} //ImageDesc
Render = {
source = "Render"
name = "Render"
location = {
col = 33
@ -103,6 +118,7 @@ imports = {
} //location
} //Render
RenderLayerDesc = {
source = "RenderLayerDesc"
name = "RenderLayerDesc"
location = {
col = 50
@ -112,12 +128,18 @@ imports = {
} //luxe: render
} //module
} //imports
errors = [] //errors
version = 6
classes = {
Renderer = {
meta = null
superclass = "null"
location = {
col = 15
line = 4
} //location
} //Renderer
} //classes
version = 5
methods = {
Renderer = {
new = [
@ -130,12 +152,12 @@ methods = {
col = 16
line = 6
} //location
return_type = "Any"
return_type = "Renderer"
meta = null
arity = 0
static = false
args = [] //args
signature = "new() : Any"
signature = "new() : Renderer"
}
] //new
ui_render_path = [

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@ -1,3 +1,59 @@
shaders = [
"luxe: shaders.emsl"
] //shaders
bytes = [
"luxe: anim/material.track.lx"
"luxe: anim/sprite.track.lx"
"luxe: anim/sprite.value.track.lx"
"luxe: anim/transform.track.lx"
"luxe: asset/import/atlas.import.lx"
"luxe: asset/import/font.import.lx"
"luxe: asset/import/image.import.lx"
"luxe: asset/import/input.import.lx"
"luxe: asset/import/material.import.lx"
"luxe: asset/import/mesh.import.lx"
"luxe: asset/import/modifier.import.lx"
"luxe: asset/import/physics.import.lx"
"luxe: asset/import/sprite.import.lx"
"ideas.txt"
"log.1.txt"
"log.2.txt"
"log.3.txt"
] //bytes
unit = [] //unit
settings = [
"outline/settings.settings.lx"
] //settings
atlas = [] //atlas
render = [
"luxe: render_data.render.lx"
] //render
tiles = [] //tiles
parcel = [] //parcel
modifier = [] //modifier
font = [
"luxe: fonts/lato.font.lx"
"fonts/lato.font.lx"
] //font
anim = [] //anim
scene = [] //scene
material_basis = [
"luxe: material_basis/debug_line3d.material_basis.lx"
"luxe: material_basis/font.material_basis.lx"
"luxe: material_basis/line.material_basis.lx"
"luxe: material_basis/mesh_debug.material_basis.lx"
"luxe: material_basis/mesh_line.material_basis.lx"
"luxe: material_basis/mesh_solid.material_basis.lx"
"luxe: material_basis/solid.material_basis.lx"
"luxe: material_basis/sprite.material_basis.lx"
"luxe: material_basis/sprite_pixelated.material_basis.lx"
"luxe: material_basis/sprite_solid.material_basis.lx"
"luxe: material_basis/ui_font.material_basis.lx"
"luxe: material_basis/ui_mask.material_basis.lx"
"luxe: material_basis/ui_solid.material_basis.lx"
"luxe: material_basis/wire.material_basis.lx"
] //material_basis
prototype = [] //prototype
material = [
"luxe: material/font.material.lx"
"luxe: material/logo.material.lx"
@ -13,39 +69,11 @@ material = [
"material/ship.material.lx"
"material/star.material.lx"
] //material
shaders = [
"luxe: shaders.emsl"
] //shaders
block = [] //block
physics = [
"luxe: physics/default.body.physics.lx"
"luxe: physics/default.collider.physics.lx"
] //physics
bytes = [
"luxe: anim/material.track.lx"
"luxe: anim/sprite.track.lx"
"luxe: anim/sprite.value.track.lx"
"luxe: anim/transform.track.lx"
"luxe: asset/import/atlas.import.lx"
"luxe: asset/import/font.import.lx"
"luxe: asset/import/image.import.lx"
"luxe: asset/import/input.import.lx"
"luxe: asset/import/material.import.lx"
"luxe: asset/import/mesh.import.lx"
"luxe: asset/import/modifier.import.lx"
"luxe: asset/import/physics.import.lx"
"luxe: asset/import/sprite.import.lx"
"_art/atlas.ase"
"_art/laser.ase"
"_art/player_ship.ase"
"_art/reticule.ase"
"_art/star.ase"
"ideas.txt"
] //bytes
unit = [] //unit
settings = [
"outline/settings.settings.lx"
] //settings
script = [
"luxe: anim/empty.wren"
"luxe: anim/material.wren"
@ -95,6 +123,7 @@ script = [
"luxe: build/scripts.wren"
"luxe: build/settings.wren"
"luxe: build/shaders.wren"
"luxe: build/skeletons.wren"
"luxe: build/tiles.wren"
"luxe: build/types.wren"
"luxe: build/uis.wren"
@ -113,6 +142,10 @@ script = [
"luxe: sample/app.wren"
"luxe: sample/game.wren"
