import { Loader, Sprite } from "pixi.js"; import { Door } from "./Components/door"; import { DebugRect } from "./Components/rendering/debugRect"; import { roomBounds } from "./constants"; import globals from "./globals"; import { createRandomHuman } from "./util"; import { Position } from "./Components/position"; import { Point } from "./Datatypes/point"; export function setup(){ let resources = Loader.shared.resources; //base sprites without entity representation const bgTex = new Sprite(resources["Background"].texture) globals.app.stage.addChild(bgTex) //start entities //door globals.world.createEntity() .addComponent(Position, {value: new Point(38, 2)}) .addComponent(Door, {open: true, openOffset: {x:0, y:0}, openTex: resources["Door"].spritesheet.textures[0], closedOffset: {x:0, y:0}, closedTex: resources["Door"].spritesheet.textures[1]}) //debug room bounds globals.world.createEntity() .addComponent(DebugRect, {color:0x0000FF, rect: roomBounds}) //example humans //TODO delete those for(let i=0;i<10;i++) createRandomHuman(globals.world) }