proper detatching
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9fa54ddd34
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6f706378ee
1 changed files with 9 additions and 11 deletions
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@ -204,16 +204,8 @@ class TrailSystem is ModifierSystem {
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//...but for now...
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var data = get(entity)
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var inst_data: TrailData = _instance_data[entity]
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World.render_set_remove(_world, inst_data.geometry, entity)
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Geometry.destroy(inst_data.geometry)
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Render.destroy_index_buffer(inst_data.index_buffer)
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Render.destroy_vertex_buffer(inst_data.position_buffer)
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Render.destroy_vertex_buffer(inst_data.color_buffer)
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Render.destroy_vertex_buffer(inst_data.uv_buffer)
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detach(entity, data)
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attach(entity, data)
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System.print("recreated")
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}
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destroy() {
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@ -309,8 +301,14 @@ class TrailSystem is ModifierSystem {
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}
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detach(entity, data: ModifierData) {
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//called when detached from an entity, like on destroy
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var inst_data: TrailData = _instance_data[entity]
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World.render_set_remove(_world, inst_data.geometry, entity)
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Geometry.destroy(inst_data.geometry)
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Render.destroy_index_buffer(inst_data.index_buffer)
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Render.destroy_vertex_buffer(inst_data.position_buffer)
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Render.destroy_vertex_buffer(inst_data.color_buffer)
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Render.destroy_vertex_buffer(inst_data.uv_buffer)
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_instance_data.remove(entity)
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}
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tick(delta) {
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