current state
This commit is contained in:
parent
853d153fb6
commit
17f09faca5
11 changed files with 98 additions and 39 deletions
Binary file not shown.
|
Before Width: | Height: | Size: 156 B After Width: | Height: | Size: 177 B |
|
|
@ -9,7 +9,7 @@ modifier = {
|
||||||
data={
|
data={
|
||||||
fields = [
|
fields = [
|
||||||
{ name="active" type="boolean" default=true }
|
{ name="active" type="boolean" default=true }
|
||||||
{ name="name" type="id32" default="unnamed" }
|
{ name="name" type="id32" default="unnamed" }
|
||||||
{ name="color" type="float3" default=[1, 0, 0] }
|
{ name="color" type="float3" default=[1, 0, 0] }
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,8 @@ import "luxe: io" for IO
|
||||||
import "luxe: world" for World, Entity, Modifiers, ModifierSystem, Transform, Sprite
|
import "luxe: world" for World, Entity, Modifiers, ModifierSystem, Transform, Sprite
|
||||||
import "math/vector" for Vector
|
import "math/vector" for Vector
|
||||||
import "math/util" for Util
|
import "math/util" for Util
|
||||||
|
import "globals" for Globals
|
||||||
|
import "luxe: assets" for Strings
|
||||||
|
|
||||||
//User facing API
|
//User facing API
|
||||||
//This is what the user of your modifier will interact with
|
//This is what the user of your modifier will interact with
|
||||||
|
|
@ -59,22 +61,30 @@ class HumanSystem is ModifierSystem {
|
||||||
//called usually once every frame.
|
//called usually once every frame.
|
||||||
//called when the world that this modifier lives in, is ticked
|
//called when the world that this modifier lives in, is ticked
|
||||||
each {|entity, data|
|
each {|entity, data|
|
||||||
|
if(!data.active) return
|
||||||
|
|
||||||
|
var mouse = Globals["GameMouse"]
|
||||||
|
var over = Sprite.contains(entity,mouse.x, mouse.y)
|
||||||
|
if(over && _hoverEnt != entity){
|
||||||
|
_hoverEnt = entity
|
||||||
|
Globals["Tooltip"].set(Strings.get(data.name), entity)
|
||||||
|
}
|
||||||
|
if(!over && _hoverEnt == entity){
|
||||||
|
_hoverEnt = null
|
||||||
|
Globals["Tooltip"].clear(entity)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} //tick
|
} //tick
|
||||||
|
|
||||||
update(){
|
update(){
|
||||||
var i = 0
|
|
||||||
var size = Vector.new(player_size)
|
var size = Vector.new(player_size)
|
||||||
var start = Vector.new(player_start) + size / 2
|
var pos = Vector.new(player_start) + size / 2
|
||||||
each {|entity, data|
|
each {|entity, data|
|
||||||
if(!data.active){
|
if(!data.active){
|
||||||
Transform.destroy(entity)
|
Transform.destroy(entity)
|
||||||
Sprite.destroy(entity)
|
Sprite.destroy(entity)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
var pos = Vector.new(start)
|
|
||||||
pos.x = pos.x + size.x * i
|
|
||||||
if(!Transform.has(entity)){
|
if(!Transform.has(entity)){
|
||||||
Transform.create(entity)
|
Transform.create(entity)
|
||||||
}
|
}
|
||||||
|
|
@ -83,7 +93,7 @@ class HumanSystem is ModifierSystem {
|
||||||
Sprite.set_color(entity, data.color.r, data.color.g, data.color.b, 1)
|
Sprite.set_color(entity, data.color.r, data.color.g, data.color.b, 1)
|
||||||
}
|
}
|
||||||
Transform.set_pos(entity, pos.x, pos.y)
|
Transform.set_pos(entity, pos.x, pos.y)
|
||||||
i = i + 1
|
pos.x = pos.x + size.x
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} //HumanSystem
|
} //HumanSystem
|
||||||
|
|
|
||||||
|
|
@ -22,7 +22,6 @@ class Ui{
|
||||||
var ui_rect = Globals["UiRect"]
|
var ui_rect = Globals["UiRect"]
|
||||||
|
|
||||||
_ui_mode = Observable.new(Ui.Info)
|
_ui_mode = Observable.new(Ui.Info)
|
||||||
System.print(_ui_mode)
|
|
||||||
|
|
||||||
_ui = Entity.create(app.ui, "UI Root")
|
_ui = Entity.create(app.ui, "UI Root")
|
||||||
|
|
||||||
|
|
@ -50,6 +49,7 @@ class Ui{
|
||||||
|
|
||||||
//list
|
//list
|
||||||
var list = UIList.create(_ui)
|
var list = UIList.create(_ui)
|
||||||
|
Control.set_id(list, "info list")
|
||||||
Control.child_add(root, list)
|
Control.child_add(root, list)
|
||||||
//todo: make list horizontal?
