59 lines
1.5 KiB
Text
59 lines
1.5 KiB
Text
import "luxe: io" for IO
|
|
import "luxe: world" for World, Entity, Modifiers, ModifierSystem, Transform
|
|
import "utils/hex" for Hex
|
|
|
|
//User facing API
|
|
//This is what the user of your modifier will interact with
|
|
class Slot {
|
|
|
|
static create(entity) { Modifiers.create(This, entity) }
|
|
static destroy(entity) { Modifiers.destroy(This, entity) }
|
|
static has(entity) { Modifiers.has(This, entity) }
|
|
|
|
} //Slot
|
|
|
|
//Your modifier system implementation.
|
|
//This speaks to the engine and your user facing API
|
|
//to do the actual work. You'll get notified when things change
|
|
//in the world and respond to them here.
|
|
class SlotSystem is ModifierSystem {
|
|
|
|
construct new() {
|
|
//called when your system is first created.
|
|
}
|
|
|
|
init(world) {
|
|
_world = world
|
|
//called when your modifier is created in a world
|
|
}
|
|
|
|
destroy() {
|
|
//called when your modifier is removed from a world
|
|
}
|
|
|
|
attach(entity, data) {
|
|
//called when attached to an entity
|
|
}
|
|
|
|
detach(entity, data) {
|
|
//called when detached from an entity, like on destroy
|
|
}
|
|
|
|
tick(delta) {
|
|
if(!World.tag_has(_world, "edit")) return //only in editor pls
|
|
|
|
//called usually once every frame.
|
|
//called when the world that this modifier lives in, is ticked
|
|
each {|entity, data|
|
|
var pos = Transform.get_pos(entity)
|
|
var coord = Hex.pos_to_coord(pos, 50) //todo: get scale from field
|
|
coord = Hex.round(coord)
|
|
pos = Hex.coord_to_pos(coord, 50)
|
|
Transform.set_pos(entity, pos.x, pos.y)
|
|
data.coord = coord
|
|
}
|
|
} //tick
|
|
|
|
} //SlotSystem
|
|
|
|
var Modifier = SlotSystem //required
|