add possible tooltips to buttons
This commit is contained in:
parent
1e7668e6a1
commit
532352bb01
9 changed files with 167 additions and 58 deletions
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@ -1,8 +1,22 @@
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export function clamp(value: number, min: number, max: number) {
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export function clamp(value: number, min:number, max:number) {
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return Math.min(Math.max(value, min), max)
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return Math.min(Math.max(value, min), max)
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};
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}
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export function lerp(from: number, to:number, at:number) {
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export function invLerp(min: number, max: number, value: number) {
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return from + (to - from) * at;
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return (value - min) / (max - min)
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};
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}
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export function lerp(from: number, to: number, at: number) {
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return from + (to - from) * at
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}
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export function remap(
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fromMin: number,
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fromMax: number,
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toMin: number,
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toMax: number,
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value: number
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) {
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let relValue = invLerp(fromMin, fromMax, value)
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return lerp(toMin, toMax, relValue)
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}
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@ -1,10 +1,10 @@
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import { Container, DisplayObject } from "pixi.js"
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import { Container, DisplayObject } from "pixi.js"
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import { AABB } from "../Datatypes/MathTypes/aabb"
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import { AABB } from "../../Datatypes/MathTypes/aabb"
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import { System, Entity } from "ecsy"
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import { System, Entity } from "ecsy"
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import globals from "../globals"
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import globals from "../../globals"
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import { Adventure } from "../Components/adventure"
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import { Adventure } from "../../Components/adventure"
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import { InfoMenu } from "../UI/InfoMenu"
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import { InfoMenu } from "../../UI/InfoMenu"
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import { PlanningMenu } from "../UI/PlanningMenu"
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import { PlanningMenu } from "../../UI/PlanningMenu"
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enum InfoState {
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enum InfoState {
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None,
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None,
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@ -13,9 +13,9 @@ enum InfoState {
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Info,
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Info,
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}
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}
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// MovableSystem
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// InfoSystem
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export class InfoSystem extends System {
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export class InfoSystem extends System {
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priority = 80
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priority = 60
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root: Container
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root: Container
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elements: { [id: string]: DisplayObject } = {}
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elements: { [id: string]: DisplayObject } = {}
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@ -32,6 +32,7 @@ export class InfoSystem extends System {
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this.root = globals.app.stage.addChild(new Container())
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this.root = globals.app.stage.addChild(new Container())
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this.root.position = bounds.min()
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this.root.position = bounds.min()
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this.root.zIndex = 1000
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this.infoMenu = new InfoMenu(this)
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this.infoMenu = new InfoMenu(this)
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this.planningMenu = new PlanningMenu(this)
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this.planningMenu = new PlanningMenu(this)
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48
Program/src/Systems/UI/TooltipSystem.ts
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48
Program/src/Systems/UI/TooltipSystem.ts
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@ -0,0 +1,48 @@
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import { Text } from "pixi.js"
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import { System } from "ecsy"
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import globals from "../../globals"
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// InfoSystem
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export class TooltipSystem extends System {
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priority = 61
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tooltip: Text
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source: any
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active = false
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init() {
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this.tooltip = new Text("Lorem Ipsum", {
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fontFamily: "babyblocks",
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fontSize: 8,
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fill: 0x000000,
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})
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globals.app.stage.addChild(this.tooltip)
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this.tooltip.anchor.set(0, 1)
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this.tooltip.zIndex = 1100
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this.tooltip.visible = false
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}
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showTooltip(text: string, source: any) {
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this.active = true
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this.source = source
