CabinGame/Luxe/blocks/human/human.modifier.lx

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modifier = {
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description = "What is a man?"
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field = "human"
display = "Human"
class = "Human"
dependency = []
blocks = {
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data = {
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fields = [
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{ name="active" type="boolean" default=true }
{ name="name" type="id32" default="unnamed" }
{ name="color" type="float4" default=[1, 0, 0, 1] }
//todo: turn this into a implicit number via references from adventure list
//todo: make this int?
{ name="adventure_count" type="number" default=0 }
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]
}
}
}