CabinGame/Luxe/blocks/human/human.modifier.lx

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605 B
Text

modifier = {
description = "What is a man?"
field = "human"
display = "Human"
class = "Human"
dependency = []
blocks = {
data = {
fields = [
{ name="active" type="boolean" default=true }
{ name="name" type="id32" default="unnamed" }
{ name="color" type="float4" default=[1, 0, 0, 1] }
//todo: turn this into a implicit number via references from adventure list
//todo: make this int?
{ name="adventure_count" type="number" default=0 }
]
}
}
}