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this.tooltip.text = text
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this.tooltip.visible = true
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}
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cancelTooltip(source: any) {
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if (this.source === source) {
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this.active = false
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this.tooltip.visible = false
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}
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}
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execute(delta: number) {
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if (this.active) {
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let pos = globals.app.renderer.plugins.interaction.mouse.global
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this.tooltip.position = pos
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}
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}
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static queries = {}
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queries: any
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}
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@ -1,44 +1,57 @@
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import { System, Entity, Not } from "ecsy"
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import { System, Entity, Not } from "ecsy"
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import { DebugRect } from "../../Components/rendering/debugRect";
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import { DebugRect } from "../../Components/rendering/debugRect"
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import { PixiRepresentation } from "../../Components/rendering/pixiRepresentation";
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import { PixiRepresentation } from "../../Components/rendering/pixiRepresentation"
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import { Graphics, DisplayObject } from "pixi.js";
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import { Graphics, DisplayObject } from "pixi.js"
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import globals from "../../globals";
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import globals from "../../globals"
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// MovableSystem
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// MovableSystem
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export class DebugRenderSystem extends System {
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export class DebugRenderSystem extends System {
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priority: 90
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priority: 70
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// This method will get called on every frame by default
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// This method will get called on every frame by default
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execute(delta : number) {
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execute(delta: number) {
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// Iterate through all the entities on the query
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// Iterate through all the entities on the query
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this.queries.newRectangles.results.forEach((entity: Entity) => {
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this.queries.newRectangles.results.forEach((entity: Entity) => {
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let debugRect = entity.getComponent(DebugRect)
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let debugRect = entity.getComponent(DebugRect)
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let graphic = new Graphics()
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let graphic = new Graphics()
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graphic.lineStyle(1, debugRect.color, 0.5)
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graphic.lineStyle(1, debugRect.color, 0.5)
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graphic.drawRect(debugRect.rect.source.x, debugRect.rect.source.y, debugRect.rect.size.x, debugRect.rect.size.y)
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graphic.drawRect(
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debugRect.rect.source.x,
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debugRect.rect.source.y,
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debugRect.rect.size.x,
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debugRect.rect.size.y
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)
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globals.app.stage.addChild(graphic)
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globals.app.stage.addChild(graphic)
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entity.addComponent(PixiRepresentation, <PixiRepresentation>{value: <DisplayObject>graphic})
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entity.addComponent(PixiRepresentation, <PixiRepresentation>{
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value: <DisplayObject>graphic,
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})
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})
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})
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this.queries.rectangles.changed.forEach((entity: Entity) => {
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this.queries.rectangles.changed.forEach((entity: Entity) => {
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let debugRect = entity.getComponent(DebugRect)
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let debugRect = entity.getComponent(DebugRect)
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let graphic = entity.getMutableComponent(PixiRepresentation).value as Graphics
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let graphic = entity.getMutableComponent(PixiRepresentation)
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.value as Graphics
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graphic.clear
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graphic.clear
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graphic.lineStyle(1, debugRect.color, 0.5)
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graphic.lineStyle(1, debugRect.color, 0.5)
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graphic.drawRect(debugRect.rect.source.x, debugRect.rect.source.y, debugRect.rect.size.x, debugRect.rect.size.y)
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graphic.drawRect(
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debugRect.rect.source.x,
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debugRect.rect.source.y,
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debugRect.rect.size.x,
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debugRect.rect.size.y
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)
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})
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})
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}
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}
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static queries = {
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static queries = {
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newRectangles: {
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newRectangles: {
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components: [ DebugRect, Not(PixiRepresentation) ]
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components: [DebugRect, Not(PixiRepresentation)],
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},