"luxe: sample/sample.wren"
"luxe: ui/field/choice.wren"
"luxe: ui/field/number.wren"
"luxe: ui/field/path.wren"
"luxe: ui/field/vector.wren"
"luxe: ui/button.wren"
"luxe: ui/check.wren"
"luxe: ui/control.wren"
@ -125,11 +158,11 @@ script = [
"luxe: ui/slider.wren"
"luxe: ui/text.wren"
"luxe: ui/window.wren"
"luxe: array.wren"
"luxe: assert.wren"
"luxe: assets.wren"
"luxe: astar.wren"
"luxe: audio.wren"
"luxe: blocks.wren"
"luxe: bytes.wren"
"luxe: color.wren"
"luxe: containers.wren"
@ -137,7 +170,6 @@ script = [
"luxe: editor.wren"
"luxe: events.wren"
"luxe: game.wren"
"luxe: geometry.wren"
"luxe: id.wren"
"luxe: input.wren"
"luxe: io.wren"
@ -152,6 +184,7 @@ script = [
"luxe: result.wren"
"luxe: runtime.wren"
"luxe: sat2D.wren"
"luxe: save.wren"
"luxe: semver.wren"
"luxe: settings.wren"
"luxe: shape2D.wren"
@ -165,37 +198,8 @@ script = [
"outline/renderer.wren"
"game.wren"
] //script
atlas = [] //atlas
render = [
"luxe: render_data.render.lx"
] //render
tiles = [] //tiles
parcel = [] //parcel
modifier = [] //modifier
font = [
"luxe: fonts/lato.font.lx"
"fonts/lato.font.lx"
] //font
anim = [] //anim
scene = [] //scene
material_basis = [
"luxe: material_basis/font.material_basis.lx"
"luxe: material_basis/line.material_basis.lx"
"luxe: material_basis/mesh_debug.material_basis.lx"
"luxe: material_basis/mesh_line.material_basis.lx"
"luxe: material_basis/mesh_solid.material_basis.lx"
"luxe: material_basis/solid.material_basis.lx"
"luxe: material_basis/sprite.material_basis.lx"
"luxe: material_basis/sprite_pixelated.material_basis.lx"
"luxe: material_basis/sprite_pixelated_repeat.material_basis.lx"
"luxe: material_basis/sprite_solid.material_basis.lx"
"luxe: material_basis/ui_font.material_basis.lx"
"luxe: material_basis/ui_mask.material_basis.lx"
"luxe: material_basis/ui_solid.material_basis.lx"
"luxe: material_basis/wire.material_basis.lx"
] //material_basis
skeleton = [] //skeleton
material_input = [] //material_input
prototype = [] //prototype
image = [
"luxe: image/empty.image.lx"
"luxe: image/logo.image.lx"
@ -215,6 +219,7 @@ ui = [
"luxe: asset/import/image.import.ui.lx"
"luxe: asset/import/material.import.ui.lx"
"luxe: asset/import/sprite.import.ui.lx"
"luxe: asset/import/sprites.import.ui.lx"
"luxe: ui/editor.mini.anim.sprite.frame.ui.lx"
"luxe: ui/editor.mini.anim.sprite.settings.ui.lx"
"luxe: ui/editor.panel.anim.sprite.value.settings.ui.lx"

View file

@ -56,11 +56,13 @@ strings = {
342572442 = "label.text.label"
3078583115 = "rotation.label"
2756853698 = "luxe: ui/check"
820516507 = "color.text.contain"
1660466296 = "luxe: ui/label"
2980180103 = "flip_h.check"
3008443898 = "image"
428185376 = "font.label"
855873458 = "debug_line3D_vert"
4244287785 = "text.material"
428185376 = "font.label"
3710343068 = "pos.z.color"
2044951230 = "luxe: ui/list"
1460231050 = "text.font.text"
@ -137,6 +139,7 @@ strings = {
3693013402 = "luxe: material/mesh_solid"
2579348667 = "luxe.debug.mesh"
2533564632 = "text.align.slider"
1372647040 = "material.asset.contain"
3989229473 = "label.align.value.label"
1910315053 = "add.text"
4124842744 = "source.label"
@ -168,6 +171,7 @@ strings = {
681677934 = "luxe: material/mesh.line"
3681491106 = "luxe.depth_prepass_alpha"
1613966156 = "text.aligny.label"
3162302904 = "luxe.debug_line3d"
2770790750 = "add.click"
1709367098 = "image/laser"
1610526111 = "label.index"
@ -252,9 +256,10 @@ strings = {
820878975 = "label.apply"
572453131 = "untextured"
3693106324 = "button.size.label"
3885086554 = "value.label"
2983586341 = "debug_line3D_frag"
2872108029 = "link.label"
4278123681 = "body.angular_factor"
3885086554 = "value.label"
111950688 = "luxe.textured"
460225993 = "after"
3583034931 = "flip_label"
@ -272,6 +277,7 @@ strings = {
1348334487 = "frag_sprite_solid"
2922416092 = "scale.y.label"
1029089800 = "bounds"
3513645418 = "image.asset.contain"
3560052926 = "image/asteroid"
