changes to old prototype

This commit is contained in:
Ronja 2020-08-16 15:57:04 +02:00
parent 532352bb01
commit e439c3b898
14 changed files with 174 additions and 30 deletions

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@ -1,10 +1,12 @@
import { Component } from "ecsy";
import { interaction } from "pixi.js";
import { Component, TagComponent } from "ecsy"
import { interaction } from "pixi.js"
export class InitializedClickable extends TagComponent {}
export class Clickable extends Component {
actions: { [id: string] : (event: interaction.InteractionEvent) => void } = {}
actions: { [id: string]: (event: interaction.InteractionEvent) => void } = {}
reset(){
reset() {
this.actions = {}
}
}
}

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@ -0,0 +1,11 @@
import { Component, TagComponent } from "ecsy"
export class InitializedHoverObject extends TagComponent {}
export class HoverObject extends Component {
label: string
reset() {
this.label = ""
}
}

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@ -1,3 +0,0 @@
import { TagComponent } from "ecsy";
export class InitializedClickable extends TagComponent {}

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@ -1,11 +1,13 @@
import { System, Entity, Not } from "ecsy"
import { PixiRepresentation } from "../Components/rendering/pixiRepresentation"
import { Clickable } from "../Components/clickable"
import { InitializedClickable } from "../Components/initializedClickable"
import { Clickable, InitializedClickable } from "../Components/clickable"
import globals from "../globals"
import { interaction } from "pixi.js"
import { HoverObject, InitializedHoverObject } from "../Components/hoverObject"
import { TooltipSystem } from "./UI/TooltipSystem"
import { hide } from "../util"
export class ClickableSystem extends System {
export class MouseSystem extends System {
priority = 80
init() {
@ -42,9 +44,46 @@ export class ClickableSystem extends System {
//remove init clickable tag so it gets initialized again as soon as a pixirepresentation exists again
entity.removeComponent(InitializedClickable)
})
// Iterate through all the entities on the query
this.queries.newHoverObjects.results.forEach((entity: Entity) => {
let object = entity.getComponent(PixiRepresentation).value
let hover = entity.getComponent(HoverObject)
let ttSystem = globals.world.getSystem(TooltipSystem) as TooltipSystem
object.interactive = true
object.on("pointerover", () => ttSystem?.showTooltip(hover.label, entity))
object.on("pointerout", () => ttSystem?.cancelTooltip(entity))
object.on("pointercancel", () => ttSystem?.cancelTooltip(entity))
object.on(hide, () => ttSystem?.cancelTooltip(entity))
entity.addComponent(InitializedHoverObject)
})
this.queries.changedHoverObjects.changed.forEach((entity: Entity) => {
let object = entity.getComponent(PixiRepresentation).value
let hover = entity.getComponent(HoverObject)
let ttSystem = globals.world.getSystem(TooltipSystem) as TooltipSystem
object.removeListener("pointerover")
object.removeListener("pointerout")
object.removeListener("pointercancel")
object.removeListener(hide)
object.on("pointerover", () => ttSystem?.showTooltip(hover.label, entity))
object.on("pointerout", () => ttSystem?.cancelTooltip(entity))
object.on("pointercancel", () => ttSystem?.cancelTooltip(entity))
object.on(hide, () => ttSystem?.cancelTooltip(entity))
})
this.queries.invisibleHoverObjects.results.forEach((entity: Entity) => {
//remove init clickable tag so it gets initialized again as soon as a pixirepresentation exists again
entity.removeComponent(InitializedHoverObject)
})
}
static queries = {
//clickable stuff
newClickables: {
components: [PixiRepresentation, Clickable, Not(InitializedClickable)],
},
@ -57,6 +96,23 @@ export class ClickableSystem extends System {
invisibleClickables: {
components: [InitializedClickable, Not(PixiRepresentation)],
},
newHoverObjects: {
components: [
PixiRepresentation,
HoverObject,
Not(InitializedHoverObject),
],
},
changedHoverObjects: {
components: [PixiRepresentation, HoverObject, InitializedHoverObject],
listen: {
changed: [Clickable],
},
},
invisibleHoverObjects: {
components: [InitializedHoverObject, Not(PixiRepresentation)],
},
}
queries: any
}

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@ -5,6 +5,7 @@ import globals from "../../globals"
import { Adventure } from "../../Components/adventure"
import { InfoMenu } from "../../UI/InfoMenu"
import { PlanningMenu } from "../../UI/PlanningMenu"
import { setVisible } from "../../util"
enum InfoState {
None,
@ -46,8 +47,8 @@ export class InfoSystem extends System {
setState(newState: InfoState) {
let previousStateMenu = this.getStateMenu(this.state)
let nextStateMenu = this.getStateMenu(newState)
if (previousStateMenu) previousStateMenu.visible = false
if (nextStateMenu) nextStateMenu.visible = true
if (previousStateMenu) setVisible(previousStateMenu, false)
if (nextStateMenu) setVisible(nextStateMenu, true)
this.state = newState
}