|
//todo: make list horizontal?
|
||||||
Control.set_pos(list, 0, ui_rect.height-16)
|
Control.set_pos(list, 0, ui_rect.height-16)
|
||||||
|
|
@ -61,6 +61,7 @@ class Ui{
|
||||||
|
|
||||||
//plan adventure
|
//plan adventure
|
||||||
button = list_button(0)
|
button = list_button(0)
|
||||||
|
Control.set_id(button, "info button %(0)")
|
||||||
UIImage.set_image(button, adventureButtons)
|
UIImage.set_image(button, adventureButtons)
|
||||||
ImageButton.set_tooltip(button, "Adventure!")
|
ImageButton.set_tooltip(button, "Adventure!")
|
||||||
ImageButton.set_tile_uv(button, tiles, [1, 0])
|
ImageButton.set_tile_uv(button, tiles, [1, 0])
|
||||||
|
|
@ -73,6 +74,7 @@ class Ui{
|
||||||
|
|
||||||
//info
|
//info
|
||||||
button = list_button(1)
|
button = list_button(1)
|
||||||
|
Control.set_id(button, "info button %(1)")
|
||||||
UIImage.set_image(button, adventureButtons)
|
UIImage.set_image(button, adventureButtons)
|
||||||
ImageButton.set_tooltip(button, "Stats")
|
ImageButton.set_tooltip(button, "Stats")
|
||||||
ImageButton.set_tile_uv(button, tiles, [2, 0])
|
ImageButton.set_tile_uv(button, tiles, [2, 0])
|
||||||
|
|
@ -80,6 +82,7 @@ class Ui{
|
||||||
|
|
||||||
//read diary
|
//read diary
|
||||||
button = list_button(2)
|
button = list_button(2)
|
||||||
|
Control.set_id(button, "info button %(2)")
|
||||||
UIImage.set_image(button, adventureButtons)
|
UIImage.set_image(button, adventureButtons)
|
||||||
ImageButton.set_tooltip(button, "Diary")
|
ImageButton.set_tooltip(button, "Diary")
|
||||||
ImageButton.set_tile_uv(button, tiles, [1, 0])
|
ImageButton.set_tile_uv(button, tiles, [1, 0])
|
||||||
|
|
@ -111,6 +114,7 @@ class Ui{
|
||||||
|
|
||||||
//back to info
|
//back to info
|
||||||
button = list_button(list_id)
|
button = list_button(list_id)
|
||||||
|
Control.set_id(button, "plan button %(list_id)")
|
||||||
UIImage.set_image(button, adventureButtons)
|
UIImage.set_image(button, adventureButtons)
|
||||||
ImageButton.set_tooltip(button, "Info")
|
ImageButton.set_tooltip(button, "Info")
|
||||||
ImageButton.set_tile_uv(button, tiles, [1, 0])
|
ImageButton.set_tile_uv(button, tiles, [1, 0])
|
||||||
|
|
@ -124,6 +128,7 @@ class Ui{
|
||||||
|
|
||||||
//abort
|
//abort
|
||||||
button = list_button(list_id)
|
button = list_button(list_id)
|
||||||
|
Control.set_id(button, "plan button %(list_id)")
|
||||||
UIImage.set_image(button, adventureButtons)
|
UIImage.set_image(button, adventureButtons)
|
||||||
ImageButton.set_tooltip(button, "Abort")
|
ImageButton.set_tooltip(button, "Abort")
|
||||||
ImageButton.set_tile_uv(button, tiles, [0, 0])
|
ImageButton.set_tile_uv(button, tiles, [0, 0])
