space/log.txt
2021-11-19 17:10:34 -08:00

174 lines
9.1 KiB
Text

luxe / Engine / Fri Nov 19 17:04:11 2021
luxe / Engine / path is `/Users/jonathan/Developer/luxe/space`
luxe / Engine / 2021.0.7
luxe / paths / root / located at `/Users/jonathan/.luxe`
luxe / paths / modules / located at `/Users/jonathan/.luxe/modules`
luxe / dev / project / runtime version specified as `2021.0.7`
luxe / dev / project / runtime ok `2021.0.7` `2021.0.7`
luxe / API / 2021.0.7
luxe / Runtime / 2021.0.7
luxe / project / syncing dependency / `luxe` @ `2021.0.7` => `/Users/jonathan/.luxe/modules/luxe/2021.0.7`
luxe / dev / parcel / adding dependency assets and units
luxe / dev / parcel / adding dependency `luxe` @ `2021.0.7`
luxe / dev / parcel / - adding scripts from `/Users/jonathan/.luxe/modules/luxe/2021.0.7/api`
luxe / dev / parcel / - adding assets from `/Users/jonathan/.luxe/modules/luxe/2021.0.7/assets`
luxe / dev / images / adding unreferenced sources...
luxe / dev / parcel / entry parcel generated in 24.54753601341508ms
luxe / dev / compiler / compiling dev content to `.luxe/` ...
luxe / dev / compiler / luxe runtime `2021.0.7` at path `/Users/jonathan/.luxe/modules/luxe/2021.0.7` ...
+ atlas - 0 found
+ modifier - 0 found
+ block - 0 found
+ material - 13 found
+ shaders - 1 found
+ physics - 2 found
+ settings - 1 found
- `.luxe/entry.settings.lx` > `.luxe/.luxe/entry.settings.lx.814a19b5`
+ script - 117 found
+ render - 1 found
+ tiles - 0 found
+ font - 2 found
+ anim - 0 found
+ scene - 0 found
+ material_basis - 14 found
+ material_input - 0 found
+ prototype - 0 found
+ image - 9 found
+ input - 1 found
+ mesh - 0 found
+ ui - 28 found
luxe / dev / data compile times:
- / material / spent `9.4878ms`
- / shaders / spent `9.77268ms`
- / physics / spent `1.6183ms`
- / font / spent `7.55286ms`
- / material_basis / spent `13.04666ms`
- / settings / spent `1.34797ms`
- / script / spent `403.40913ms`
- / image / spent `9.03707ms`
- / input / spent `1.20571ms`
- / render / spent `1.34838ms`
- / ui / spent `9.03297ms`
luxe / dev / compiler / compile completed | `189 assets` | `473.0545929924119ms`
luxe / dev / build / success
luxe / project / info:
- name: `space`
- path: `/Users/jonathan/Developer/luxe/space/project.luxe`
- version: `0.0.1`
- package: `com.luxeengine.game`
- entry: `game`
- renderer: `outline/renderer`
- settings: `outline/settings`
- depends:
- luxe @ 2021.0.7
luxe / sdl / 2.0.14 hg-14525:e52d96ea04fc
luxe / assets / settings / applied `outline/settings`
luxe / opengl / initializing
luxe / opengl / request / 2x antialiasing (engine.render.antialiasing)
luxe / opengl / request / core context (engine.render.opengl.core)
luxe / opengl / request / 3.3 (engine.render.opengl.major/minor)
luxe / sdl / creating window at `480,220` with size `960x640`
luxe / opengl / request / vsync? true (engine.render.vsync)
luxe / opengl / versions / GL `4.1 INTEL-16.5.2` - GLSL `4.10`
luxe / opengl / request / debug logging (engine.render.opengl.debug_level = 3)
luxe / render / init ok
luxe / assets / loading `entry parcel` ...
