CabinGame/Luxe/log.2.txt

188 lines
10 KiB
Text

luxe / Engine / Sun Mar 20 20:39:56 2022
luxe / Engine / path is `d:/gamedev/Cabin/Luxe`
luxe / script / profiler / enabled false
luxe / Engine / 2022.0.5
luxe / Engine / dev mode
luxe / paths / root / located at `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe`
luxe / paths / modules / located at `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules`
luxe / dev / project / runtime version specified as `dev`
luxe / dev / project / runtime dev version `2022.0.5` - luxe @ c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev
luxe / API / 2022.0.5
luxe / Runtime / 2022.0.5
luxe / project / requested `luxe` @ `2022.0.5` not found... checking for `dev` match
luxe / project / found `luxe` @ `dev` with matching version `2022.0.5` so using that!
luxe / project / syncing dependency / `luxe` @ `2022.0.5` => `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev`
luxe / dev / parcel / adding dependency assets and units
luxe / dev / parcel / adding dependency `luxe` @ `2022.0.5`
luxe / dev / parcel / - adding scripts from `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev/api`
luxe / dev / parcel / - adding assets from `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev/assets`
luxe / dev / images / adding unreferenced sources...
luxe / dev / parcel / entry parcel generated in 136.8122000130825ms
luxe / dev / compiler / compiling dev content to `.luxe/` ...
luxe / dev / compiler / luxe runtime `2022.0.5` at path `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev` ...
+ atlas - 0 found
+ modifier - 1 found
+ mesh - 0 found
+ block - 0 found
+ skeleton - 0 found
+ shaders - 6 found
+ settings - 1 found
- `.luxe/entry.settings.lx` > `.luxe/.luxe/entry.settings.lx.814a19b5`
+ render - 1 found
+ tiles - 0 found
+ font - 3 found
+ anim - 0 found
+ scene - 0 found
+ material_basis - 16 found
+ prototype - 0 found
+ material - 9 found
+ physics - 2 found
+ script - 153 found
+ material_input - 0 found
+ image - 15 found
+ input - 1 found
+ ui - 29 found
luxe / dev / data compile times:
- / modifier / spent `55.0027ms`
- / shaders / spent `72.5336ms`
- / font / spent `42.1073ms`
- / material / spent `4.8123ms`
- / physics / spent `0.49ms`
- / material_basis / spent `9.4018ms`
- / settings / spent `4.4748ms`
- / script / spent `665.7901ms`
- / image / spent `92.7734ms`
- / input / spent `4.3369ms`
- / render / spent `0.5836ms`
- / ui / spent `4.9386ms`
luxe / dev / compiler / compile completed | `237 assets` | `976.4337000087835ms`
luxe / dev / build / success
luxe / project / info:
- name: `Cabin Game`
- path: `d:/gamedev/Cabin/Luxe/project.luxe`
- version: `0.0.1`
- package: `com.luxeengine.game`
- entry: `game`
- renderer: `outline/renderer`
- settings: `outline/settings`
- depends:
- luxe @ 2022.0.5
luxe / sdl / 2.0.14 hg-14525:e52d96ea04fc
luxe / assets / settings / applied `outline/settings`
luxe / opengl / initializing
luxe / opengl / request / core context (engine.render.opengl.core)
luxe / opengl / request / 3.3 (engine.render.opengl.major/minor)
luxe / sdl / creating window at `704,156` with size `512x768`
luxe / opengl / request / vsync? true (engine.render.vsync)
luxe / opengl / versions / GL `3.3.0 NVIDIA 511.79` - GLSL `3.30 NVIDIA via Cg compiler`
luxe / opengl / request / debug logging (engine.render.opengl.debug_level = 3)
luxe / opengl / debug / enabled debug callback
luxe / render / init ok
luxe / assets / loading `entry parcel` ...