|
||||||
|
|
@ -132,6 +137,7 @@ class Ui{
|
||||||
|
|
||||||
//people
|
//people
|
||||||
button = list_button(list_id)
|
button = list_button(list_id)
|
||||||
|
Control.set_id(button, "plan button %(list_id)")
|
||||||
UIImage.set_image(button, adventureButtons)
|
UIImage.set_image(button, adventureButtons)
|
||||||
ImageButton.set_tooltip(button, "Adventurers")
|
ImageButton.set_tooltip(button, "Adventurers")
|
||||||
ImageButton.set_tile_uv(button, tiles, [2, 0])
|
ImageButton.set_tile_uv(button, tiles, [2, 0])
|
||||||
|
|
@ -140,6 +146,7 @@ class Ui{
|
||||||
|
|
||||||
//stuff
|
//stuff
|
||||||
button = list_button(list_id)
|
button = list_button(list_id)
|
||||||
|
Control.set_id(button, "plan button %(list_id)")
|
||||||
UIImage.set_image(button, adventureButtons)
|
UIImage.set_image(button, adventureButtons)
|
||||||
ImageButton.set_tooltip(button, "Stuff")
|
ImageButton.set_tooltip(button, "Stuff")
|
||||||
ImageButton.set_tile_uv(button, tiles, [4, 0])
|
ImageButton.set_tile_uv(button, tiles, [4, 0])
|
||||||
|
|
@ -148,6 +155,7 @@ class Ui{
|
||||||
|
|
||||||
//direction
|
//direction
|
||||||
button = list_button(list_id)
|
button = list_button(list_id)
|
||||||
|
Control.set_id(button, "plan button %(list_id)")
|
||||||
UIImage.set_image(button, adventureButtons)
|
UIImage.set_image(button, adventureButtons)
|
||||||
ImageButton.set_tooltip(button, "Direction")
|
ImageButton.set_tooltip(button, "Direction")
|
||||||
ImageButton.set_tile_uv(button, tiles, [3, 0])
|
ImageButton.set_tile_uv(button, tiles, [3, 0])
|
||||||
|
|
@ -156,6 +164,7 @@ class Ui{
|
||||||
|
|
||||||
//go
|
//go
|
||||||
button = list_button(list_id)
|
button = list_button(list_id)
|
||||||
|
Control.set_id(button, "plan button %(list_id)")
|
||||||
UIImage.set_image(button, adventureButtons)
|
UIImage.set_image(button, adventureButtons)
|
||||||
ImageButton.set_tooltip(button, "Depart")
|
ImageButton.set_tooltip(button, "Depart")
|
||||||
ImageButton.set_tile_uv(button, tiles, [5, 0])
|
ImageButton.set_tile_uv(button, tiles, [5, 0])
|
||||||
|
|
|
||||||
|
|
@ -15,9 +15,8 @@ class ImageButton{
|
||||||
}
|
}
|
||||||
Control.set_state_data(button, data)
|
Control.set_state_data(button, data)
|
||||||
|
|
||||||
Control.set_events(button) {|event|
|
Control.set_events(button) {|event|
|
||||||
var change = true
|
var data = null
|
||||||
var data
|
|
||||||
if(event.type == UIEvent.enter){
|
if(event.type == UIEvent.enter){
|
||||||
data = Control.get_state_data(button)
|
data = Control.get_state_data(button)
|
||||||
data["hover"] = true
|
data["hover"] = true
|
||||||
|
|
@ -31,10 +30,9 @@ class ImageButton{
|
||||||