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},
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rectangles: {
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rectangles: {
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components: [ DebugRect, PixiRepresentation ],
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components: [DebugRect, PixiRepresentation],
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listen: {
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listen: {
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changed: [ DebugRect ]
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changed: [DebugRect],
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}
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},
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},
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},
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}
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}
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queries: any;
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queries: any
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}
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}
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import { PixiRepresentation } from "../../Components/rendering/pixiRepresentation";
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import { PixiRepresentation } from "../../Components/rendering/pixiRepresentation"
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import { Entity, System } from "ecsy";
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import { Entity, System } from "ecsy"
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import { Position } from "../../Components/position";
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import { Position } from "../../Components/position"
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import { OrderZ } from "../../Components/rendering/orderZ";
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import { OrderZ } from "../../Components/rendering/orderZ"
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import globals from "../../globals";
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import globals from "../../globals"
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import { canvasHeight } from "../../constants"
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export class ZOrderSystem extends System {
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export class ZOrderSystem extends System {
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priority: 98
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priority = 98
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minIndex = 0
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maxIndex = canvasHeight
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// This method will get called on every frame by default
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// This method will get called on every frame by default
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execute() {
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execute() {
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this.queries.objects.added.forEach((entity:Entity) => {
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this.queries.objects.added.forEach((entity: Entity) => {
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let representation = entity.getComponent(PixiRepresentation).value
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let representation = entity.getComponent(PixiRepresentation).value
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let order = entity.getComponent(OrderZ)
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let order = entity.getComponent(OrderZ)
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let pos = entity.getComponent(Position).value
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let pos = entity.getComponent(Position).value
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representation.zIndex = pos.y + order.offset
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representation.zIndex = pos.y + order.offset
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});
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})
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this.queries.objects.changed.forEach((entity:Entity) => {
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this.queries.objects.changed.forEach((entity: Entity) => {
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if(!(entity as any).alive)
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if (!(entity as any).alive) return
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return
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let representation = entity.getComponent(PixiRepresentation).value
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let representation = entity.getComponent(PixiRepresentation).value
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let order = entity.getComponent(OrderZ)
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let order = entity.getComponent(OrderZ)
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let pos = entity.getComponent(Position).value
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let pos = entity.getComponent(Position).value
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representation.zIndex = pos.y + order.offset
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representation.zIndex = pos.y + order.offset
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});
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})
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if(this.queries.objects.changed.length > 0)
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if (this.queries.objects.changed.length > 0)
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globals.app.stage.sortChildren()
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globals.app.stage.sortChildren()
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}
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}
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static queries = {
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static queries = {
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objects: {
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objects: {
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// add all draw components here as not thingy otherwise your representation will be killed
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// add all draw components here as not thingy otherwise your representation will be killed
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components: [ Position, OrderZ , PixiRepresentation ],
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components: [Position, OrderZ, PixiRepresentation],
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listen: {
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listen: {
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added: true,
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added: true,
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changed: [ Position, OrderZ ],
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changed: [Position, OrderZ],
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}
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},
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},
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},
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}
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}
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queries: any;
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queries: any
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}
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}
