CabinGame/Luxe/blocks/tooltip.wren
2020-08-29 21:25:16 +02:00

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1.2 KiB
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import "luxe: world" for Entity, Text, Transform
import "luxe: assets" for Assets
import "globals" for Globals
import "math/vector" for Vector
class Tooltip{
depth{100}
color{[1, 1, 1, 1]}
construct new(app){
_ent = Entity.create(app.ui)
_mat_font = Assets.material("luxe: material/font")
Text.create(_ent, _mat_font, 8, "assets/fonts/BabyBlocks", color)
Transform.create(_ent)
Transform.set_pos(_ent, 64, 128, depth)
Transform.set_snap(_ent, 1, 1, 0)
Globals["Tooltip"] = this
}
tick(){
var pos = Vector.new(Globals["UiMouse"])
if(_active && pos){
if(_x){
pos.x = _x
}
if(_y){
pos.y = _y
}
Transform.set_pos(_ent, pos.x, pos.y, depth)
}
}
set(text) {
set(text, null)
}
fix_y(value){
_y = value
}
fix_x(value){
_x = value
}
set(text, source){
Text.set_text_buffer(_ent, text)
Text.commit(_ent)
_active = true
_source = source
_x = null
_y = null
}
clear(){
clear(_source)
}
clear(source){
if(_source != source) {
return
}
Text.set_text_buffer(_ent, "")
Text.commit(_ent)
_active = false
}
}