} else if(event.type == UIEvent.release) {
|
} else if(event.type == UIEvent.release) {
|
||||||
data = Control.get_state_data(button)
|
data = Control.get_state_data(button)
|
||||||
data["press"] = false
|
data["press"] = false
|
||||||
} else {
|
|
||||||
change = false
|
|
||||||
}
|
}
|
||||||
if(change){
|
|
||||||
|
if(data){
|
||||||
var func = data["state_change"]
|
var func = data["state_change"]
|
||||||
if(func){
|
if(func){
|
||||||
func.call(data, button)
|
func.call(data, button)
|
||||||
|
|
|
||||||
|
|
@ -20,9 +20,6 @@ import "blocks/human/human" for Human
|
||||||
|
|
||||||
class game is Game {
|
class game is Game {
|
||||||
construct ready() {
|
construct ready() {
|
||||||
//simple example... in theory (should print `0, 1, a` and `1, 2, b` cause thats the union)
|
|
||||||
//Util.for_all([[0, 1, 2], [1, 2], ["a", "b", "c", "d"]]){|a, b, c|System.print("%(a), %(b), %(c)")}
|
|
||||||
|
|
||||||
Globals["Game"] = this
|
Globals["Game"] = this
|
||||||
|
|
||||||
app = App.new()
|
app = App.new()
|
||||||
|
|
@ -38,10 +35,12 @@ class game is Game {
|
||||||
|
|
||||||
tick(delta) {
|
tick(delta) {
|
||||||
var mouse_pos = Vector.new(Input.mouse_x(), Input.mouse_y())
|
var mouse_pos = Vector.new(Input.mouse_x(), Input.mouse_y())
|
||||||
var game_mouse = [0, 0]//Globals["Renderer"].game_mouse(mouse_pos)
|
var game_mouse = Globals["Renderer"].game_mouse(mouse_pos)
|
||||||
Globals["GameMouse"] = Camera.screen_point_to_world(app.camera, game_mouse.x, game_mouse.y)
|
game_mouse = Camera.screen_point_to_world(app.camera, game_mouse.x, game_mouse.y)
|
||||||
var ui_mouse = [0, 0]//Globals["Renderer"].ui_mouse(mouse_pos)
|
Globals["GameMouse"] = game_mouse
|
||||||
Globals["UiMouse"] = Camera.screen_point_to_world(app.ui_camera, ui_mouse.x, ui_mouse.y)
|
var ui_mouse = Globals["Renderer"].ui_mouse(mouse_pos)
|
||||||
|
ui_mouse = Camera.screen_point_to_world(app.ui_camera, ui_mouse.x, ui_mouse.y)
|
||||||
|
Globals["UiMouse"] = ui_mouse
|
||||||
|
|
||||||
if(Input.key_state_released(Key.escape)) {
|
if(Input.key_state_released(Key.escape)) {
|
||||||
IO.shutdown()
|
IO.shutdown()
|
||||||
|
|
@ -53,7 +52,9 @@ class game is Game {
|
||||||
|
|
||||||
_ui.test()
|
_ui.test()
|
||||||
|
|
||||||
|
DrawDebug.rect(game_mouse.x, game_mouse.y, 1, 1)
|
||||||
DrawDebug.commit()
|
DrawDebug.commit()
|
||||||
|
|
||||||
_tooltip.tick()
|
_tooltip.tick()
|
||||||
|
|
||||||
app.tick(delta)
|
app.tick(delta)
|
||||||
|
|
@ -61,10 +62,8 @@ class game is Game {
|
||||||
} //tick
|
} //tick
|
||||||
|
|
||||||
destroy() {
|
destroy() {
|
||||||
|
|
||||||
System.print("unready!")
|
System.print("unready!")
