adding missing files

This commit is contained in:
Jonathan Hirz 2020-09-19 11:36:59 -07:00
parent b0de456c74
commit f82f292cb7
48 changed files with 381 additions and 0 deletions

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time = 1600540421
version = 2

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time = 1469214172
version = 3

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time = 1438879318
version = 3

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time = 1600494244
version = 32

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time = 0
version = 32

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methods = {
game = {
tick = true
destroy = true
lerp = true
tick_camera = true
app = true
create_starfield = true
create_asteroid = true
ready = true
something_else = true
create_ui_text = true
create_startracker = true
tick_starfield = true
get_axis = true
tick_ship = true
create_ship = true
} //game
Game = {
ready = true
tick = true
destroy = true
app = true
create_ship = true
} //Game
} //methods
time = 1600540421
version = 1

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time = 1600495157
version = 8

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time = 1519853918
version = 8

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time = 1600495157
version = 8

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time = 1549668288
version = 8

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version = 8

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time = 1547701751
version = 8

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time = 1600495157
version = 8

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time = 1548547745
version = 8

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time = 1600495832
version = 11

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time = 1600495846
version = 11

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time = 1600495559
version = 11

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time = 1600495322
version = 11

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time = 1600495860
version = 11

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methods = {
App = {
scale = true
height = true
world = true
new = true
destroy = true
tick = true
color = true
ui = true
ui_camera = true
camera = true
width = true
} //App
} //methods
time = 1599859650
version = 1

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time = 1599346660
version = 4

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methods = {
Renderer = {
new = true
ui_render_path = true
ready = true
tick = true
game_render_path = true
render_path = true
} //Renderer
} //methods
time = 1572166072
version = 1

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time = 1599346660
version = 2