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@ -15,6 +15,9 @@ export class TooltipSystem extends System {
fontFamily: "babyblocks",
fontSize: 8,
fill: 0x000000,
stroke: 0xeec39a,
strokeThickness: 2,
})
globals.app.stage.addChild(this.tooltip)
this.tooltip.anchor.set(0, 1)
@ -27,6 +30,7 @@ export class TooltipSystem extends System {
this.source = source
this.tooltip.text = text
this.tooltip.visible = true
this.updatePosition()
}
cancelTooltip(source: any) {
@ -38,11 +42,15 @@ export class TooltipSystem extends System {
execute(delta: number) {
if (this.active) {
let pos = globals.app.renderer.plugins.interaction.mouse.global
this.tooltip.position = pos
this.updatePosition()
}
}
updatePosition() {
let pos = globals.app.renderer.plugins.interaction.mouse.global
this.tooltip.position = pos
}
static queries = {}
queries: any
}

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@ -5,6 +5,8 @@ import { InCabin } from "../Components/inCabin"
import { Position } from "../Components/position"
import { SpriteRenderer } from "../Components/rendering/spriteRenderer"
import { Vector } from "../Datatypes/MathTypes/vector"
import { HoverObject } from "../Components/hoverObject"
import { Name } from "../Components/name"
// MovableSystem
export class VisibleHumanSystem extends System {
@ -18,6 +20,8 @@ export class VisibleHumanSystem extends System {
texture: texture,
offset: new Vector(-texture.width / 2, -texture.height),
})
let name = entity.getComponent(Name)
entity.addComponent(HoverObject, { label: name.fullName() })
})
//update sprite texture
this.queries.visibleHumans.changed.forEach((entity: Entity) => {

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@ -0,0 +1,21 @@
import { Container } from "pixi.js"
import { InfoSystem } from "../Systems/UI/InfoSystem"
//import { canvasWidth, canvasHeight } from "../constants"
export class AdventurerMenu extends Container {
system: InfoSystem
listContainer: Container
constructor(system: InfoSystem) {
super()
this.system = system
this.listContainer = new Container()
this.addChild(this.listContainer)
this.visible = true
}
}

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@ -1,6 +1,7 @@
import { Sprite, Texture, interaction } from "pixi.js"
import globals from "../globals"
import { TooltipSystem } from "../Systems/UI/TooltipSystem"
import { hide, show } from "../util"
export class Button extends Sprite {
//TODO: sound utility
@ -29,6 +30,8 @@ export class Button extends Sprite {
this.on("pointerover", this.startHover)
this.on("pointerout", this.endHover)
this.on("pointercancel", this.endHover)
this.on(hide, this.endHover)
this.on(show, this.tryCatchMouse)
this.on("pointerdown", this.startClick)
this.on("pointerup", this.endClick)
@ -79,6 +82,13 @@ export class Button extends Sprite {
this.texture = this.defaultSprite
}
tryCatchMouse() {
let mousePos = globals.app.renderer.plugins.interaction.mouse.global
if (this.getBounds().contains(mousePos.x, mousePos.y)) {
this.startHover()
}
}
onClick(action: (event: interaction.InteractionEvent) => void, context: any) {
this.on("click", action, context)
}

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@ -3,15 +3,25 @@ import { Container, Loader, Texture, interaction } from "pixi.js"
import { Point } from "../Datatypes/MathTypes/point"
import { InfoSystem } from "../Systems/UI/InfoSystem"
import { Button } from "./Button"
import { AdventurerMenu } from "./AdventurerMenu"
import { canvasWidth, canvasHeight } from "../constants"
export class PlanningMenu extends Container {
system: InfoSystem
adventurers: AdventurerMenu
constructor(system: InfoSystem) {
super()
this.system = system
this.adventurers = new AdventurerMenu(system)
this.adventurers.position = new Point(0, 0)
this.adventurers.width = canvasWidth
this.adventurers.height = canvasHeight - canvasWidth - 18
this.addChild(this.adventurers)
this.setupButtons()
this.visible = false
}
@ -30,7 +40,12 @@ export class PlanningMenu extends Container {
action: this.system.abortPlans,
context: this.system,
},
{ texture: buttons["People"], tooltip: "Adventurers" },
{
texture: buttons["People"],
tooltip: "Adventurers",
action: () => (this.adventurers.visible = true),
context: this,
},
{ texture: buttons["Items"], tooltip: "Supplies" },
{ texture: buttons["Dir"], tooltip: "Travel Direction" },
{ texture: buttons["Go"], tooltip: "Start Adventure!" },