|
||||||
app.destroy()
|
app.destroy()
|
||||||
|
|
||||||
} //destroy
|
} //destroy
|
||||||
|
|
||||||
setup(){
|
setup(){
|
||||||
|
|
@ -81,6 +80,8 @@ class game is Game {
|
||||||
create_human()
|
create_human()
|
||||||
create_human()
|
create_human()
|
||||||
create_human()
|
create_human()
|
||||||
|
create_human()
|
||||||
|
create_human()
|
||||||
}
|
}
|
||||||
|
|
||||||
create_human(){
|
create_human(){
|
||||||
|
|
|
||||||
|
|
@ -20,8 +20,8 @@ class M{
|
||||||
if(value is Num) value = RepVal.new(value)
|
if(value is Num) value = RepVal.new(value)
|
||||||
|
|
||||||
var result = []
|
var result = []
|
||||||
Util.for_all([from, to, value]) { |v|
|
Util.for_all([from, to, value]) { |from, to, value|
|
||||||
result.add(lerp(v[0], v[1], v[2]))
|
result.add(inv_lerp(from, to, value))
|
||||||
}
|
}
|
||||||
return result
|
return result
|
||||||
}
|
}
|
||||||
|
|
@ -42,8 +42,8 @@ class M{
|
||||||
if(value is Num) value = RepVal.new(value)
|
if(value is Num) value = RepVal.new(value)
|
||||||
|
|
||||||
var result = []
|
var result = []
|
||||||
Util.for_all([from, to, value]) { |v|
|
Util.for_all([from, to, value]) { |from, to, value|
|
||||||
result.add(lerp(v[0], v[1], v[2]))
|
result.add(lerp(from, to, value))
|
||||||
}
|
}
|
||||||
return result
|
return result
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -26,13 +26,40 @@ class Util{
|
||||||
var counter = (0...count)
|
var counter = (0...count)
|
||||||
var iterators = List.filled(count, null)
|
var iterators = List.filled(count, null)
|
||||||
counter.each{|i| iterators[i] = sequences[i].iterate(iterators[i])}
|
counter.each{|i| iterators[i] = sequences[i].iterate(iterators[i])}
|
||||||
while(iterators.all{|iter| iter}){
|
while(iterators.all{|iter| !!iter}){
|
||||||
var values = (0...count).map{|i| sequences[i].iteratorValue(iterators[i])}.toList
|
var values = (0...count).map{|i| sequences[i].iteratorValue(iterators[i])}.toList
|
||||||
fn.call(values)
|
call_arg_list(fn, values)
|
||||||
counter.each{|i| iterators[i] = sequences[i].iterate(iterators[i])}
|
counter.each{|i| iterators[i] = sequences[i].iterate(iterators[i])}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static call_arg_list(fn, args){
|
||||||
|
var l = args.count
|
||||||
|
if(l == 0){
|
||||||
|
fn.call()
|
||||||
|
} else if(l == 1) {
|
||||||
|
fn.call(args[0])
|
||||||
|
} else if(l == 2) {
|
||||||
|
fn.call(args[0], args[1])
|
||||||
|
} else if(l == 3) {
|
||||||
|
fn.call(args[0], args[1], args[2])
|
||||||
|
} else if(l == 4) {
|
||||||
|
fn.call(args[0], args[1], args[2], args[3])
|
||||||
|
} else if(l == 5) {
|
||||||
|
fn.call(args[0], args[1], args[2], args[3], args[4])
|
||||||
|
} else if(l == 6) {
|
||||||
|
fn.call(args[0], args[1], args[2], args[3], args[4], args[5])
|
||||||
|
} else if(l == 7) {
|
||||||
|
fn.call(args[0], args[1], args[2], args[3], args[4], args[5], args[6])
|
||||||
|
} else if(l == 8) {
|
||||||
|
fn.call(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7])
|
||||||
|
} else if(l == 9) {
|
||||||
|
fn.call(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8])
|
||||||
|
} else {
|
||||||
|
System.print("%(l) is too many arguments")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//hue value saturation to rgb colors. all values in 0-1 range
|
//hue value saturation to rgb colors. all values in 0-1 range
|
||||||
static hsv(h, s, v){
|
static hsv(h, s, v){
|
||||||
//hue to rgb
|
//hue to rgb
|
||||||
|
|
|
||||||
|
|
@ -53,6 +53,10 @@ class Vector is Sequence{
|
||||||
return one.x > other.x || one.y > other.y
|
return one.x > other.x || one.y > other.y
|
||||||
}
|
}
|
||||||
|
|
||||||
|
toString {
|
||||||
|
return "(%(x)|%(y))"
