port font shaders to new texture format
This commit is contained in:
parent
83b933f8a7
commit
10e74c620d
4 changed files with 314 additions and 181 deletions
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@ -12,7 +12,14 @@ input View {
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}
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input Font {
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image2D pages[8]
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image2D page0,
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image2D page1,
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image2D page2,
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image2D page3,
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image2D page4,
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image2D page5,
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image2D page6,
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image2D page7
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}
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stage vertex vert(
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@ -31,20 +38,20 @@ stage fragment frag(
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fragment in { float4 color, float2 uv, float page })
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{
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int page = int(in.page);
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float4 msdf_sample = texture(input.font.pages[0], in.uv.xy);
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if(page == 1) { msdf_sample = texture(input.font.pages[1], in.uv.xy); }
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if(page == 2) { msdf_sample = texture(input.font.pages[2], in.uv.xy); }
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if(page == 3) { msdf_sample = texture(input.font.pages[3], in.uv.xy); }
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if(page == 4) { msdf_sample = texture(input.font.pages[4], in.uv.xy); }
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if(page == 5) { msdf_sample = texture(input.font.pages[5], in.uv.xy); }
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if(page == 6) { msdf_sample = texture(input.font.pages[6], in.uv.xy); }
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if(page == 7) { msdf_sample = texture(input.font.pages[7], in.uv.xy); }
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float4 msdf_sample = texture(input.font.page0, in.uv.xy);
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if(page == 1) { msdf_sample = texture(input.font.page1, in.uv.xy); }
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if(page == 2) { msdf_sample = texture(input.font.page2, in.uv.xy); }
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if(page == 3) { msdf_sample = texture(input.font.page3, in.uv.xy); }
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if(page == 4) { msdf_sample = texture(input.font.page4, in.uv.xy); }
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if(page == 5) { msdf_sample = texture(input.font.page5, in.uv.xy); }
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if(page == 6) { msdf_sample = texture(input.font.page6, in.uv.xy); }
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if(page == 7) { msdf_sample = texture(input.font.page7, in.uv.xy); }
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float r = msdf_sample.r;
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float g = msdf_sample.g;
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float b = msdf_sample.b;
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float median = max(min(r, g), min(max(r, g), b));
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float opacity = float(median > 0.5);
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float r = msdf_sample.r;
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float g = msdf_sample.g;
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float b = msdf_sample.b;
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float median = max(min(r, g), min(max(r, g), b));
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float opacity = step(0.5, median);
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stage.color[0] = float4(in.color.rgb, in.color.a * opacity);
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stage.color[0] = float4(in.color.rgb, in.color.a * opacity);
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}
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@ -21,43 +21,107 @@ material_basis = {
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winding = "counter_clockwise"
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layers = ["default"]
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inputs = {
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font.pages = {
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font.page0 = {
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type = "image"
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count = 8
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value = [
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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]
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value = {
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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}
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font.page1 = {
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type = "image"
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value = {
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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}
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font.page2 = {
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type = "image"
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value = {
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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}
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font.page3 = {
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type = "image"
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value = {
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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}
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font.page4 = {
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type = "image"
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value = {
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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}
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font.page5 = {
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type = "image"
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value = {
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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}
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font.page6 = {
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type = "image"
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value = {
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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}
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font.page7 = {
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type = "image"
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value = {
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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}
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// font.pages = {
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// type = "image"
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// count = 8
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// value = [
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// {
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// type = "image2D"
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// sampler_state = "linear_repeat"
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// image = "luxe: image/empty"
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// }
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// {
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// type = "image2D"
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// sampler_state = "linear_repeat"
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// image = "luxe: image/empty"
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// }
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// {
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// type = "image2D"
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// sampler_state = "linear_repeat"
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// image = "luxe: image/empty"
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// }
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// {
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// type = "image2D"
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// sampler_state = "linear_repeat"
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// image = "luxe: image/empty"
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// }
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// {
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// type = "image2D"
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// sampler_state = "linear_repeat"