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import { Sprite, Texture, interaction } from "pixi.js"
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import { Sprite, Texture, interaction } from "pixi.js"
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import globals from "../globals"
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import { TooltipSystem } from "../Systems/UI/TooltipSystem"
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export class Button extends Sprite {
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export class Button extends Sprite {
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//TODO: sound utility
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//TODO: sound utility
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@ -10,6 +12,12 @@ export class Button extends Sprite {
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hovered = false
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hovered = false
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clicked = false
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clicked = false
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tooltipText = ""
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setTooltip(tooltip: string) {
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this.tooltipText = tooltip
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}
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constructor(texture?: Texture) {
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constructor(texture?: Texture) {
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super()
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super()
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startHover() {
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startHover() {
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this.hovered = true
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this.hovered = true
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this.updateSprite()
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this.updateSprite()
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this.showTooltip()
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}
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}
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endHover() {
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endHover() {
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this.hovered = false
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this.hovered = false
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this.updateSprite()
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this.updateSprite()
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this.hideTooltip()
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}
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}
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startClick() {
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startClick() {
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this.updateSprite()
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this.updateSprite()
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}
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}
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showTooltip() {
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let ttSystem = globals.world.getSystem(TooltipSystem) as TooltipSystem
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ttSystem?.showTooltip(this.tooltipText, this)
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}
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hideTooltip() {
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let ttSystem = globals.world.getSystem(TooltipSystem) as TooltipSystem
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ttSystem?.cancelTooltip(this)
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}
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updateSprite() {
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updateSprite() {
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if (this.clicked && this.clickSprite) {
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if (this.clicked && this.clickSprite) {
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this.texture = this.clickSprite
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this.texture = this.clickSprite
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import { Container, Text, Sprite, Loader, Texture, interaction } from "pixi.js"
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import { Container, Text, Sprite, Loader, Texture, interaction } from "pixi.js"
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import { Point } from "../Datatypes/MathTypes/point"
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import { Point } from "../Datatypes/MathTypes/point"
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import { InfoSystem } from "../Systems/InfoSystem"
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import { InfoSystem } from "../Systems/UI/InfoSystem"
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import { Name } from "../Components/name"
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import { Name } from "../Components/name"
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import { Entity } from "ecsy"
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import { Entity } from "ecsy"
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import { Button } from "./Button"
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import { Button } from "./Button"
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let buttons = Loader.shared.resources["AdventureButtons"].textures
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let buttons = Loader.shared.resources["AdventureButtons"].textures
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let buttonDef: {
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let buttonDef: {
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texture: Texture
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texture: Texture
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tooltip?: string
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action?: (event: interaction.InteractionEvent) => void
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action?: (event: interaction.InteractionEvent) => void
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context?: any
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context?: any
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}[] = [
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}[] = [
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{
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{
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texture: buttons["New"],
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texture: buttons["New"],
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tooltip: "New Adventure",
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action: this.system.createAdventure,
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action: this.system.createAdventure,
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context: this.system,
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context: this.system,
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},
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},
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let button = new Button(def.texture)
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let button = new Button(def.texture)
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if (def.action) button.onClick(def.action, def.context)
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if (def.action) button.onClick(def.action, def.context)
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if (def.tooltip) button.setTooltip(def.tooltip)