292951308 = "engine.runtime.window.fullscreen"
3138038561 = "material.text"
@ -283,6 +289,7 @@ strings = {
2463362534 = "text.size.text"
3686630550 = "engine.runtime.window.height"
4186204264 = "bounds.label"
3210476763 = "image.source.contain"
2424903395 = "text.color.label"
668223213 = "text.id"
772168989 = "sprite.uv"

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78
log.txt
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@ -1,55 +1,56 @@
luxe / Engine / Fri Nov 19 17:04:11 2021
luxe / Engine / Tue Feb 8 21:25:41 2022
luxe / Engine / path is `/Users/jonathan/Developer/luxe/space`
luxe / Engine / 2021.0.7
luxe / script / profiler / enabled false
luxe / Engine / 2022.0.3
luxe / Engine / dev mode
luxe / paths / root / located at `/Users/jonathan/.luxe`
luxe / paths / modules / located at `/Users/jonathan/.luxe/modules`
luxe / dev / project / runtime version specified as `2021.0.7`
luxe / dev / project / runtime ok `2021.0.7` `2021.0.7`
luxe / API / 2021.0.7
luxe / Runtime / 2021.0.7
luxe / project / syncing dependency / `luxe` @ `2021.0.7` => `/Users/jonathan/.luxe/modules/luxe/2021.0.7`
luxe / API / 2022.0.3
luxe / Runtime / 2022.0.3
luxe / project / syncing dependency / `luxe` @ `2022.0.3` => `/Users/jonathan/.luxe/modules/luxe/2022.0.3`
luxe / dev / parcel / adding dependency assets and units
luxe / dev / parcel / adding dependency `luxe` @ `2021.0.7`
luxe / dev / parcel / - adding scripts from `/Users/jonathan/.luxe/modules/luxe/2021.0.7/api`
luxe / dev / parcel / - adding assets from `/Users/jonathan/.luxe/modules/luxe/2021.0.7/assets`
luxe / dev / parcel / adding dependency `luxe` @ `2022.0.3`
luxe / dev / parcel / - adding scripts from `/Users/jonathan/.luxe/modules/luxe/2022.0.3/api`
luxe / dev / parcel / - adding assets from `/Users/jonathan/.luxe/modules/luxe/2022.0.3/assets`
luxe / dev / images / adding unreferenced sources...
luxe / dev / parcel / entry parcel generated in 24.54753601341508ms
luxe / dev / parcel / entry parcel generated in 17.67575275152922ms
luxe / dev / compiler / compiling dev content to `.luxe/` ...
luxe / dev / compiler / luxe runtime `2021.0.7` at path `/Users/jonathan/.luxe/modules/luxe/2021.0.7` ...
luxe / dev / compiler / luxe runtime `2022.0.3` at path `/Users/jonathan/.luxe/modules/luxe/2022.0.3` ...
+ atlas - 0 found
+ modifier - 0 found
+ mesh - 0 found
+ block - 0 found
+ material - 13 found
+ skeleton - 0 found
+ shaders - 1 found
+ physics - 2 found
+ settings - 1 found
- `.luxe/entry.settings.lx` > `.luxe/.luxe/entry.settings.lx.814a19b5`
+ script - 117 found
+ render - 1 found
+ tiles - 0 found
+ font - 2 found
+ anim - 0 found
+ scene - 0 found
+ material_basis - 14 found
+ material_input - 0 found
+ prototype - 0 found
+ material - 13 found
+ physics - 2 found
+ script - 122 found
+ material_input - 0 found
+ image - 9 found
+ input - 1 found
+ mesh - 0 found
+ ui - 28 found
+ ui - 29 found
luxe / dev / data compile times:
- / material / spent `9.4878ms`
- / shaders / spent `9.77268ms`
- / physics / spent `1.6183ms`
- / font / spent `7.55286ms`
- / material_basis / spent `13.04666ms`
- / settings / spent `1.34797ms`
- / script / spent `403.40913ms`
- / image / spent `9.03707ms`
- / input / spent `1.20571ms`
- / render / spent `1.34838ms`
- / ui / spent `9.03297ms`
luxe / dev / compiler / compile completed | `189 assets` | `473.0545929924119ms`
- / font / spent `5.41831ms`
- / shaders / spent `7.86675ms`
- / material / spent `2.54502ms`
- / physics / spent `0.21669ms`
- / material_basis / spent `4.70129ms`
- / settings / spent `1.15585ms`
- / script / spent `408.2491ms`
- / image / spent `5.41888ms`
- / input / spent `0.77813ms`
- / render / spent `0.62235ms`
- / ui / spent `3.23552ms`
luxe / dev / compiler / compile completed | `195 assets` | `454.7724397853017ms`
luxe / dev / build / success
luxe / project / info:
- name: `space`
