188 lines
10 KiB
Text
188 lines
10 KiB
Text
luxe / Engine / Sun Mar 20 20:39:56 2022
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luxe / Engine / path is `d:/gamedev/Cabin/Luxe`
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luxe / script / profiler / enabled false
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luxe / Engine / 2022.0.5
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luxe / Engine / dev mode
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luxe / paths / root / located at `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe`
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luxe / paths / modules / located at `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules`
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luxe / dev / project / runtime version specified as `dev`
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luxe / dev / project / runtime dev version `2022.0.5` - luxe @ c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev
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luxe / API / 2022.0.5
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luxe / Runtime / 2022.0.5
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luxe / project / requested `luxe` @ `2022.0.5` not found... checking for `dev` match
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luxe / project / found `luxe` @ `dev` with matching version `2022.0.5` so using that!
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luxe / project / syncing dependency / `luxe` @ `2022.0.5` => `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev`
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luxe / dev / parcel / adding dependency assets and units
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luxe / dev / parcel / adding dependency `luxe` @ `2022.0.5`
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luxe / dev / parcel / - adding scripts from `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev/api`
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luxe / dev / parcel / - adding assets from `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev/assets`
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luxe / dev / images / adding unreferenced sources...
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luxe / dev / parcel / entry parcel generated in 136.8122000130825ms
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luxe / dev / compiler / compiling dev content to `.luxe/` ...
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luxe / dev / compiler / luxe runtime `2022.0.5` at path `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev` ...
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+ atlas - 0 found
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+ modifier - 1 found
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+ mesh - 0 found
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+ block - 0 found
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+ skeleton - 0 found
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+ shaders - 6 found
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+ settings - 1 found
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- `.luxe/entry.settings.lx` > `.luxe/.luxe/entry.settings.lx.814a19b5`
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+ render - 1 found
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+ tiles - 0 found
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+ font - 3 found
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+ anim - 0 found
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+ scene - 0 found
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+ material_basis - 16 found
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+ prototype - 0 found
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+ material - 9 found
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+ physics - 2 found
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+ script - 153 found
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+ material_input - 0 found
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+ image - 15 found
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+ input - 1 found
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+ ui - 29 found
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luxe / dev / data compile times:
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- / modifier / spent `55.0027ms`
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- / shaders / spent `72.5336ms`
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- / font / spent `42.1073ms`
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- / material / spent `4.8123ms`
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- / physics / spent `0.49ms`
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- / material_basis / spent `9.4018ms`
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- / settings / spent `4.4748ms`
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- / script / spent `665.7901ms`
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- / image / spent `92.7734ms`
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- / input / spent `4.3369ms`
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- / render / spent `0.5836ms`
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- / ui / spent `4.9386ms`
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luxe / dev / compiler / compile completed | `237 assets` | `976.4337000087835ms`
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luxe / dev / build / success
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luxe / project / info:
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- name: `Cabin Game`
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- path: `d:/gamedev/Cabin/Luxe/project.luxe`
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- version: `0.0.1`
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- package: `com.luxeengine.game`
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- entry: `game`
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- renderer: `outline/renderer`
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- settings: `outline/settings`
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- depends:
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- luxe @ 2022.0.5
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luxe / sdl / 2.0.14 hg-14525:e52d96ea04fc
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luxe / assets / settings / applied `outline/settings`
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luxe / opengl / initializing
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luxe / opengl / request / core context (engine.render.opengl.core)
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luxe / opengl / request / 3.3 (engine.render.opengl.major/minor)
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luxe / sdl / creating window at `704,156` with size `512x768`
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luxe / opengl / request / vsync? true (engine.render.vsync)
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luxe / opengl / versions / GL `3.3.0 NVIDIA 511.79` - GLSL `3.30 NVIDIA via Cg compiler`
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luxe / opengl / request / debug logging (engine.render.opengl.debug_level = 3)
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luxe / opengl / debug / enabled debug callback
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luxe / render / init ok
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luxe / assets / loading `entry parcel` ...
