import "luxe: world" for Prototype, Entity var Slots = [ [-1, +3, -2], [ 0, +2, -2], [ 1, +1, -2], [ 2, +0, -2], [ 3, -1, -2], [-2, +3, -1], [-1, +2, -1], [ 0, +1, -1], [ 1, +0, -1], [ 2, -1, -1], [ 3, -2, -1], [-3, +3, +0], [-2, +2, +0], [-1, +1, +0], [ 0, +0, +0], [ 1, -1, +0], [ 2, -2, +0], [ 3, -3, 0], [-3, +2, +1], [-2, +1, +1], [-1, +0, +1], [ 0, -1, +1], [ 1, -2, +1], [ 2, -3, +1], [-3, +1, +2], [-2, +0, +2], [-1, -1, +2], [ 0, -2, +2], [ 1, -3, +2] ] var x_angle = 1 * Num.tau / 12 var y_angle = 5 * Num.tau / 12 var z_angle = 9 * Num.tau / 12 var X_Dir = [x_angle.cos, x_angle.sin, 0] var Y_Dir = [y_angle.cos, y_angle.sin, 0] var Z_Dir = [z_angle.cos, z_angle.sin, 0] class Field{ construct new(world){ _world = world _root = Entity.create(world) _slots = [] } add_slot(slot: List /*of Num*/){ Prototype.create(_world, "prototype/card", "card(%(slot.x), %(slot.y), %(slot.z))", [0, 0, 0], [0,0,0], [2,2,2]) } add_slots(slots: List /*of List of Num*/){ for(slot in slots){ add_slot(slot) } } }