import "math/observable" for Observable import "luxe: Game" for Game import "luxe: world" for Entity, Values, Tags class Adventures{ planning{_planning} construct new(){ _planning = Observable.new() _in_progress = [] _archive = [] } plan_new(){ var adventure = Entity.create(Game.app.world, "Adventure") Values.set(adventure, "adventurers", []) Values.set(adventure, "resources", {}) Values.set(adventure, "data", {}) Tags.add(adventure, "Adventure") _planning.value = adventure return adventure } new_or_current(){ if(_planning.value) return _planning.value return plan_new() } discard(){ Entity.destroy(_planning.value) _planning.value = null } }