fix cyclic dependency
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d5147eb33a
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2 changed files with 15 additions and 16 deletions
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@ -5,9 +5,6 @@ import "math/util" for Util
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import "globals" for Globals
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import "luxe: assets" for Strings
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import "luxe: input" for Input, MouseButton
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import "blocks/ui" for Ui
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System.print("ui is: %(Ui)")
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//User facing API
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//This is what the user of your modifier will interact with
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@ -50,12 +47,12 @@ class Human {
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//to do the actual work. You'll get notified when things change
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//in the world and respond to them here.
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class HumanSystem is ModifierSystem {
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player_start{[26, 89]}
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player_size{[10, 12]}
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construct new() {
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//called when your system is first created.
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}
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init(world) {
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@ -80,8 +77,8 @@ class HumanSystem is ModifierSystem {
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}
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tick(delta) {
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//called usually once every frame.
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//called when the world that this modifier lives in, is ticked
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//called usually once every frame.
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//called when the world that this modifier lives in, is ticked
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each {|entity, data|
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if(!data.active) return
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@ -92,21 +89,19 @@ class HumanSystem is ModifierSystem {
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_hoverEnt = entity
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Globals["Tooltip"].set(Strings.get(data.name), entity)
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}
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if(Input.mouse_state_pressed(MouseButton.left)){
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var game = Globals["Game"]
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System.print(Ui)
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import "blocks/ui" for Ui
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if(game.ui.ui_mode == Ui.Info){
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game.Focus.value = entity
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}
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}
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}
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if(!over && _hoverEnt == entity){
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_hoverEnt = null
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Globals["Tooltip"].clear(entity)
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}
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}
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if(Input.mouse_state_pressed(MouseButton.left)){
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var game = Globals["Game"]
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if(game.ui.ui_mode == Ui.Info && _hoverEnt){ //remove &&hoverEnt to allow unfocussing
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game.Focus.value = _hoverEnt
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}
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}
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} //tick
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update(){
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@ -132,3 +127,5 @@ class HumanSystem is ModifierSystem {
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} //HumanSystem
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var Modifier = HumanSystem //required
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import "blocks/ui" for Ui //import at the end in case of cyclic dependency
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@ -197,4 +197,6 @@ class Ui{
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test(){
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ImageButton.get_data(_test)
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}
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}
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}
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//this is behind the class def to make cyclic dependency happy lol
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import "blocks/human/human" for Human
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