CabinGame/Luxe/blocks/tooltip.wren
Ronja 488a913cd9 always tick tooltip :/
also get the resources stuff back into a each after understanding what happened
2020-09-19 09:17:15 +02:00

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import "luxe: world" for Entity, Text, Transform
import "luxe: assets" for Assets
import "luxe: render" for Material
import "globals" for Globals
import "math/vector" for Vector
class Tooltip{
depth{100}
color{[1, 1, 1, 1]}
background{[0, 0, 0, 1]}
shadowOffsets{[[1, 0],[0, 1],[-1, 0],[0, -1],[1, 1],[1, -1],[-1, -1],[-1, 1]]}
construct new(app){
_text = Entity.create(app.ui)
var mat = Material.create("shaders/pixel_text")
Text.create(_text, mat, 8, "assets/fonts/BabyBlocks", color)
Transform.create(_text)
Transform.set_snap(_text, 1, 1, 0)
var offsets = shadowOffsets
_shadows = []
for(i in offsets){
var shadow = Entity.create(app.ui)
Text.create(shadow, mat, 8, "assets/fonts/BabyBlocks", background)
Transform.create(shadow)
Transform.set_snap(shadow, 1, 1, 0)
_shadows.add(shadow)
}
Globals["Tooltip"] = this
}
tick(){
var pos = Vector.new(Globals["UiMouse"])
if(pos){
if(_x){
pos.x = _x
}
if(_y){
pos.y = _y
}
Transform.set_pos(_text, pos.x, pos.y, depth)
var offsets = shadowOffsets
for(i in 0...offsets.count){
Transform.set_pos(_shadows[i], pos.x+offsets[i].x, pos.y+offsets[i].y, depth-10)
}
}
}
set(text) {
set(text, null)
}
fix_y(value){
_y = value
}
fix_x(value){
_x = value
}
set(text, source){
for(shadow in _shadows){
Text.set_text_buffer(shadow, text)
Text.commit(shadow)
}
Text.set_text_buffer(_text, text)
Text.commit(_text)
_active = true
_source = source
_x = null
_y = null
}
clear(){
clear(_source)
}
clear(source){
if(_source != source) return
set("", null)
_active = false
}
}