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luxe / assets / loading / render data `luxe: render_data`
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luxe / assets / loading / shaders `luxe: shaders`
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luxe / assets / loading / shaders `shaders/clear`
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luxe / assets / loading / shaders `shaders/pixel_text`
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luxe / assets / loading / shaders `shaders/pixel_text_ui`
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luxe / assets / loading / shaders `shaders/upscale`
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luxe / assets / loading / shaders `shaders/wip_button`
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luxe / assets / loading / image `luxe: image/empty`
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luxe / assets / loading / image `luxe: image/logo`
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luxe / assets / loading / image `luxe: image/logo.sprite`
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luxe / assets / loading / image `assets/wip/8Arrow`
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luxe / assets / loading / image `assets/wip/8Cross`
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luxe / assets / loading / image `assets/wip/8Head`
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luxe / assets / loading / image `assets/wip/AdventureButtons`
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luxe / assets / loading / image `assets/wip/Frame`
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luxe / assets / loading / image `assets/wip/Human`
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luxe / assets / loading / image `assets/wip/Knob3`
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luxe / assets / loading / image `assets/wip/Needle`
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luxe / assets / loading / image `assets/wip/Portrait`
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luxe / assets / loading / image `assets/wip/Room`
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luxe / assets / loading / image `assets/wip/SliderHandle`
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luxe / assets / loading / image `assets/AdventureButtons`
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luxe / assets / loading / basis `luxe: material_basis/debug_line3d` 3791244789
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luxe / assets / loading / basis `luxe: material_basis/font` 3777439469
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luxe / assets / loading / basis `luxe: material_basis/line` 1956587066
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luxe / assets / loading / basis `luxe: material_basis/mesh_debug` 538330473
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luxe / assets / loading / basis `luxe: material_basis/mesh_line` 4102261780
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luxe / assets / loading / basis `luxe: material_basis/mesh_solid` 2990521889
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luxe / assets / loading / basis `luxe: material_basis/solid` 1519506903
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luxe / assets / loading / basis `luxe: material_basis/sprite` 3941839433
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luxe / assets / loading / basis `luxe: material_basis/sprite_pixelated` 2606480210
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luxe / assets / loading / basis `luxe: material_basis/sprite_solid` 4167178021
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luxe / assets / loading / basis `luxe: material_basis/ui_font` 3033324030
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luxe / assets / loading / basis `luxe: material_basis/ui_mask` 1781843443
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luxe / assets / loading / basis `luxe: material_basis/ui_solid` 1723021186
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luxe / assets / loading / basis `luxe: material_basis/wire` 358309301
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luxe / assets / loading / basis `shaders/pixel_text` 1730835540
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luxe / assets / loading / basis `shaders/pixel_text_ui` 1057379103
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luxe / assets / loading / font `luxe: fonts/lato` 702255734
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luxe / assets / loading / font `assets/fonts/BabyBlocks` 3543213272
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luxe / assets / loading / font `assets/fonts/BabyBlocksBigger` 2395348976
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luxe / assets / loading / material `luxe: material/font`
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luxe / assets / loading / material `luxe: material/logo`
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luxe / assets / loading / material `luxe: material/logo.sprite`
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luxe / assets / loading / material `luxe: material/mesh.debug`
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luxe / assets / loading / material `luxe: material/mesh.line`
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luxe / assets / loading / material `luxe: material/mesh_solid`
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luxe / assets / loading / material `luxe: material/solid`
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luxe / assets / loading / material `luxe: material/sprite.solid`
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luxe / assets / loading / material `assets/materials/WipButton`
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luxe / assets / loading / bytes `luxe: anim/material.track.lx`
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luxe / assets / loading / bytes `luxe: anim/sprite.track.lx`
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luxe / assets / loading / bytes `luxe: anim/sprite.value.track.lx`
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luxe / assets / loading / bytes `luxe: anim/transform.track.lx`
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luxe / assets / loading / bytes `luxe: asset/import/atlas.import.lx`
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luxe / assets / loading / bytes `luxe: asset/import/font.import.lx`
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luxe / assets / loading / bytes `luxe: asset/import/image.import.lx`
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luxe / assets / loading / bytes `luxe: asset/import/input.import.lx`
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luxe / assets / loading / bytes `luxe: asset/import/material.import.lx`
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luxe / assets / loading / bytes `luxe: asset/import/mesh.import.lx`
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luxe / assets / loading / bytes `luxe: asset/import/modifier.import.lx`
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luxe / assets / loading / bytes `luxe: asset/import/physics.import.lx`
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luxe / assets / loading / bytes `luxe: asset/import/sprite.import.lx`
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luxe / assets / loading / bytes `assets/names.lx`
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luxe / assets / loading / bytes `assets/resources.lx`
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luxe / assets / loading / physics `luxe: physics/default.body`
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luxe / assets / loading / physics `luxe: physics/default.collider`
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luxe / assets / loading / modifier `blocks/human/human`
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luxe / assets / loading / input `outline/inputs`
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luxe / assets / loading / ui `luxe: asset/import/image.import`
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luxe / assets / loading / ui `luxe: asset/import/material.import`
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luxe / assets / loading / ui `luxe: asset/import/sprite.import`
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luxe / assets / loading / ui `luxe: asset/import/sprites.import`
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luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.frame`
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luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.settings`
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luxe / assets / loading / ui `luxe: ui/editor.panel.anim.sprite.value.settings`
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luxe / assets / loading / ui `luxe: ui/editor.panel.anim.transform.settings`
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luxe / assets / loading / ui `luxe: ui/editor.panel.button`
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luxe / assets / loading / ui `luxe: ui/editor.panel.check`
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luxe / assets / loading / ui `luxe: ui/editor.panel.label`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.mesh`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.script`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.sprite`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tags`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.text`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tiles`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.transform`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values.part`
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luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values`
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luxe / assets / loading / ui `luxe: ui/editor.panel.outline.entity`
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luxe / assets / loading / ui `luxe: ui/editor.panel.outline.layer`
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luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype.entity`
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luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype`
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luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scene`
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luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scenes`
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luxe / assets / loading / ui `luxe: ui/editor.panel.progress`
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luxe / assets / loading / ui `luxe: ui/editor.panel.slider`
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luxe / assets / loading / ui `luxe: ui/editor.panel.text`
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luxe / assets / loaded `entry parcel` with `98 items` in `356.1391999828629ms`
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luxe / runtime / setting log level `info`
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luxe / assets / input / no entry input specified
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luxe / render / init renderer script `outline/renderer`
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game / render / init / ok
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game is now 128 x 192
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Cabin Game
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unready!
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