luxe / assets / loading / render data `luxe: render_data`
luxe / assets / loading / shaders `luxe: shaders`
luxe / assets / loading / shaders `shaders/clear`
luxe / assets / loading / shaders `shaders/pixel_text`
luxe / assets / loading / shaders `shaders/pixel_text_ui`
luxe / assets / loading / shaders `shaders/upscale`
luxe / assets / loading / shaders `shaders/wip_button`
luxe / assets / loading / image `luxe: image/empty`
luxe / assets / loading / image `luxe: image/logo`
luxe / assets / loading / image `luxe: image/logo.sprite`
luxe / assets / loading / image `assets/wip/8Arrow`
luxe / assets / loading / image `assets/wip/8Cross`
luxe / assets / loading / image `assets/wip/8Head`
luxe / assets / loading / image `assets/wip/AdventureButtons`
luxe / assets / loading / image `assets/wip/Frame`
luxe / assets / loading / image `assets/wip/Human`
luxe / assets / loading / image `assets/wip/Knob3`
luxe / assets / loading / image `assets/wip/Needle`
luxe / assets / loading / image `assets/wip/Portrait`
luxe / assets / loading / image `assets/wip/Room`
luxe / assets / loading / image `assets/wip/SliderHandle`
luxe / assets / loading / image `assets/AdventureButtons`
luxe / assets / loading / basis `luxe: material_basis/debug_line3d` 3791244789
luxe / assets / loading / basis `luxe: material_basis/font` 3777439469
luxe / assets / loading / basis `luxe: material_basis/line` 1956587066
luxe / assets / loading / basis `luxe: material_basis/mesh_debug` 538330473
luxe / assets / loading / basis `luxe: material_basis/mesh_line` 4102261780
luxe / assets / loading / basis `luxe: material_basis/mesh_solid` 2990521889
luxe / assets / loading / basis `luxe: material_basis/solid` 1519506903
luxe / assets / loading / basis `luxe: material_basis/sprite` 3941839433
luxe / assets / loading / basis `luxe: material_basis/sprite_pixelated` 2606480210
luxe / assets / loading / basis `luxe: material_basis/sprite_solid` 4167178021
luxe / assets / loading / basis `luxe: material_basis/ui_font` 3033324030
luxe / assets / loading / basis `luxe: material_basis/ui_mask` 1781843443
luxe / assets / loading / basis `luxe: material_basis/ui_solid` 1723021186
luxe / assets / loading / basis `luxe: material_basis/wire` 358309301
luxe / assets / loading / basis `shaders/pixel_text` 1730835540
luxe / assets / loading / basis `shaders/pixel_text_ui` 1057379103
luxe / assets / loading / font `luxe: fonts/lato` 702255734
luxe / assets / loading / font `assets/fonts/BabyBlocks` 3543213272
luxe / assets / loading / font `assets/fonts/BabyBlocksBigger` 2395348976
luxe / assets / loading / material `luxe: material/font`
luxe / assets / loading / material `luxe: material/logo`
luxe / assets / loading / material `luxe: material/logo.sprite`
luxe / assets / loading / material `luxe: material/mesh.debug`
luxe / assets / loading / material `luxe: material/mesh.line`
luxe / assets / loading / material `luxe: material/mesh_solid`
luxe / assets / loading / material `luxe: material/solid`
luxe / assets / loading / material `luxe: material/sprite.solid`
luxe / assets / loading / material `assets/materials/WipButton`
luxe / assets / loading / bytes `luxe: anim/material.track.lx`
luxe / assets / loading / bytes `luxe: anim/sprite.track.lx`
luxe / assets / loading / bytes `luxe: anim/sprite.value.track.lx`
luxe / assets / loading / bytes `luxe: anim/transform.track.lx`
luxe / assets / loading / bytes `luxe: asset/import/atlas.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/font.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/image.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/input.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/material.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/mesh.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/modifier.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/physics.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/sprite.import.lx`
luxe / assets / loading / bytes `assets/names.lx`
luxe / assets / loading / bytes `assets/resources.lx`
luxe / assets / loading / physics `luxe: physics/default.body`
luxe / assets / loading / physics `luxe: physics/default.collider`
luxe / assets / loading / modifier `blocks/human/human`
luxe / assets / loading / input `outline/inputs`
luxe / assets / loading / ui `luxe: asset/import/image.import`
luxe / assets / loading / ui `luxe: asset/import/material.import`
luxe / assets / loading / ui `luxe: asset/import/sprite.import`
luxe / assets / loading / ui `luxe: asset/import/sprites.import`
luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.frame`
luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.settings`
luxe / assets / loading / ui `luxe: ui/editor.panel.anim.sprite.value.settings`
luxe / assets / loading / ui `luxe: ui/editor.panel.anim.transform.settings`
luxe / assets / loading / ui `luxe: ui/editor.panel.button`
luxe / assets / loading / ui `luxe: ui/editor.panel.check`
luxe / assets / loading / ui `luxe: ui/editor.panel.label`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.mesh`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.script`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.sprite`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tags`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.text`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tiles`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.transform`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values.part`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.entity`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.layer`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype.entity`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scene`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scenes`
luxe / assets / loading / ui `luxe: ui/editor.panel.progress`
luxe / assets / loading / ui `luxe: ui/editor.panel.slider`
luxe / assets / loading / ui `luxe: ui/editor.panel.text`
luxe / assets / loaded `entry parcel` with `98 items` in `356.1391999828629ms`
luxe / runtime / setting log level `info`
luxe / assets / input / no entry input specified
luxe / render / init renderer script `outline/renderer`
game / render / init / ok
game is now 128 x 192
Cabin Game
unready!