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// image = "luxe: image/empty"
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// }
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// {
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// type = "image2D"
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// sampler_state = "linear_repeat"
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// image = "luxe: image/empty"
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// }
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// {
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// type = "image2D"
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// sampler_state = "linear_repeat"
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// image = "luxe: image/empty"
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// }
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// {
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// type = "image2D"
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// sampler_state = "linear_repeat"
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// image = "luxe: image/empty"
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// }
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// ]
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// }
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}
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}
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@ -12,7 +12,14 @@ input View {
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}
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input Font {
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image2D pages[8]
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image2D page0,
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image2D page1,
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image2D page2,
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image2D page3,
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image2D page4,
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image2D page5,
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image2D page6,
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image2D page7
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}
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input UI {
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@ -29,116 +36,115 @@ input FUI {
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#0 image2D tex_mask
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}
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stage vertex vert(
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input { View view, UI ui },
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vertex in {
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#0 float4 pos,
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#1 float4 color,
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#2 float2 uv,
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#3 float4 data,
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#4 float2 bounds
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},
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fragment out {
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float4 color,
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float2 uv,
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float2 mask_uv,
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float clip,
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float page
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})
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stage vertex vert(
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input { View view, UI ui },
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vertex in {
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#0 float4 pos,
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#1 float4 color,
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#2 float2 uv,
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#3 float4 data,
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#4 float2 bounds
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},
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fragment out {
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float4 color,
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float2 uv,
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float2 mask_uv,
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float clip,
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float page
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})
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{
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out.uv = in.uv;
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out.color = in.color;
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out.clip = in.data.x;
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out.page = in.pos.w;
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out.uv = in.uv;
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out.color = in.color;
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out.clip = in.data.x;
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out.page = in.pos.w;
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//for fonts the text pos is text local and needs to be converted to canvas space.
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//we pass the bounds of the text item in via the vertices (I know) so we can calculate bounds-local space.
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//Then we convert that to canvas space, by * (bounds_w/canvas_w)
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//Then finally we add to the canvas local u/v from the data.z/w in
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//for fonts the text pos is text local and needs to be converted to canvas space.
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//we pass the bounds of the text item in via the vertices (I know) so we can calculate bounds-local space.
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//Then we convert that to canvas space, by * (bounds_w/canvas_w)
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//Then finally we add to the canvas local u/v from the data.z/w in
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float bounds_u = 0.0;
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float bounds_v = 0.0;
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if(in.bounds.x != 0.0) { bounds_u = (in.pos.x / in.bounds.x); }
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if(in.bounds.y != 0.0) { bounds_v = 1.0 - (in.pos.y / in.bounds.y); }
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float bounds_u = 0.0;
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float bounds_v = 0.0;
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if(in.bounds.x != 0.0) { bounds_u = (in.pos.x / in.bounds.x); }
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if(in.bounds.y != 0.0) { bounds_v = 1.0 - (in.pos.y / in.bounds.y); }
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//bounds_u/v is the 0...1 value for where this vert is in the text item itself
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//Note we flip the bounds_v because the text is in world space, bottom left origin, y+ up,
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//canvas space is top left, y+ down so it has to be reversed to be bounds local in canvas space
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//bounds_u/v is the 0...1 value for where this vert is in the text item itself
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//Note we flip the bounds_v because the text is in world space, bottom left origin, y+ up,
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//canvas space is top left, y+ down so it has to be reversed to be bounds local in canvas space
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float to_canvas_u = in.bounds.x / input.ui.canvas_size.x;
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float to_canvas_v = in.bounds.y / input.ui.canvas_size.y;
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float to_canvas_u = in.bounds.x / input.ui.canvas_size.x;
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float to_canvas_v = in.bounds.y / input.ui.canvas_size.y;
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//to_canvas_u is the text item width and height in 0...1 relative to the canvas
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//e.g if the text item width is 100 and the canvas is 200, the value is 0.5
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//to_canvas_u is the text item width and height in 0...1 relative to the canvas
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//e.g if the text item width is 100 and the canvas is 200, the value is 0.5
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//then what we do is add in.data.y/z which is the text x/y position,
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//but relative to the canvas space. we add this to shift the x/y into place.
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//then what we do is add in.data.y/z which is the text x/y position,
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//but relative to the canvas space. we add this to shift the x/y into place.
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bounds_u = (bounds_u * to_canvas_u) + in.data.y;
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bounds_v = (bounds_v * to_canvas_v) + in.data.z;
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bounds_u = (bounds_u * to_canvas_u) + in.data.y;
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bounds_v = (bounds_v * to_canvas_v) + in.data.z;
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out.mask_uv = float2(bounds_u, bounds_v);
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out.mask_uv = float2(bounds_u, bounds_v);
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stage.pos = input.view.mvp * float4(in.pos.xyz, 1.0);
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stage.pos = input.view.mvp * float4(in.pos.xyz, 1.0);
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}
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stage fragment frag(
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input { FUI ui, Font font },
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fragment in {
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float4 color,
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float2 uv,
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float2 mask_uv,
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float clip,
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float page
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})
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{
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input { FUI ui, Font font },
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fragment in {
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float4 color,
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float2 uv,
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float2 mask_uv,
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float clip,
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float page
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})
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{
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//outside mask uvs?
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bool outside_mask = in.mask_uv.x < 0.0 ||
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in.mask_uv.x > 1.0 ||
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in.mask_uv.y < 0.0 ||
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in.mask_uv.y > 1.0;
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if(outside_mask) {
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discard;
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// stage.color[0] = float4(1,0.2,0.3,1);
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return;
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}
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//outside mask uvs?
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bool outside_mask = in.mask_uv.x < 0.0 ||
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in.mask_uv.x > 1.0 ||
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in.mask_uv.y < 0.0 ||
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in.mask_uv.y > 1.0;
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if(outside_mask) {
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discard;
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// stage.color[0] = float4(1,0.2,0.3,1);
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return;
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}
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float4 mask = texture(input.ui.tex_mask, in.mask_uv);
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float4 mask = texture(input.ui.tex_mask, in.mask_uv);
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//16 bit mask
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// float mask_clip = round(mask.r * 65535.0);
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//8 bit mask
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int lsb = int(round(mask.r * 255.0));
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int msb = int(round(mask.g * 255.0)) * 256; //<< 8;
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int mask_clip = lsb | msb;
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// int mask_clip = lsb + msb; //webgl1
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//16 bit mask
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// float mask_clip = round(mask.r * 65535.0);
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//8 bit mask
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int lsb = int(round(mask.r * 255.0));
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int msb = int(round(mask.g * 255.0)) * 256; //<< 8;
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int mask_clip = lsb | msb;
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// int mask_clip = lsb + msb; //webgl1
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//outside our clipping bounds?
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int my_clip = int(in.clip);
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if(my_clip != 0 && mask_clip < my_clip) {
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discard;
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// stage.color[0] = float4(0,1,1,0.2);
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return;
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}
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//outside our clipping bounds?
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int my_clip = int(in.clip);
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if(my_clip != 0 && mask_clip < my_clip) {
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discard;
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// stage.color[0] = float4(0,1,1,0.2);
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return;
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}
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int page = int(in.page);
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float4 msdf_sample = texture(input.font.pages[0], in.uv.xy);
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if(page == 1) { msdf_sample = texture(input.font.pages[1], in.uv.xy); }
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if(page == 2) { msdf_sample = texture(input.font.pages[2], in.uv.xy); }
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if(page == 3) { msdf_sample = texture(input.font.pages[3], in.uv.xy); }
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if(page == 4) { msdf_sample = texture(input.font.pages[4], in.uv.xy); }
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if(page == 5) { msdf_sample = texture(input.font.pages[5], in.uv.xy); }
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if(page == 6) { msdf_sample = texture(input.font.pages[6], in.uv.xy); }
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if(page == 7) { msdf_sample = texture(input.font.pages[7], in.uv.xy); }
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int page = int(in.page);
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float4 msdf_sample = texture(input.font.page0, in.uv.xy);
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if(page == 1) { msdf_sample = texture(input.font.page1, in.uv.xy); }
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if(page == 2) { msdf_sample = texture(input.font.page2, in.uv.xy); }
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if(page == 3) { msdf_sample = texture(input.font.page3, in.uv.xy); }
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if(page == 4) { msdf_sample = texture(input.font.page4, in.uv.xy); }
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if(page == 5) { msdf_sample = texture(input.font.page5, in.uv.xy); }
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if(page == 6) { msdf_sample = texture(input.font.page6, in.uv.xy); }
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if(page == 7) { msdf_sample = texture(input.font.page7, in.uv.xy); }
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float r = msdf_sample.r;
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float g = msdf_sample.g;
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float b = msdf_sample.b;
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float median = max(min(r, g), min(max(r, g), b));
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float opacity = float(median > 0.5);
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float r = msdf_sample.r;
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float g = msdf_sample.g;
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float b = msdf_sample.b;
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float median = max(min(r, g), min(max(r, g), b));
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float opacity = step(0.5, median);
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stage.color[0] = float4(in.color.rgb, in.color.a * opacity * mask.a);
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}
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stage.color[0] = float4(in.color.rgb, in.color.a * opacity * mask.a);
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}
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@ -28,44 +28,100 @@ material_basis = {
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sampler_state = "nearest_clamp"
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}
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}
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font.pages = {
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font.page0 = {
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type = "image"
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count = 8
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value = [
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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{
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type = "image2D"
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sampler_state = "linear_repeat"
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}
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{
|
||||
type = "image2D"
|
||||
sampler_state = "linear_repeat"
|
||||
}
|
||||
{
|
||||
type = "image2D"
|
||||
sampler_state = "linear_repeat"
|
||||
}
|
||||
{
|
||||
type = "image2D"
|
||||
sampler_state = "linear_repeat"
|
||||
}
|
||||
]
|
||||
value = {
|
||||
type = "image2D"
|
||||
sampler_state = "linear_repeat"
|
||||
}
|
||||
}
|
||||
font.page1 = {
|
||||
type = "image"
|
||||
value = {
|
||||
type = "image2D"
|
||||
sampler_state = "linear_repeat"
|
||||
}
|
||||
}
|
||||
font.page2 = {
|
||||
type = "image"
|
||||
value = {
|
||||
type = "image2D"
|
||||
sampler_state = "linear_repeat"
|
||||
}
|
||||
}
|
||||
font.page3 = {
|
||||
type = "image"
|
||||
value = {
|
||||
type = "image2D"
|
||||
sampler_state = "linear_repeat"
|
||||
}
|
||||
}
|
||||
font.page4 = {
|
||||
type = "image"
|
||||
value = {
|
||||
type = "image2D"
|
||||
sampler_state = "linear_repeat"
|
||||
}
|
||||
}
|
||||
font.page5 = {
|
||||
type = "image"
|
||||
value = {
|
||||
type = "image2D"
|
||||
sampler_state = "linear_repeat"
|
||||
}
|
||||
}
|
||||
font.page6 = {
|
||||
type = "image"
|
||||
value = {
|
||||
type = "image2D"
|
||||
sampler_state = "linear_repeat"
|
||||
}
|
||||
}
|
||||
font.page7 = {
|
||||
type = "image"
|
||||
value = {
|
||||
type = "image2D"
|
||||
sampler_state = "linear_repeat"
|
||||
}
|
||||
}
|
||||
// font.pages = {
|
||||
// type = "image"
|
||||
// count = 8
|
||||
// value = [
|
||||
// {
|
||||
// type = "image2D"
|
||||
// sampler_state = "linear_repeat"
|
||||
// }
|
||||
// {
|
||||
// type = "image2D"
|
||||
// sampler_state = "linear_repeat"
|
||||
// }
|
||||
// {
|
||||
// type = "image2D"
|
||||
// sampler_state = "linear_repeat"
|
||||
// }
|
||||
// {
|
||||
// type = "image2D"
|
||||
// sampler_state = "linear_repeat"
|
||||
// }
|
||||
// {
|
||||
// type = "image2D"
|
||||
// sampler_state = "linear_repeat"
|
||||
// }
|
||||
// {
|
||||
// type = "image2D"
|
||||
// sampler_state = "linear_repeat"
|
||||
// }
|
||||
// {
|
||||
// type = "image2D"
|
||||
// sampler_state = "linear_repeat"
|
||||
// }
|
||||
// {
|
||||
// type = "image2D"
|
||||
// sampler_state = "linear_repeat"
|
||||
// }
|
||||
// ]
|
||||
// }
|
||||
ui.canvas_size = {
|
||||
type = "float2"
|
||||
value = [1 1]
|
||||
|
|
|
|||
Loading…
Reference in a new issue