adding missing files
This commit is contained in:
parent
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commit
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48 changed files with 381 additions and 0 deletions
2
.luxe/.luxe.versions/.luxe/entry.settings.lx.version.lx
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.luxe/.luxe.versions/.luxe/entry.settings.lx.version.lx
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time = 1600540421
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version = 2
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2
.luxe/.luxe.versions/fonts/lato.font.lx.version.lx
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.luxe/.luxe.versions/fonts/lato.font.lx.version.lx
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time = 1469214172
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version = 3
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time = 1438879318
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version = 3
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2
.luxe/.luxe.versions/game.scene.version.lx
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.luxe/.luxe.versions/game.scene.version.lx
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time = 1600494244
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version = 32
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2
.luxe/.luxe.versions/game.scene/game.version.lx
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.luxe/.luxe.versions/game.scene/game.version.lx
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time = 0
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version = 32
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28
.luxe/.luxe.versions/game.wren.version.lx
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.luxe/.luxe.versions/game.wren.version.lx
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methods = {
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game = {
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tick = true
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destroy = true
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lerp = true
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tick_camera = true
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app = true
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create_starfield = true
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create_asteroid = true
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ready = true
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something_else = true
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create_ui_text = true
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create_startracker = true
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tick_starfield = true
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get_axis = true
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tick_ship = true
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create_ship = true
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} //game
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Game = {
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ready = true
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tick = true
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destroy = true
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app = true
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create_ship = true
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} //Game
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} //methods
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time = 1600540421
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version = 1
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2
.luxe/.luxe.versions/image/asteroid.image.lx.version.lx
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.luxe/.luxe.versions/image/asteroid.image.lx.version.lx
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time = 1600495157
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version = 8
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2
.luxe/.luxe.versions/image/asteroid.png.version.lx
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.luxe/.luxe.versions/image/asteroid.png.version.lx
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time = 1519853918
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version = 8
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2
.luxe/.luxe.versions/image/laser.image.lx.version.lx
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.luxe/.luxe.versions/image/laser.image.lx.version.lx
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time = 1600495157
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version = 8
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2
.luxe/.luxe.versions/image/laser.png.version.lx
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.luxe/.luxe.versions/image/laser.png.version.lx
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time = 1549668288
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version = 8
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2
.luxe/.luxe.versions/image/ship.image.lx.version.lx
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.luxe/.luxe.versions/image/ship.image.lx.version.lx
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time = 1600495157
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version = 8
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2
.luxe/.luxe.versions/image/ship.png.version.lx
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.luxe/.luxe.versions/image/ship.png.version.lx
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time = 1547701751
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version = 8
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2
.luxe/.luxe.versions/image/star.image.lx.version.lx
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.luxe/.luxe.versions/image/star.image.lx.version.lx
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time = 1600495157
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version = 8
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2
.luxe/.luxe.versions/image/star.png.version.lx
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.luxe/.luxe.versions/image/star.png.version.lx
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time = 1548547745
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version = 8
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time = 1600495832
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version = 11
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time = 1600495846
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version = 11
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time = 1600495559
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version = 11
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2
.luxe/.luxe.versions/material/ship.material.version.lx
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.luxe/.luxe.versions/material/ship.material.version.lx
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time = 1600495322
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version = 11
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time = 1600495860
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version = 11
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17
.luxe/.luxe.versions/outline/app.wren.version.lx
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.luxe/.luxe.versions/outline/app.wren.version.lx
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methods = {
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App = {
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scale = true
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height = true
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world = true
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new = true
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destroy = true
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tick = true
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color = true
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ui = true
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ui_camera = true
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camera = true
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width = true
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} //App
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} //methods
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time = 1599859650
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version = 1
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2
.luxe/.luxe.versions/outline/inputs.input.lx.version.lx
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.luxe/.luxe.versions/outline/inputs.input.lx.version.lx
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time = 1599346660
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version = 4
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.luxe/.luxe.versions/outline/renderer.wren.version.lx
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.luxe/.luxe.versions/outline/renderer.wren.version.lx
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methods = {
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Renderer = {
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new = true
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ui_render_path = true
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ready = true
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tick = true
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game_render_path = true
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render_path = true
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} //Renderer
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} //methods
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time = 1572166072
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version = 1
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time = 1599346660
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version = 2
