luxe-ui-bugs/game.wren
2022-04-08 12:06:40 +02:00

110 lines
3.7 KiB
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import "luxe: game" for Ready
import "luxe: assets" for Assets
import "luxe: input" for Input, Key, MouseButton
import "luxe: world" for World, Entity, Transform, Sprite, Values, Tags, Camera, UIEventData
import "luxe: math" for Math
import "luxe: draw" for Draw
import "luxe: io" for IO
import "luxe: ui" for UI, UIPanel, UILabel, Control, UIEvent
import "luxe: color" for Color
import "outline/app" for App
class Game is Ready {
construct ready() {
super("ready!")
app = App.new()
app.color = Color.black
System.print("render size: %(app.width) x %(app.height) @ %(app.scale)x")
var ui = Entity.create(app.ui)
UI.create(ui, 0, 0, app.width, app.height, 0, app.ui_camera)
{ //cross-control events dont work properly
var event_reciever = UIPanel.create(ui)
UIPanel.set_color(event_reciever, [1, 0, 0, 1])
Control.set_allow_input(event_reciever, true)
Control.set_pos(event_reciever, 100, 100)
Control.set_process(event_reciever){|control: Control, state: Any, event: UIEventData, x: Num, y: Num, w: Num, h: Num|
if(event.control != control) return //required
if(event.type == UIEvent.change){
System.print("receive")
UIPanel.set_color(event_reciever, [0, 0, 1, 1])
}
}
var event_sender = UILabel.create(ui)
UILabel.set_text(event_sender, "click to change panel.")
Control.set_pos(event_sender, 200, 100)
Control.set_allow_input(event_sender, true)
Control.set_process(event_sender){|control: Control, state: Any, event: UIEventData, x: Num, y: Num, w: Num, h: Num|
if(event.control != control) return //required
if(event.type == UIEvent.press){
System.print("send")
UI.events_emit(event_reciever, UIEvent.change)
}
}
}
{ //cross-control capture doesnt work properly (clicking left control should capture right, but actually captures left with wrong debug vis)
var captured = UIPanel.create(ui)
Control.set_id(captured, "captured")
UIPanel.set_color(captured, [1, 0, 0, 1])
Control.set_allow_input(captured, true)
Control.set_pos(captured, 200, 200)
Control.set_process(captured){|control: Control, state: Any, event: UIEventData, x: Num, y: Num, w: Num, h: Num|
if(event.control != control) return //required
if(event.type == UIEvent.move){
System.print("move")
var rel_pos = inv_lerp(y, y+h, event.y)
var col = Color.lerp([1, 0, 0, 1], [0, 0, 1, 1], rel_pos)
UIPanel.set_color(captured, col)
}
}
var capturing = UIPanel.create(ui)
Control.set_id(capturing, "capturing")
UIPanel.set_color(capturing, [1, 0, 0, 1])
Control.set_allow_input(capturing, true)
Control.set_pos(capturing, 100, 200)
Control.set_process(capturing){|control: Control, state: Any, event: UIEventData, x: Num, y: Num, w: Num, h: Num|
if(event.control != control) return //required
if(event.type == UIEvent.move){
System.print("move")
var rel_pos = inv_lerp(y, y+h, event.y)
var col = Color.lerp([1, 0, 0, 1], [0, 0, 1, 1], rel_pos)
UIPanel.set_color(capturing, col)
}
if(event.type == UIEvent.press){
System.print("capture other")
UI.capture(captured)
}
}
}
} //ready
inv_lerp(from, to, x){
return (x - from) / (to - from)
}
tick(delta) {
if(Input.key_state_released(Key.escape)) {
IO.shutdown()
}
} //tick
destroy() {
System.print("unready!")
app.destroy()
} //destroy
app:App { _app }
app=(v) { _app=v }
} //Game