space/outline/app.wren
Jonathan Hirz 7600d281b8 init
2019-01-19 22:50:00 -08:00

74 lines
1.4 KiB
Text

import "luxe: world" for World, Camera, Entity, Transform
import "luxe: render" for Render
class App {
world { _world }
ui { _ui_world }
camera { _camera }
ui_camera { _ui_camera }
color { _color }
color=(v) { _color = v }
width { Render.window_w() }
height { Render.window_h() }
scale { Render.drawable_ratio() }
construct new() {
_color = [1,1,1,1]
//create worlds
_world = World.create("game")
_ui_world = World.create("ui")
//create cameras
_camera = Entity.create(_world, "app.camera")
Transform.create(_camera)
Camera.create(_camera)
_ui_camera = Entity.create(_ui_world, "app.ui_camera")
Transform.create(_ui_camera)
Camera.create(_ui_camera)
} //new
destroy() {
//destroy cameras
Camera.destroy(_camera)
Camera.destroy(_ui_camera)
Entity.destroy(_camera)
Entity.destroy(_ui_camera)
//destroy worlds
World.destroy(_ui_world)
World.destroy(_world)
} //destroy
tick(delta) {
//update worlds
World.tick_systems(_world, delta)
World.tick_systems(_ui_world, delta)
World.tick_world(_world, delta)
World.tick_world(_ui_world, delta)
//render worlds
World.render(_world, _camera, "game", {"clear_color":_color})
World.render(_ui_world, _ui_camera, "ui")
} //tick
} //