import "luxe: draw" for Draw, PathStyle import "luxe: world" for Entity, Transform, UI, UIRenderMode, UIEvent import "luxe: world" for UILayout, UILayoutBehave, UILayoutContain import "luxe: ui/control" for Control import "luxe: ui/panel" for UIPanel import "luxe: ui/list" for UIList import "luxe: ui/button" for UIButton import "luxe: ui/image" for UIImage import "luxe: assets" for Assets import "luxe: ui/text" for UIText import "luxe: render" for Material import "globals" for Globals import "blocks/ui/image_button" for ImageButton import "math/observable" for Observable import "blocks/ui/simple_text" for UISimpleText import "blocks/ui/ui" for Ui import "blocks/ui/compass" for UiCompass class UiAdventure{ root{_root} static direction{"direction"} static people{"people"} static resources{"resources"} static depart{"depart"} construct new(ent, ui){ _ent = ent _ui = ui _game = Globals["Game"] _page = Observable.new(UiAdventure.direction) setup() } setup(){ var ui_rect = Globals["UiRect"] var game = Globals["Game"] _root = Control.create(_ent) Control.set_allow_input(_root, true) Control.set_size(_root, ui_rect.width, ui_rect.height) toolbar() direction() people() resources() depart() } toolbar(){ //list var list = Control.create(_ent) Control.child_add(_root, list) Control.set_size(list, 0, 16) UILayout.set_behave(_ent, list, UILayoutBehave.left | UILayoutBehave.right | UILayoutBehave.bottom)//| UILayout.set_margin(_ent, list, 0, 0, 0, 0) UILayout.set_contain(_ent, list, UILayoutContain.row | UILayoutContain.start) //| //toolbar icons _ui.list_button(list, [1, 0], "Info") {_ui.ui_mode = Ui.Info} _ui.list_button(list, [0, 0], "Abort") { _ui.ui_mode = Ui.Info _game.adventures.discard() _page = UiAdventure.direction } _ui.list_button(list, [3, 0], "Direction") {_page = UiAdventure.direction} _ui.list_button(list, [2, 0], "People") {_page = UiAdventure.people} _ui.list_button(list, [4, 0], "Stuff") {_page = UiAdventure.resources} _ui.list_button(list, [5, 0], "Depart") {_page = UiAdventure.depart} } direction(){ var page = Control.create(_ent) Control.child_add(_root, page) UILayout.set_behave(_ent, page, UILayoutBehave.fill) UILayout.set_margin(_ent, page, 0, 0, 0, 16) _page.on_change(true){|val| Control.set_visible(page, val == UiAdventure.direction) } var compass = UiCompass.create(_ent) Control.child_add(page, compass) Control.set_size(compass, 32, 32) Control.set_events(compass){|event| if(event.type == UIEvent.change){ System.print(event) } } } people(){ var page = Control.create(_ent) Control.child_add(_root, page) UILayout.set_behave(_ent, page, UILayoutBehave.fill) UILayout.set_margin(_ent, page, 0, 0, 0, 16) _page.on_change(true){|val| Control.set_visible(page, val == UiAdventure.people) } } resources(){ var page = Control.create(_ent) Control.child_add(_root, page) UILayout.set_behave(_ent, page, UILayoutBehave.fill) UILayout.set_margin(_ent, page, 0, 0, 0, 16) _page.on_change(true){|val| Control.set_visible(page, val == UiAdventure.resources) } } depart(){ var page = Control.create(_ent) Control.child_add(_root, page) UILayout.set_behave(_ent, page, UILayoutBehave.fill) UILayout.set_margin(_ent, page, 0, 0, 0, 16) _page.on_change(true){|val| Control.set_visible(page, val == UiAdventure.depart) } } }