luxe / Engine / Fri Nov 29 15:49:09 2019 luxe / Engine / path is `/Users/jonathan/Developer/luxe/space` luxe / Engine / 1.0.0-dev.84 luxe / API / 1.0.0-dev.84 luxe / Runtime / 1.0.0-dev.84 luxe / dev / parcel / adding dependency assets and units luxe / dev / parcel / adding dependency `luxe` @ `1.0.0-dev.84` luxe / dev / parcel / - adding scripts from `/Users/jonathan/.luxe/modules/luxe/1.0.0-dev.84/api` luxe / dev / parcel / - adding assets from `/Users/jonathan/.luxe/modules/luxe/1.0.0-dev.84/assets` luxe / dev / images / adding unreferenced sources... luxe / dev / parcel / entry parcel generated in 25.35105199785903ms luxe / dev / compiler / compiling dev content to `_luxe.data/` ... luxe / dev / compiler / luxe runtime path `/Users/jonathan/.luxe/modules/luxe/1.0.0-dev.84` ... + modifier - 0 found + block - 0 found + material - 8 found + shaders - 1 found + particles - 0 found + settings - 1 found + script - 99 found - parsing 1 scripts and their imports ... - parsing `game.wren` - 25.7934ms - parsing `random` - 0.00205ms - compiling 1 scripts ... - parsing `luxe: input` - 294.75053ms - parsing `luxe: io` - 5.14726ms - parsing `luxe/io` - 0.00207ms - parsing `luxe: assets` - 43.29227ms - compiled `game.wren` - 466.89295ms + render - 1 found + tiles - 0 found + font - 2 found + anim - 0 found + scene - 1 found - scene `game.scene` > `_luxe.data/game.3aa443a9.scene` - 1 layer/s, 1 need to compile - layer - game.scene/game > _luxe.data/game.scene/game.7950e0e7.layer - 0 entities, 0 modifier types - 0 total modifier instances + material_basis - 11 found + prototype - 0 found + image - 6 found + input - 1 found + mesh - 0 found + ui - 22 found luxe / dev / data compile times: - / material / spent `6.59513ms` - / shaders / spent `1.77217ms` - / font / spent `3.80225ms` - / scene / spent `14.39891ms` - / material_basis / spent `5.68039ms` - / settings / spent `0.71385ms` - / script / spent `1032.73059ms` - / image / spent `5.9489ms` - / input / spent `0.89094ms` - / render / spent `1.55595ms` - / ui / spent `10.18119ms` luxe / dev / compiler / compile complete | `153 assets` | `1088.274174006074ms` luxe / project / info: - name: space - version: 0.0.1 - package: com.luxeengine.game - entry: game - renderer: outline/renderer - settings: outline/settings - depends: - luxe @ 1.0.0-dev.84 luxe / sdl / 2.0.9 hg-12373:8feb5da6f2fb luxe / assets / settings / applied `outline/settings` luxe / opengl / initializing luxe / opengl / request / 2x antialiasing (engine.render.antialiasing) luxe / opengl / request / core context (engine.render.opengl.core) luxe / opengl / request / 3.3 (engine.render.opengl.major/minor) luxe / opengl / versions / GL `4.1 INTEL-14.2.16` - GLSL `4.10` luxe / opengl / request / debug logging (engine.render.opengl.debug_level = 3) luxe / render / init ok luxe / assets / loading `entry parcel` ... luxe / assets / loading / render data `luxe: render_data` luxe / assets / loading / shaders `luxe: shaders` luxe / assets / loading / basis `luxe: material_basis/font` 3777439469 luxe / assets / loading / basis `luxe: material_basis/line` 1956587066 luxe / assets / loading / basis `luxe: material_basis/mesh_solid` 2990521889 luxe / assets / loading / basis `luxe: material_basis/solid` 1519506903 luxe / assets / loading / basis `luxe: material_basis/sprite` 3941839433 luxe / assets / loading / basis `luxe: material_basis/sprite_pixelated` 2606480210 luxe / assets / loading / basis `luxe: material_basis/ui_font` 3033324030 luxe / assets / loading / basis `luxe: material_basis/ui_mask` 1781843443 luxe / assets / loading / basis `luxe: material_basis/ui_mask_root` 2267721108 luxe / assets / loading / basis `luxe: material_basis/ui_solid` 1723021186 luxe / assets / loading / basis `luxe: material_basis/wire` 358309301 luxe / assets / loading / image `luxe: image/logo` luxe / assets / loading / image `luxe: image/logo.sprite` luxe / assets / loading / image `image/asteroid` luxe / assets / loading / image `image/laser` luxe / assets / loading / image `image/ship` luxe / assets / loading / image `image/star` luxe / assets / loading / font `luxe: fonts/lato` 702255734 luxe / assets / loading / font `fonts/lato` 922558320 luxe / assets / loading / material `luxe: material/font` luxe / assets / loading / material `luxe: material/logo` luxe / assets / loading / material `luxe: material/logo.sprite` luxe / assets / loading / material `luxe: material/mesh_solid` luxe / assets / loading / material `luxe: material/solid` luxe / assets / loading / material `material/asteroid` luxe / assets / loading / material `material/ship` luxe / assets / loading / material `material/star` luxe / assets / loading / bytes `luxe: anim/material.track.lx` luxe / assets / loading / bytes `luxe: anim/sprite.track.lx` luxe / assets / loading / bytes `luxe: anim/transform.track.lx` luxe / assets / loading / bytes `_art/atlas.ase` luxe / assets / loading / bytes `_art/laser.ase` luxe / assets / loading / bytes `_art/player_ship.ase` luxe / assets / loading / bytes `_art/star.ase` luxe / assets / loading / bytes `empty.outline.lx` luxe / assets / loading / scene `game` luxe / assets / loading / input `outline/inputs` luxe / assets / loading / ui `luxe: ui/editor.mini.anim.sprite.key` luxe / assets / loading / ui `luxe: ui/editor.panel.button` luxe / assets / loading / ui `luxe: ui/editor.panel.check` luxe / assets / loading / ui `luxe: ui/editor.panel.label` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.mesh` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.script` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.sprite` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tags` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.text` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.tiles` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.transform` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values.part` luxe / assets / loading / ui `luxe: ui/editor.panel.modifier.values` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.entity` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.layer` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype.entity` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.prototype` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scene` luxe / assets / loading / ui `luxe: ui/editor.panel.outline.scenes` luxe / assets / loading / ui `luxe: ui/editor.panel.progress` luxe / assets / loading / ui `luxe: ui/editor.panel.slider` luxe / assets / loading / ui `luxe: ui/editor.panel.text` luxe / assets / loaded `entry parcel` with `61 items` in `36.74460700131021ms` luxe / render / init renderer script `outline/renderer` game / render / init / ok ready! render size: 960 x 640 @ 1x unready!