luxe / assets / loading / render data `luxe: render_data`
luxe / assets / loading / shaders `luxe: shaders`
luxe / assets / loading / image `luxe: image/empty`
luxe / assets / loading / image `luxe: image/logo`
luxe / assets / loading / image `luxe: image/logo.sprite`
luxe / assets / loading / image `image/asteroid`
luxe / assets / loading / image `image/laser`
luxe / assets / loading / image `image/reticule`
luxe / assets / loading / image `image/ship`
luxe / assets / loading / image `image/star`
luxe / assets / loading / image `preview`
luxe / assets / loading / basis `luxe: material_basis/font` 3777439469
luxe / assets / loading / basis `luxe: material_basis/line` 1956587066
luxe / assets / loading / basis `luxe: material_basis/mesh_debug` 538330473
luxe / assets / loading / basis `luxe: material_basis/mesh_line` 4102261780
luxe / assets / loading / basis `luxe: material_basis/mesh_solid` 2990521889
luxe / assets / loading / basis `luxe: material_basis/solid` 1519506903
luxe / assets / loading / basis `luxe: material_basis/sprite` 3941839433
luxe / assets / loading / basis `luxe: material_basis/sprite_pixelated` 2606480210
luxe / assets / loading / basis `luxe: material_basis/sprite_pixelated_repeat` 2287217456
luxe / assets / loading / basis `luxe: material_basis/sprite_solid` 4167178021
luxe / assets / loading / basis `luxe: material_basis/ui_font` 3033324030
luxe / assets / loading / basis `luxe: material_basis/ui_mask` 1781843443
luxe / assets / loading / basis `luxe: material_basis/ui_solid` 1723021186
luxe / assets / loading / basis `luxe: material_basis/wire` 358309301
luxe / assets / loading / font `luxe: fonts/lato` 702255734
luxe / assets / loading / font `fonts/lato` 922558320
luxe / assets / loading / material `luxe: material/font`
luxe / assets / loading / material `luxe: material/logo`
luxe / assets / loading / material `luxe: material/logo.sprite`
luxe / assets / loading / material `luxe: material/mesh.debug`
luxe / assets / loading / material `luxe: material/mesh.line`
luxe / assets / loading / material `luxe: material/mesh_solid`
luxe / assets / loading / material `luxe: material/solid`
luxe / assets / loading / material `luxe: material/sprite.solid`
luxe / assets / loading / material `material/asteroid`
luxe / assets / loading / material `material/laser`
luxe / assets / loading / material `material/reticule`
luxe / assets / loading / material `material/ship`
luxe / assets / loading / material `material/star`
luxe / assets / loading / bytes `luxe: anim/material.track.lx`
luxe / assets / loading / bytes `luxe: anim/sprite.track.lx`
luxe / assets / loading / bytes `luxe: anim/sprite.value.track.lx`
luxe / assets / loading / bytes `luxe: anim/transform.track.lx`
luxe / assets / loading / bytes `luxe: asset/import/atlas.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/font.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/image.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/input.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/material.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/mesh.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/modifier.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/physics.import.lx`
luxe / assets / loading / bytes `luxe: asset/import/sprite.import.lx`
luxe / assets / loading / bytes `_art/atlas.ase`
luxe / assets / loading / bytes `_art/laser.ase`
luxe / assets / loading / bytes `_art/player_ship.ase`
luxe / assets / loading / bytes `_art/reticule.ase`
luxe / assets / loading / bytes `_art/star.ase`
luxe / assets / loading / bytes `ideas.txt`
luxe / assets / loading / physics `luxe: physics/default.body`
luxe / assets / loading / physics `luxe: physics/default.collider`
luxe / assets / loading / input `outline/inputs`
luxe / assets / loading / ui `luxe: asset/import/image.import`
luxe / assets / loading / ui `luxe: asset/import/material.import`
luxe / assets / loading / ui `luxe: asset/import/sprite.import`
luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.frame`
luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.settings`
luxe / assets / loading / ui `luxe: ui/editor.panel.anim.sprite.value.settings`
luxe / assets / loading / ui `luxe: ui/editor.panel.anim.transform.settings`
luxe / assets / loading / ui `luxe: ui/editor.panel.button`
luxe / assets / loading / ui `luxe: ui/editor.panel.check`
luxe / assets / loading / ui `luxe: ui/editor.panel.label`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.mesh`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.script`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.sprite`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tags`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.text`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tiles`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.transform`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values.part`
luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.entity`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.layer`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype.entity`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scene`
luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scenes`
luxe / assets / loading / ui `luxe: ui/editor.panel.progress`
luxe / assets / loading / ui `luxe: ui/editor.panel.slider`
luxe / assets / loading / ui `luxe: ui/editor.panel.text`
luxe / assets / loaded `entry parcel` with `90 items` in `73.99094401625916ms`
luxe / runtime / setting log level `info`
luxe / assets / input / loading entry input `outline/inputs`
luxe / render / init renderer script `outline/renderer`
game / render / init / ok
ready!
render size: 960 x 640 @ 1x
unready!