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208
.luxe/entry.parcel.lx Normal file
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material = [
"luxe: material/font.material.lx"
"luxe: material/logo.material.lx"
"luxe: material/logo.sprite.material.lx"
"luxe: material/mesh.debug.material.lx"
"luxe: material/mesh.line.material.lx"
"luxe: material/mesh_solid.material.lx"
"luxe: material/solid.material.lx"
"luxe: material/sprite.solid.material.lx"
"material/asteroid.material.lx"
"material/laser.material.lx"
"material/ship.material.lx"
"material/star.material.lx"
] //material
shaders = [
"luxe: shaders.emsl"
] //shaders
block = [] //block
bytes = [
"luxe: anim/material.track.lx"
"luxe: anim/sprite.track.lx"
"luxe: anim/transform.track.lx"
"_art/atlas.ase"
"_art/laser.ase"
"_art/player_ship.ase"
"_art/star.ase"
] //bytes
particles = [] //particles
unit = [] //unit
settings = [
"outline/settings.settings.lx"
] //settings
script = [
"luxe: anim/empty.wren"
"luxe: anim/material.wren"
"luxe: anim/sprite.wren"
"luxe: anim/transform.wren"
"luxe: build/ast/wren.wren"
"luxe: build/deploy/deploy.linux.wren"
"luxe: build/deploy/deploy.mac.wren"
"luxe: build/deploy/deploy.web.wren"
"luxe: build/deploy/deploy.windows.wren"
"luxe: build/deploy/deploy.wren"
"luxe: build/wrenalyzer/ast.wren"
"luxe: build/wrenalyzer/chars.wren"
"luxe: build/wrenalyzer/core.wren"
"luxe: build/wrenalyzer/generate_ast.wren"
"luxe: build/wrenalyzer/lexer.wren"
"luxe: build/wrenalyzer/parser.wren"
"luxe: build/wrenalyzer/reporter.wren"
"luxe: build/wrenalyzer/resolver.wren"
"luxe: build/wrenalyzer/scope.wren"
"luxe: build/wrenalyzer/source_file.wren"
"luxe: build/wrenalyzer/token.wren"
"luxe: build/wrenalyzer/visitor.wren"
"luxe: build/anims.wren"
"luxe: build/blocks.wren"
"luxe: build/compiler.wren"
"luxe: build/dependency.wren"
"luxe: build/empty.wren"
"luxe: build/fonts.wren"
"luxe: build/images.wren"
"luxe: build/inputs.wren"
"luxe: build/lxc.wren"
"luxe: build/material_basis.wren"
"luxe: build/material_input.wren"
"luxe: build/materials.wren"
"luxe: build/meshes.wren"
"luxe: build/modifier.wren"
"luxe: build/particles.wren"
"luxe: build/prototypes.wren"
"luxe: build/renders.wren"
"luxe: build/scenes.wren"
"luxe: build/scripts.wren"
"luxe: build/settings.wren"
"luxe: build/shaders.wren"
"luxe: build/tiles.wren"
"luxe: build/types.wren"
"luxe: build/uis.wren"
"luxe: build/values.wren"
"luxe: modifier/anim.wren"
"luxe: modifier/mesh.wren"
"luxe: modifier/script.wren"
"luxe: modifier/sprite.wren"
"luxe: modifier/tags.wren"
"luxe: modifier/text.wren"
"luxe: modifier/tiles.wren"
"luxe: modifier/transform.wren"
"luxe: modifier/values.wren"
"luxe: modules/solver.wren"
"luxe: project/paths.wren"
"luxe: sample/app.wren"
"luxe: sample/game.wren"
"luxe: sample/sample.wren"
"luxe: ui/button.wren"
"luxe: ui/check.wren"
"luxe: ui/control.wren"
"luxe: ui/image.wren"
"luxe: ui/label.wren"
"luxe: ui/list.wren"
"luxe: ui/panel.wren"
"luxe: ui/progress.wren"
"luxe: ui/scroll.wren"
"luxe: ui/slider.wren"
"luxe: ui/text.wren"
"luxe: ui/window.wren"
"luxe: array.wren"
"luxe: assert.wren"
"luxe: assets.wren"
"luxe: audio.wren"
"luxe: bytes.wren"
"luxe: color.wren"
"luxe: containers.wren"
"luxe: draw.wren"
"luxe: editor.wren"
"luxe: events.wren"
"luxe: game.wren"
"luxe: geometry.wren"
"luxe: id.wren"
"luxe: input.wren"
"luxe: io.wren"
"luxe: lx.wren"
"luxe: mat4.wren"
"luxe: math.wren"
"luxe: moduler.wren"
"luxe: project.wren"
"luxe: regex.wren"
"luxe: render.wren"
"luxe: runtime.wren"
"luxe: sat2D.wren"
"luxe: semver.wren"
"luxe: settings.wren"
"luxe: shape2D.wren"
"luxe: string.wren"
"luxe: terminal.wren"
"luxe: test.wren"
"luxe: ui.wren"
"luxe: version.wren"
"luxe: world.wren"
"outline/app.wren"
"outline/renderer.wren"
"game.wren"
] //script
render = [
"luxe: render_data.render.lx"
] //render
tiles = [] //tiles
parcel = [] //parcel
modifier = [] //modifier
font = [
"luxe: fonts/lato.font.lx"
"fonts/lato.font.lx"
] //font
anim = [] //anim
scene = [] //scene
material_basis = [
"luxe: material_basis/font.material_basis.lx"
"luxe: material_basis/line.material_basis.lx"
"luxe: material_basis/mesh_debug.material_basis.lx"
"luxe: material_basis/mesh_line.material_basis.lx"
"luxe: material_basis/mesh_solid.material_basis.lx"
"luxe: material_basis/solid.material_basis.lx"
"luxe: material_basis/sprite.material_basis.lx"
"luxe: material_basis/sprite_pixelated.material_basis.lx"
"luxe: material_basis/sprite_solid.material_basis.lx"
"luxe: material_basis/ui_font.material_basis.lx"
"luxe: material_basis/ui_mask.material_basis.lx"
"luxe: material_basis/ui_solid.material_basis.lx"
"luxe: material_basis/wire.material_basis.lx"
] //material_basis
material_input = [] //material_input
prototype = [] //prototype
image = [
"luxe: image/logo.image.lx"
"luxe: image/logo.sprite.image.lx"
"image/asteroid.image.lx"
"image/laser.image.lx"
"image/ship.image.lx"
"image/star.image.lx"
] //image
input = [
"outline/inputs.input.lx"
] //input
mesh = [] //mesh
ui = [
"luxe: ui/editor.mini.anim.sprite.key.ui.lx"
"luxe: ui/editor.panel.button.ui.lx"
"luxe: ui/editor.panel.check.ui.lx"
"luxe: ui/editor.panel.label.ui.lx"
"luxe: ui/editor.panel.modifier.mesh.ui.lx"
"luxe: ui/editor.panel.modifier.script.ui.lx"
"luxe: ui/editor.panel.modifier.sprite.ui.lx"
"luxe: ui/editor.panel.modifier.tags.ui.lx"
"luxe: ui/editor.panel.modifier.text.ui.lx"
"luxe: ui/editor.panel.modifier.tiles.ui.lx"
"luxe: ui/editor.panel.modifier.transform.ui.lx"
"luxe: ui/editor.panel.modifier.values.part.ui.lx"
"luxe: ui/editor.panel.modifier.values.ui.lx"
"luxe: ui/editor.panel.outline.entity.ui.lx"
"luxe: ui/editor.panel.outline.layer.ui.lx"
"luxe: ui/editor.panel.outline.prototype.entity.ui.lx"
"luxe: ui/editor.panel.outline.prototype.ui.lx"
"luxe: ui/editor.panel.outline.scene.ui.lx"
"luxe: ui/editor.panel.outline.scenes.ui.lx"
"luxe: ui/editor.panel.progress.ui.lx"
"luxe: ui/editor.panel.slider.ui.lx"
"luxe: ui/editor.panel.text.ui.lx"
] //ui

