material_basis = { vertex_format = "luxe.textured" shaders = { vertex = { library="materials/shaders" function="vert" } fragment = { library="materials/shaders" function="frag_transparency_grid" } } depth_test = true depth_write = true depth_compare = "less_equal" stencil_test = false write_mask = { red=true green=true blue=true alpha=true } blending = true alpha_blend = "add" rgb_blend = "add" src_alpha = "source_alpha" src_rgb = "source_alpha" dest_alpha = "one_minus_source_alpha" dest_rgb = "one_minus_source_alpha" blend_color = [0 0 0 0] cull = "none" winding = "counter_clockwise" layers = ["default"] inputs = { trans_grid.grid_size = { type = "float2", value = [20, 20] }, trans_grid.one_color = { type = "float4", value = [0.8, 0.8, 0.8, 1], }, trans_grid.other_color = { type = "float4", value = [1, 1, 1, 1], } } }