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@ -9,8 +9,8 @@ globals.app = new Application({
width: canvasWidth,
height: canvasHeight,
backgroundColor: 0x10101010,
resolution: 1,
antialias: false
resolution: 10,
antialias: false,
})
document.body.appendChild(globals.app.view)

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@ -1,7 +1,7 @@
import { Loader, Sprite } from "pixi.js"
import { Door } from "./Components/door"
import { DebugRect } from "./Components/rendering/debugRect"
import { roomBounds } from "./constants"
//import { DebugRect } from "./Components/rendering/debugRect"
//import { roomBounds } from "./constants"
import globals from "./globals"
import { createRandomHuman } from "./util"
import { Position } from "./Components/position"
@ -14,7 +14,7 @@ import { RandomWalkSystem } from "./Systems/RandomWalkSystem"
import { PathWalkerSystem } from "./Systems/PathWalkerSystem"
import { VisibleHumanSystem } from "./Systems/VisibleHumanSystem"
import { SpriteSystem } from "./Systems/rendering/SpriteSystem"
import { ClickableSystem } from "./Systems/ClickableSystem"
import { MouseSystem } from "./Systems/ClickableSystem"
import { InfoSystem } from "./Systems/UI/InfoSystem"
import { DebugRenderSystem } from "./Systems/rendering/DebugRenderSystem"
import { ZOrderSystem } from "./Systems/rendering/ZOrderSystem"
@ -41,7 +41,7 @@ export function setup() {
.registerSystem(TooltipSystem)
.registerSystem(SpriteSystem) //prio 70
.registerSystem(DebugRenderSystem) //prio 70
.registerSystem(ClickableSystem) //prio 80
.registerSystem(MouseSystem) //prio 80
.registerSystem(ZOrderSystem) //prio 80
.registerSystem(PixiCleanupSystem) //prio 99
.registerSystem(RenderSystem) //prio 100
@ -67,9 +67,9 @@ export function setup() {
})
//debug room bounds
globals.world
.createEntity()
.addComponent(DebugRect, <DebugRect>{ color: 0x0000ff, rect: roomBounds })
//globals.world
// .createEntity()
// .addComponent(DebugRect, <DebugRect>{ color: 0x0000ff, rect: roomBounds })
//example humans
//TODO delete those

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@ -1,5 +1,5 @@
import { Entity, ComponentConstructor, Component, World } from "ecsy"
import { Loader, interaction } from "pixi.js"
import { Loader, interaction, Container } from "pixi.js"
import { Human } from "./Components/human"
import { Name } from "./Components/name"
import { Appearance } from "./Components/appearance"
@ -11,6 +11,9 @@ import { roomBounds, FirstNames, LastNames } from "./constants"
import { Clickable } from "./Components/clickable"
import globals from "./globals"
export let hide = "hide"
export let show = "show"
export function addOrSetComponent(
entity: Entity,
Component: ComponentConstructor<Component>,
@ -37,6 +40,22 @@ export function randomArrayValue(array: any[]): any {
return array[randomIndex]
}
export function setVisible(container: PIXI.Container, visible: boolean) {
container.visible = visible
emitRecursiveEvent(container, visible ? show : hide)
}
function emitRecursiveEvent(
container: Container | PIXI.DisplayObject,
event: string
) {
container.emit(event)
if (container instanceof Container)
for (const child of container.children) {
emitRecursiveEvent(child, event)
}
}
export function createRandomHuman(world: World) {
let resources = Loader.shared.resources
let entity = world.createEntity()
@ -44,10 +63,10 @@ export function createRandomHuman(world: World) {
.addComponent(Human)
.addComponent(Name, <Name>{
first: randomArrayValue(FirstNames),
last: randomArrayValue(LastNames)
last: randomArrayValue(LastNames),
})
.addComponent(Appearance, <Appearance>{
idleTexture: resources["Human"].texture
idleTexture: resources["Human"].texture,
}) //Todo: generate appearance from body traits instead?
.addComponent(InCabin)
.addComponent(Position, <Position>{ value: roomBounds.randomPoint() })
@ -57,7 +76,7 @@ export function createRandomHuman(world: World) {
actions: {
click: (event: interaction.InteractionEvent) => {
globals.selected.set(entity)
}
}
},
},
})
}