luxe / Engine / Sun Mar 20 20:40:07 2022 luxe / Engine / path is `d:/gamedev/Cabin/Luxe` luxe / script / profiler / enabled false luxe / Engine / 2022.0.5 luxe / Engine / dev mode luxe / paths / root / located at `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe` luxe / paths / modules / located at `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules` luxe / dev / project / runtime version specified as `dev` luxe / dev / project / runtime dev version `2022.0.5` - luxe @ c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev luxe / API / 2022.0.5 luxe / Runtime / 2022.0.5 luxe / project / requested `luxe` @ `2022.0.5` not found... checking for `dev` match luxe / project / found `luxe` @ `dev` with matching version `2022.0.5` so using that! luxe / project / syncing dependency / `luxe` @ `2022.0.5` => `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev` luxe / dev / parcel / adding dependency assets and units luxe / dev / parcel / adding dependency `luxe` @ `2022.0.5` luxe / dev / parcel / - adding scripts from `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev/api` luxe / dev / parcel / - adding assets from `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev/assets` luxe / dev / images / adding unreferenced sources... luxe / dev / parcel / entry parcel generated in 14.69839998753741ms luxe / dev / compiler / compiling dev content to `.luxe/` ... luxe / dev / compiler / luxe runtime `2022.0.5` at path `c:/Users/Ronja/AppData/Roaming/luxeengine/luxe/.luxe/modules/luxe/dev` ... + atlas - 0 found + modifier - 1 found + mesh - 0 found + block - 0 found + skeleton - 0 found + shaders - 6 found + settings - 1 found - `.luxe/entry.settings.lx` > `.luxe/.luxe/entry.settings.lx.814a19b5` + render - 1 found + tiles - 0 found + font - 3 found + anim - 0 found + scene - 0 found + material_basis - 16 found + prototype - 0 found + material - 9 found + physics - 2 found + script - 153 found + material_input - 0 found + image - 15 found + input - 1 found + ui - 29 found luxe / dev / data compile times: - / modifier / spent `4.8575ms` - / shaders / spent `5.7522ms` - / font / spent `1.98ms` - / material / spent `2.9183ms` - / physics / spent `0.384ms` - / material_basis / spent `4.1671ms` - / settings / spent `1.1449ms` - / script / spent `192.3409ms` - / image / spent `6.4018ms` - / input / spent `0.6689ms` - / render / spent `0.5143ms` - / ui / spent `3.9408ms` luxe / dev / compiler / compile completed | `237 assets` | `242.9800000390969ms` luxe / dev / build / success luxe / project / info: - name: `Cabin Game` - path: `d:/gamedev/Cabin/Luxe/project.luxe` - version: `0.0.1` - package: `com.luxeengine.game` - entry: `game` - renderer: `outline/renderer` - settings: `outline/settings` - depends: - luxe @ 2022.0.5 luxe / sdl / 2.0.14 hg-14525:e52d96ea04fc luxe / assets / settings / applied `outline/settings` luxe / opengl / initializing luxe / opengl / request / core context (engine.render.opengl.core) luxe / opengl / request / 3.3 (engine.render.opengl.major/minor) luxe / sdl / creating window at `704,156` with size `512x768` luxe / opengl / request / vsync? true (engine.render.vsync) luxe / opengl / versions / GL `3.3.0 NVIDIA 511.79` - GLSL `3.30 NVIDIA via Cg compiler` luxe / opengl / request / debug logging (engine.render.opengl.debug_level = 3) luxe / opengl / debug / enabled debug callback luxe / render / init ok luxe / assets / loading `entry parcel` ... luxe / assets / loading / render data `luxe: render_data` luxe / assets / loading / shaders `luxe: shaders` luxe / assets / loading / shaders `shaders/clear` luxe / assets / loading / shaders `shaders/pixel_text` luxe / assets / loading / shaders `shaders/pixel_text_ui` luxe / assets / loading / shaders `shaders/upscale` luxe / assets / loading / shaders `shaders/wip_button` luxe / assets / loading / image `luxe: image/empty` luxe / assets / loading / image `luxe: image/logo` luxe / assets / loading / image `luxe: image/logo.sprite` luxe / assets / loading / image `assets/wip/8Arrow` luxe / assets / loading / image `assets/wip/8Cross` luxe / assets / loading / image `assets/wip/8Head` luxe / assets / loading / image `assets/wip/AdventureButtons` luxe / assets / loading / image `assets/wip/Frame` luxe / assets / loading / image `assets/wip/Human` luxe / assets / loading / image `assets/wip/Knob3` luxe / assets / loading / image `assets/wip/Needle` luxe / assets / loading / image `assets/wip/Portrait` luxe / assets / loading / image `assets/wip/Room` luxe / assets / loading / image `assets/wip/SliderHandle` luxe / assets / loading / image `assets/AdventureButtons` luxe / assets / loading / basis `luxe: material_basis/debug_line3d` 3791244789 luxe / assets / loading / basis `luxe: material_basis/font` 3777439469 luxe / assets / loading / basis `luxe: material_basis/line` 1956587066 luxe / assets / loading / basis `luxe: material_basis/mesh_debug` 