Trails/assets/default_material/clamped_sprite.material_basis.lx
2022-01-26 20:29:00 +01:00

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material_basis = {
vertex_format = "luxe.textured"
shaders = {
vertex = { library="luxe: shaders" function="vert_color_uv" }
fragment = { library="luxe: shaders" function="textured_uv_color" }
}
depth_test = true
depth_write = true
depth_compare = "less_equal"
stencil_test = false
write_mask = { red=true green=true blue=true alpha=true }
blending = true
alpha_blend = "add"
rgb_blend = "add"
src_alpha = "source_alpha"
src_rgb = "source_alpha"
dest_alpha = "one_minus_source_alpha"
dest_rgb = "one_minus_source_alpha"
blend_color = [0 0 0 0]
cull = "none"
winding = "counter_clockwise"
layers = ["default"]
inputs = {
sprite.image = {
type = "image"
value = {
type = "image2D"
sampler_state = "linear_clamp"
}
}
sprite.uv = {
type = "float4"
value = [0 0 1 1]
}
sprite.uv_flip = {
type = "bool2"
value = [false false]
}
sprite.color = {
type = "float4"
value = [1 1 1 1]
}
sprite.skew = {
type = "float2"
value = [0 0]
}
}
}
preview = {
hint = "sprite"
image = "sprite.image"
}