modifier = { script = "modifiers/trail/trail" description = "Trail go brrr." field = "trail" display = "Trail" //the display in the editor class = "Trail" //The code generated name for the modifier API block = { //The data for the modifier fields = [ { name="edge_length" type="number" default=100 } { name="time_based" type="boolean" default=false } { name="length" type="number" default=100 } { name="subdivisions" type="number" default=20 } { name="material" type="id32" editor="material" default="luxe: material/solid"} ] } }