538330473 luxe / assets / loading / basis `luxe: material_basis/mesh_line` 4102261780 luxe / assets / loading / basis `luxe: material_basis/mesh_solid` 2990521889 luxe / assets / loading / basis `luxe: material_basis/solid` 1519506903 luxe / assets / loading / basis `luxe: material_basis/sprite` 3941839433 luxe / assets / loading / basis `luxe: material_basis/sprite_pixelated` 2606480210 luxe / assets / loading / basis `luxe: material_basis/sprite_solid` 4167178021 luxe / assets / loading / basis `luxe: material_basis/ui_font` 3033324030 luxe / assets / loading / basis `luxe: material_basis/ui_mask` 1781843443 luxe / assets / loading / basis `luxe: material_basis/ui_solid` 1723021186 luxe / assets / loading / basis `luxe: material_basis/wire` 358309301 luxe / assets / loading / basis `shaders/pixel_text` 1730835540 luxe / assets / loading / basis `shaders/pixel_text_ui` 1057379103 luxe / assets / loading / font `luxe: fonts/lato` 702255734 luxe / assets / loading / font `assets/fonts/BabyBlocks` 3543213272 luxe / assets / loading / font `assets/fonts/BabyBlocksBigger` 2395348976 luxe / assets / loading / material `luxe: material/font` luxe / assets / loading / material `luxe: material/logo` luxe / assets / loading / material `luxe: material/logo.sprite` luxe / assets / loading / material `luxe: material/mesh.debug` luxe / assets / loading / material `luxe: material/mesh.line` luxe / assets / loading / material `luxe: material/mesh_solid` luxe / assets / loading / material `luxe: material/solid` luxe / assets / loading / material `luxe: material/sprite.solid` luxe / assets / loading / material `assets/materials/WipButton` luxe / assets / loading / bytes `luxe: anim/material.track.lx` luxe / assets / loading / bytes `luxe: anim/sprite.track.lx` luxe / assets / loading / bytes `luxe: anim/sprite.value.track.lx` luxe / assets / loading / bytes `luxe: anim/transform.track.lx` luxe / assets / loading / bytes `luxe: asset/import/atlas.import.lx` luxe / assets / loading / bytes `luxe: asset/import/font.import.lx` luxe / assets / loading / bytes `luxe: asset/import/image.import.lx` luxe / assets / loading / bytes `luxe: asset/import/input.import.lx` luxe / assets / loading / bytes `luxe: asset/import/material.import.lx` luxe / assets / loading / bytes `luxe: asset/import/mesh.import.lx` luxe / assets / loading / bytes `luxe: asset/import/modifier.import.lx` luxe / assets / loading / bytes `luxe: asset/import/physics.import.lx` luxe / assets / loading / bytes `luxe: asset/import/sprite.import.lx` luxe / assets / loading / bytes `assets/names.lx` luxe / assets / loading / bytes `assets/resources.lx` luxe / assets / loading / physics `luxe: physics/default.body` luxe / assets / loading / physics `luxe: physics/default.collider` luxe / assets / loading / modifier `blocks/human/human` luxe / assets / loading / input `outline/inputs` luxe / assets / loading / ui `luxe: asset/import/image.import` luxe / assets / loading / ui `luxe: asset/import/material.import` luxe / assets / loading / ui `luxe: asset/import/sprite.import` luxe / assets / loading / ui `luxe: asset/import/sprites.import` luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.frame` luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.settings` luxe / assets / loading / ui `luxe: ui/editor.panel.anim.sprite.value.settings` luxe / assets / loading / ui `luxe: ui/editor.panel.anim.transform.settings` luxe / assets / loading / ui `luxe: ui/editor.panel.button` luxe / assets / loading / ui `luxe: ui/editor.panel.check` luxe / assets / loading / ui `luxe: ui/editor.panel.label` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.mesh` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.script` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.sprite` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tags` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.text` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tiles` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.transform` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values.part` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.entity` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.layer` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype.entity` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scene` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scenes` luxe / assets / loading / ui `luxe: ui/editor.panel.progress` luxe / assets / loading / ui `luxe: ui/editor.panel.slider` luxe / assets / loading / ui `luxe: ui/editor.panel.text` luxe / assets / loaded `entry parcel` with `98 items` in `19.01069999439642ms` luxe / runtime / setting log level `info` luxe / assets / input / no entry input specified luxe / render / init renderer script `outline/renderer` game / render / init / ok game is now 128 x 192 Cabin Game Start planning new Adventure unready!