CabinGame/Luxe/shaders/clear.emsl

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input View {
mat4 mvp,
mat4 proj,
mat4 proj_inverse,
mat4 view,
mat4 world, //geometry.world atm
float2 fov, //fov.x, fov.y
float2 resolution,
float4 target_region,
float4 target_region_size
}
input UniformShaderData {
#0 image2D image,
float4 rect,
bool flipy
}
stage vertex vert_layer_pass(
input {},
vertex in {
#0 float2 pos,
#1 float2 uv
},
fragment out { float2 uv }
) {
out.uv = in.uv;
stage.pos = float4(in.pos, 0.0, 1.0);
}
stage fragment clear(
input { View view, UniformShaderData pass },
fragment in { float2 uv }
) {
stage.color[0] = float4(1, 0, 0, 1)
return;
}