import "luxe: ui/control" for Control import "luxe: world" for UI, World, UIEvent import "luxe: draw" for PathStyle import "luxe: assets" for Assets import "luxe: render" for Image import "luxe: math" for Math import "globals" for Globals import "math/rect" for AABB import "math/math" for M import "blocks/debug" for DrawDebug class UiSlider{ static create(ent){ var compass = Control.create(ent) var style = PathStyle.new() style.color = [1,1,1,1] style.thickness = 1 Control.set_allow_input(compass, true) Control.set_state_data(compass, {"value": 0.5, "style": style, "pressed": false}) //angle is in radians between 0 and tau Control.set_render(compass) {|control, state, x, y, w, h| var depth = UI.draw_depth_of(control, 0) UI.draw_rect(control, x+0.5, y+0.5, depth, w-1, h-1, 0, state["style"]) UI.draw_line(control, x + h/2, y + h/2, x + w - h/2, y + h/2, depth, state["style"]) var image = Assets.image("assets/wip/SliderHandle") var img_size = [Image.get_width(image), Image.get_height(image)] UI.draw_image(control, (M.lerp(x+h/2, x+w-h/2, state["value"]) - img_size.x/2).round, y+h/2-img_size.y/2, depth, img_size.x, img_size.y, 0, [1,1,1,1], [0, 0, 1, 1], image, true) } Control.set_process(compass){|control, state, event, x,y,w,h| if(event.control != control) return if(event.type == UIEvent.press){ state["pressed"] = true UI.capture(control) } else if(event.type == UIEvent.release){ state["pressed"] = false UI.uncapture(control) } else if(event.type == UIEvent.move && state["pressed"]){ var abs_x = Control.get_pos_x_abs(control) var rel_pos = M.inv_lerp(abs_x+h/2, abs_x+w-h/2, event.x) rel_pos = M.clamp(rel_pos, 0, 1) UI.events_emit(control, UIEvent.change, rel_pos) } } return compass } static set_value(slider, value){ var data = Control.get_state_data(slider) data["value"] = value } }