material_basis = { vertex_format = "luxe.textured" shaders = { vertex = { library="shaders/pixel_text" function="vert" } fragment = { library="shaders/pixel_text" function="frag" } } depth_test = true depth_write = false depth_compare = "less_equal" stencil_test = false write_mask = { red=true green=true blue=true alpha=true } blending = true alpha_blend = "add" rgb_blend = "add" src_alpha = "source_alpha" src_rgb = "source_alpha" dest_alpha = "one_minus_source_alpha" dest_rgb = "one_minus_source_alpha" blend_color = [0 0 0 0] cull = "none" winding = "counter_clockwise" layers = ["default"] inputs = { font.pages = { type = "image" count = 8 value = [ { type = "image2D" sampler_state = "linear_repeat" } { type = "image2D" sampler_state = "linear_repeat" } { type = "image2D" sampler_state = "linear_repeat" } { type = "image2D" sampler_state = "linear_repeat" } { type = "image2D" sampler_state = "linear_repeat" } { type = "image2D" sampler_state = "linear_repeat" } { type = "image2D" sampler_state = "linear_repeat" } { type = "image2D" sampler_state = "linear_repeat" } ] } } }