|
||||||
|
}
|
||||||
|
|
||||||
y0(){
|
y0(){
|
||||||
_y = 0
|
_y = 0
|
||||||
return this
|
return this
|
||||||
|
|
@ -64,12 +68,12 @@ class Vector is Sequence{
|
||||||
}
|
}
|
||||||
|
|
||||||
iterate(iter){
|
iterate(iter){
|
||||||
if(!iter) return 0
|
if(iter == null) return 0
|
||||||
if(iter > 1) return false
|
if(iter >= 1) return false
|
||||||
return iter + 1
|
return iter + 1
|
||||||
}
|
}
|
||||||
|
|
||||||
iteratorValue(iter){[iter]}
|
iteratorValue(iter){this[iter]}
|
||||||
|
|
||||||
[index]{
|
[index]{
|
||||||
if(index == 0){
|
if(index == 0){
|
||||||
|
|
@ -77,7 +81,7 @@ class Vector is Sequence{
|
||||||
} else if(index == 1){
|
} else if(index == 1){
|
||||||
return y
|
return y
|
||||||
}
|
}
|
||||||
return null
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
+(other){
|
+(other){
|
||||||
|
|
|
||||||
|
|
@ -64,20 +64,28 @@ class Renderer {
|
||||||
|
|
||||||
Image.redefine(_rt, _desc)
|
Image.redefine(_rt, _desc)
|
||||||
|
|
||||||
_gameRect = AABB.new((window - res*_pixel_size)/2, res * _pixel_size)
|
_texRect = AABB.new((window - _gameRes*_pixel_size)/2, _gameRes * _pixel_size)
|
||||||
|
|
||||||
events.emit(Renderer.on_change)
|
events.emit(Renderer.on_change)
|
||||||
}
|
}
|
||||||
|
|
||||||
game_mouse(mouse_pos){
|
game_mouse(mouse_pos){
|
||||||
var window = AABB.new(0, 0, Render.window_w(), Render.window_h())
|
//this is super inflexible, help :(
|
||||||
var screen = AABB.new(_gameRect.min_x, Render.window_h() - _gameRect.max_y, _gameRect.width, _gameRect.height) //Y- mouse positions are the bane of my existance
|
var pixel_game_rect = Globals["GameRect"]
|
||||||
return M.remap(screen.min, screen.max, window.min, window.max, mouse_pos)
|
|
||||||
|
var game_rect = AABB.new(_texRect.min_x + pixel_game_rect.min_x * _pixel_size,
|
||||||
|
_texRect.min_y + pixel_game_rect.min_y * _pixel_size,
|
||||||
|
pixel_game_rect.width * _pixel_size, pixel_game_rect.width * _pixel_size)
|
||||||
|
|
||||||
|
var point = M.inv_lerp(game_rect.min, game_rect.max, mouse_pos)
|
||||||
|
//System.print(point)
|
||||||
|
return point
|
||||||
}
|
}
|
||||||
|
|
||||||
ui_mouse(mouse_pos){
|
ui_mouse(mouse_pos){
|
||||||
|
//good chance this works by luck and is not exact
|
||||||
var window = AABB.new(0, 0, Render.window_w(), Render.window_h())
|
var window = AABB.new(0, 0, Render.window_w(), Render.window_h())
|
||||||
var screen = AABB.new(_gameRect.min_x, Render.window_h() - _gameRect.max_y, _gameRect.width, _gameRect.height) //Y- mouse positions are the bane of my existance
|
var screen = AABB.new(_texRect.min_x, Render.window_h() - _texRect.max_y, _texRect.width, _texRect.height) //Y- mouse positions are the bane of my existance
|
||||||
return M.remap(screen.min, screen.max, window.min, window.max, mouse_pos)
|
return M.remap(screen.min, screen.max, window.min, window.max, mouse_pos)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -136,7 +144,7 @@ class Renderer {
|
||||||
out_pass.targets = ["screen"]
|
out_pass.targets = ["screen"]
|
||||||
out_pass.inputs = {
|
out_pass.inputs = {
|
||||||
"pass.flipy" : true,
|
"pass.flipy" : true,
|
||||||
"pass.rect" : _gameRect.pos_size_list,
|
"pass.rect" : _texRect.pos_size_list,
|
||||||
"pass.image" : {
|
"pass.image" : {
|
||||||
"image": target, //image resource name
|
"image": target, //image resource name
|
||||||
"sampler": "nearest_clamp" //sampler state
|
"sampler": "nearest_clamp" //sampler state
|
||||||
|
|
|
||||||
|
|
@ -13,4 +13,6 @@ engine = {
|
||||||
stencil = 0
|
stencil = 0
|
||||||
depth = 0
|
depth = 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ui.debug_vis = true
|
||||||
}
|
}
|
||||||
Loading…
Reference in a new issue