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container.addChild(button)
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container.addChild(button)
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button.position = new Point(i * 18, 0)
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button.position = new Point(i * 18, 0)
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import { Container, Loader, Texture, interaction } from "pixi.js"
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import { Container, Loader, Texture, interaction } from "pixi.js"
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import { Point } from "../Datatypes/MathTypes/point"
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import { Point } from "../Datatypes/MathTypes/point"
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import { InfoSystem } from "../Systems/InfoSystem"
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import { InfoSystem } from "../Systems/UI/InfoSystem"
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import { Button } from "./Button"
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import { Button } from "./Button"
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export class PlanningMenu extends Container {
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export class PlanningMenu extends Container {
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@ -20,18 +20,20 @@ export class PlanningMenu extends Container {
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let buttons = Loader.shared.resources["AdventureButtons"].textures
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let buttons = Loader.shared.resources["AdventureButtons"].textures
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let buttonDef: {
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let buttonDef: {
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texture: Texture
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texture: Texture
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tooltip?: string
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action?: (event: interaction.InteractionEvent) => void
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action?: (event: interaction.InteractionEvent) => void
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context?: any
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context?: any
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}[] = [
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}[] = [
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{
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{
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texture: buttons["Clear"],
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texture: buttons["Clear"],
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tooltip: "Discard Adventure",
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action: this.system.abortPlans,
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action: this.system.abortPlans,
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context: this.system,
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context: this.system,
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},
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},
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{ texture: buttons["People"] },
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{ texture: buttons["People"], tooltip: "Adventurers" },
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{ texture: buttons["Items"] },
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{ texture: buttons["Items"], tooltip: "Supplies" },
|
||||||
{ texture: buttons["Dir"] },
|
{ texture: buttons["Dir"], tooltip: "Travel Direction" },
|
||||||
{ texture: buttons["Go"] },
|
{ texture: buttons["Go"], tooltip: "Start Adventure!" },
|
||||||
{ texture: null },
|
{ texture: null },
|
||||||
{ texture: null },
|
{ texture: null },
|
||||||
]
|
]
|
||||||
|
|
@ -44,6 +46,7 @@ export class PlanningMenu extends Container {
|
||||||
let def = buttonDef[i]
|
let def = buttonDef[i]
|
||||||
let button = new Button(def.texture)
|
let button = new Button(def.texture)
|
||||||
if (def.action) button.onClick(def.action, def.context)
|
if (def.action) button.onClick(def.action, def.context)
|
||||||
|
if (def.tooltip) button.setTooltip(def.tooltip)
|
||||||
|
|
||||||
container.addChild(button)
|
container.addChild(button)
|
||||||
button.position = new Point(i * 18, 0)
|
button.position = new Point(i * 18, 0)
|
||||||
|
|
|
||||||
|
|
@ -15,29 +15,34 @@ import { PathWalkerSystem } from "./Systems/PathWalkerSystem"
|
||||||
import { VisibleHumanSystem } from "./Systems/VisibleHumanSystem"
|
import { VisibleHumanSystem } from "./Systems/VisibleHumanSystem"
|
||||||
import { SpriteSystem } from "./Systems/rendering/SpriteSystem"
|
import { SpriteSystem } from "./Systems/rendering/SpriteSystem"
|
||||||
import { ClickableSystem } from "./Systems/ClickableSystem"
|
import { ClickableSystem } from "./Systems/ClickableSystem"
|
||||||
import { InfoSystem } from "./Systems/InfoSystem"
|
import { InfoSystem } from "./Systems/UI/InfoSystem"
|
||||||
import { DebugRenderSystem } from "./Systems/rendering/DebugRenderSystem"
|
import { DebugRenderSystem } from "./Systems/rendering/DebugRenderSystem"
|
||||||
import { ZOrderSystem } from "./Systems/rendering/ZOrderSystem"
|
import { ZOrderSystem } from "./Systems/rendering/ZOrderSystem"
|
||||||
import { PixiCleanupSystem } from "./Systems/rendering/PixiCleanupSystem"
|
import { PixiCleanupSystem } from "./Systems/rendering/PixiCleanupSystem"
|
||||||
import { RenderSystem } from "./Systems/rendering/RenderSystem"
|
import { RenderSystem } from "./Systems/rendering/RenderSystem"
|
||||||
import { Vector } from "./Datatypes/MathTypes/vector"
|
import { Vector } from "./Datatypes/MathTypes/vector"
|
||||||
|
import { TooltipSystem } from "./Systems/UI/TooltipSystem"
|
||||||
|
|
||||||
export function setup() {
|
export function setup() {
|
||||||
// Create world and register the systems on it
|
// Create world and register the systems on it
|
||||||
//we could also register components here but they should get automatically registered once used for the first time
|
//we could also register components here but they should get automatically registered once used for the first time
|
||||||
globals.world = new World()
|
globals.world = new World()
|
||||||
globals.world
|
globals.world
|
||||||
|
//before everything -100 to -1
|
||||||
.registerSystem(TestSystem) //prio -100
|
.registerSystem(TestSystem) //prio -100
|
||||||
.registerSystem(AdventureReturnSystem) //prio -100
|
.registerSystem(AdventureReturnSystem) //prio -100
|
||||||
|
//most stuff 0 to 50
|
||||||
.registerSystem(DoorSystem) //prio 0
|
.registerSystem(DoorSystem) //prio 0
|
||||||
.registerSystem(RandomWalkSystem) //prio 0
|
.registerSystem(RandomWalkSystem) //prio 0
|
||||||
.registerSystem(PathWalkerSystem) //prio 50
|
.registerSystem(PathWalkerSystem) //prio 50
|
||||||
.registerSystem(VisibleHumanSystem) //prio 50
|
.registerSystem(VisibleHumanSystem) //prio 50
|
||||||
|
//rendering 51 - 100
|
||||||
|
.registerSystem(InfoSystem) //prio 60
|
||||||
|
.registerSystem(TooltipSystem)
|
||||||
.registerSystem(SpriteSystem) //prio 70
|
.registerSystem(SpriteSystem) //prio 70
|
||||||
|
.registerSystem(DebugRenderSystem) //prio 70
|
||||||
.registerSystem(ClickableSystem) //prio 80
|
.registerSystem(ClickableSystem) //prio 80
|
||||||
.registerSystem(InfoSystem) //prio 80
|
.registerSystem(ZOrderSystem) //prio 80
|
||||||
.registerSystem(DebugRenderSystem) //prio 90
|
|
||||||
.registerSystem(ZOrderSystem) //prio 98
|
|
||||||
.registerSystem(PixiCleanupSystem) //prio 99
|
.registerSystem(PixiCleanupSystem) //prio 99
|
||||||
.registerSystem(RenderSystem) //prio 100
|
.registerSystem(RenderSystem) //prio 100
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue