CabinGame/Luxe/blocks/ui/image_util.wren

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import "luxe: ui/image" for UIImage
class UiImageUtil{
static set_tile_uv(control, tiles, index){
UIImage.set_uv(control, index.x/tiles.x, index.y/tiles.y, (index.x+1)/tiles.x, (index.y+1)/tiles.y)
}
}