HexCardsClient/shaders/sprite_masked.material_basis.lx
2021-05-23 15:32:50 +02:00

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material_basis = {
vertex_format = "luxe.textured"
shaders = {
vertex = { library="shaders/sprite_masked" function="vert" }
fragment = { library="shaders/sprite_masked" function="frag" }
}
depth_test = true
depth_write = true
depth_compare = "less_equal"
stencil_test = false
write_mask = { red=true green=true blue=true alpha=true }
blending = true
alpha_blend = "add"
rgb_blend = "add"
src_alpha = "source_alpha"
src_rgb = "source_alpha"
dest_alpha = "one_minus_source_alpha"
dest_rgb = "one_minus_source_alpha"
blend_color = [0 0 0 0]
cull = "none"
winding = "counter_clockwise"
layers = ["default"]
inputs = {
sprite.image = {
type = "image"
value = {
type = "image2D"
sampler_state = "linear_repeat"
}
}
sprite.mask = {
type = "image"
value = {
type = "image2D"
sampler_state = "linear_repeat"
}
}
sprite.uv = {
type = "float4"
value = [0 0 1 1]
}
sprite.uv_flip = {
type = "bool2"
value = [false false]
}
sprite.color = {
type = "float4"
value = [1 1 1 1]
}
sprite.skew = {
type = "float2"
value = [0 0]
}
}
}