@ -60,7 +61,7 @@ luxe / project / info:
- renderer: `outline/renderer`
- settings: `outline/settings`
- depends:
- luxe @ 2021.0.7
- luxe @ 2022.0.3
luxe / sdl / 2.0.14 hg-14525:e52d96ea04fc
luxe / assets / settings / applied `outline/settings`
@ -70,7 +71,7 @@ luxe / opengl / request / core context (engine.render.opengl.core)
luxe / opengl / request / 3.3 (engine.render.opengl.major/minor)
luxe / sdl / creating window at `480,220` with size `960x640`
luxe / opengl / request / vsync? true (engine.render.vsync)
luxe / opengl / versions / GL `4.1 INTEL-16.5.2` - GLSL `4.10`
luxe / opengl / versions / GL `4.1 INTEL-18.3.5` - GLSL `4.10`
luxe / opengl / request / debug logging (engine.render.opengl.debug_level = 3)
luxe / render / init ok
luxe / assets / loading `entry parcel` ...
@ -85,6 +86,7 @@ luxe / assets / loading `entry parcel` ...
luxe / assets / loading / image `image/ship`
luxe / assets / loading / image `image/star`
luxe / assets / loading / image `preview`
luxe / assets / loading / basis `luxe: material_basis/debug_line3d` 3791244789
luxe / assets / loading / basis `luxe: material_basis/font` 3777439469
luxe / assets / loading / basis `luxe: material_basis/line` 1956587066
luxe / assets / loading / basis `luxe: material_basis/mesh_debug` 538330473
@ -93,7 +95,6 @@ luxe / assets / loading `entry parcel` ...
luxe / assets / loading / basis `luxe: material_basis/solid` 1519506903
luxe / assets / loading / basis `luxe: material_basis/sprite` 3941839433
luxe / assets / loading / basis `luxe: material_basis/sprite_pixelated` 2606480210
luxe / assets / loading / basis `luxe: material_basis/sprite_pixelated_repeat` 2287217456
luxe / assets / loading / basis `luxe: material_basis/sprite_solid` 4167178021
luxe / assets / loading / basis `luxe: material_basis/ui_font` 3033324030
luxe / assets / loading / basis `luxe: material_basis/ui_mask` 1781843443
@ -127,18 +128,17 @@ luxe / assets / loading `entry parcel` ...
luxe / assets / loading / bytes `luxe: asset/import/modifier.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/physics.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/sprite.import.lx`
luxe / assets / loading / bytes `_art/atlas.ase`
luxe / assets / loading / bytes `_art/laser.ase`
luxe / assets / loading / bytes `_art/player_ship.ase`
luxe / assets / loading / bytes `_art/reticule.ase`
luxe / assets / loading / bytes `_art/star.ase`
luxe / assets / loading / bytes `ideas.txt`
luxe / assets / loading / bytes `log.1.txt`
luxe / assets / loading / bytes `log.2.txt`
luxe / assets / loading / bytes `log.3.txt`
luxe / assets / loading / physics `luxe: physics/default.body`
luxe / assets / loading / physics `luxe: physics/default.collider`
luxe / assets / loading / input `outline/inputs`
luxe / assets / loading / ui `luxe: asset/import/image.import`
luxe / assets / loading / ui `luxe: asset/import/material.import`
luxe / assets / loading / ui `luxe: asset/import/sprite.import`
luxe / assets / loading / ui `luxe: asset/import/sprites.import`
luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.frame`
luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.settings`
luxe / assets / loading / ui `luxe: ui/editor.panel.anim.sprite.value.settings`
@ -164,7 +164,7 @@ luxe / assets / loading `entry parcel` ...
luxe / assets / loading / ui `luxe: ui/editor.panel.progress`
luxe / assets / loading / ui `luxe: ui/editor.panel.slider`
luxe / assets / loading / ui `luxe: ui/editor.panel.text`
luxe / assets / loaded `entry parcel` with `90 items` in `73.99094401625916ms`
luxe / assets / loaded `entry parcel` with `89 items` in `37.07354236394167ms`
luxe / runtime / setting log level `info`
luxe / assets / input / loading entry input `outline/inputs`
luxe / render / init renderer script `outline/renderer`

View file

@ -1,3 +1,3 @@
modules = {
luxe = "2021.0.7"
luxe = "2022.0.3"
} //modules