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.luxe/entry.settings.lx Normal file
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project.package = "com.luxeengine.game"
project.name = "space"
project.version = "0.0.1"
engine = {
input.entry = "outline/inputs"
render = {
antialiasing = 2
depth = 24
stencil = 8
} //render
runtime = {
window = {
fullscreen = false
resizable = false
height = 640
width = 960
} //window
} //runtime
} //engine
project.build_type = "dev"

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.luxe/game.3aa443a9.scene Normal file

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settings = {
shaders = [
"glsl.330"
"glsl.300.es"
] //shaders
} //settings

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.luxe/luxe.strings.lx Normal file
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strings = {
292951308 = "engine.runtime.window.fullscreen"
2610443824 = "engine.render.depth"
550207368 = "material/asteroid"
3686630550 = "engine.runtime.window.height"
2606480210 = "luxe: material_basis/sprite_pixelated"
3865905723 = "sprite.image"
1112135431 = "game"
745272711 = "engine.input.entry"
942045655 = "material/ship"
3621841971 = "project.name"
3941839433 = "luxe: material_basis/sprite"
772168989 = "sprite.uv"
4116382270 = "engine.runtime.window.resizable"
107771801 = "sprite.color"
3791347451 = "engine.render.antialiasing"
1234166268 = "project.version"
2357381280 = "project.package"
2359116082 = "linear_repeat"
732263245 = "engine.render.stencil"
1889638839 = "luxe: image/ship"
574235387 = "engine.runtime.window.width"
2044436435 = "image/star"
1709367098 = "image/laser"
1259809297 = "nearest_clamp"
430022229 = "project.build_type"
3460537668 = "material/laser"
189691977 = "material/star"
1831526421 = "image/ship"
3560052926 = "image/asteroid"
} //strings

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material = {
basis = "luxe: material_basis/sprite_pixelated"
inputs = { sprite.image = "image/asteroid" }
}

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material = {
basis = "luxe: material_basis/sprite_pixelated"
inputs = { sprite.image = "image/laser" }
}

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material = {
basis = "luxe: material_basis/sprite_pixelated"
inputs = { sprite.image = "image/ship" }
}

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material = {
basis = "luxe: material_basis/sprite_pixelated"
inputs = { sprite.image = "image/star" }
}

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project.modules.lx Normal file
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modules = {
luxe = "2020.3.0"
} //modules