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BIN
.luxe/.luxe/entry.settings.lx.814a19b5
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BIN
.luxe/.luxe/entry.settings.lx.814a19b5
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208
.luxe/entry.parcel.lx
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.luxe/entry.parcel.lx
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material = [
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"luxe: material/font.material.lx"
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"luxe: material/logo.material.lx"
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"luxe: material/logo.sprite.material.lx"
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"luxe: material/mesh.debug.material.lx"
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"luxe: material/mesh.line.material.lx"
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"luxe: material/mesh_solid.material.lx"
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"luxe: material/solid.material.lx"
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"luxe: material/sprite.solid.material.lx"
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"material/asteroid.material.lx"
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"material/laser.material.lx"
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"material/ship.material.lx"
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"material/star.material.lx"
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] //material
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shaders = [
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"luxe: shaders.emsl"
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] //shaders
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block = [] //block
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bytes = [
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"luxe: anim/material.track.lx"
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"luxe: anim/sprite.track.lx"
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"luxe: anim/transform.track.lx"
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"_art/atlas.ase"
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"_art/laser.ase"
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"_art/player_ship.ase"
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"_art/star.ase"
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] //bytes
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particles = [] //particles
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unit = [] //unit
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settings = [
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"outline/settings.settings.lx"
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] //settings
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script = [
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"luxe: anim/empty.wren"
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"luxe: anim/material.wren"
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"luxe: anim/sprite.wren"
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"luxe: anim/transform.wren"
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"luxe: build/ast/wren.wren"
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"luxe: build/deploy/deploy.linux.wren"
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"luxe: build/deploy/deploy.mac.wren"
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"luxe: build/deploy/deploy.web.wren"
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"luxe: build/deploy/deploy.windows.wren"
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"luxe: build/deploy/deploy.wren"
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"luxe: build/wrenalyzer/ast.wren"
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"luxe: build/wrenalyzer/chars.wren"
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"luxe: build/wrenalyzer/core.wren"
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"luxe: build/wrenalyzer/generate_ast.wren"
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"luxe: build/wrenalyzer/lexer.wren"
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"luxe: build/wrenalyzer/parser.wren"
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"luxe: build/wrenalyzer/reporter.wren"
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"luxe: build/wrenalyzer/resolver.wren"
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"luxe: build/wrenalyzer/scope.wren"
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"luxe: build/wrenalyzer/source_file.wren"
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"luxe: build/wrenalyzer/token.wren"
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"luxe: build/wrenalyzer/visitor.wren"
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"luxe: build/anims.wren"
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"luxe: build/blocks.wren"
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"luxe: build/compiler.wren"
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"luxe: build/dependency.wren"
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"luxe: build/empty.wren"
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"luxe: build/fonts.wren"
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"luxe: build/images.wren"
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"luxe: build/inputs.wren"
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"luxe: build/lxc.wren"
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"luxe: build/material_basis.wren"
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"luxe: build/material_input.wren"
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"luxe: build/materials.wren"
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"luxe: build/meshes.wren"
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"luxe: build/modifier.wren"
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"luxe: build/particles.wren"
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"luxe: build/prototypes.wren"
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"luxe: build/renders.wren"
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"luxe: build/scenes.wren"
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"luxe: build/scripts.wren"
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"luxe: build/settings.wren"
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"luxe: build/shaders.wren"
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"luxe: build/tiles.wren"
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"luxe: build/types.wren"
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"luxe: build/uis.wren"
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"luxe: build/values.wren"
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"luxe: modifier/anim.wren"
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"luxe: modifier/mesh.wren"
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"luxe: modifier/script.wren"
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"luxe: modifier/sprite.wren"
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"luxe: modifier/tags.wren"
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"luxe: modifier/text.wren"
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"luxe: modifier/tiles.wren"
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"luxe: modifier/transform.wren"
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"luxe: modifier/values.wren"
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"luxe: modules/solver.wren"
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"luxe: project/paths.wren"
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"luxe: sample/app.wren"
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"luxe: sample/game.wren"
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"luxe: sample/sample.wren"
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"luxe: ui/button.wren"
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"luxe: ui/check.wren"
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"luxe: ui/control.wren"
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"luxe: ui/image.wren"
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"luxe: ui/label.wren"
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"luxe: ui/list.wren"
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"luxe: ui/panel.wren"
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"luxe: ui/progress.wren"
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"luxe: ui/scroll.wren"
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"luxe: ui/slider.wren"
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"luxe: ui/text.wren"
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"luxe: ui/window.wren"
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"luxe: array.wren"
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"luxe: assert.wren"
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"luxe: assets.wren"
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"luxe: audio.wren"
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"luxe: bytes.wren"
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"luxe: color.wren"
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"luxe: containers.wren"
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"luxe: draw.wren"
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"luxe: editor.wren"
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"luxe: events.wren"
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"luxe: game.wren"
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"luxe: geometry.wren"
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"luxe: id.wren"
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"luxe: input.wren"
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"luxe: io.wren"
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"luxe: lx.wren"
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"luxe: mat4.wren"
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"luxe: math.wren"
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"luxe: moduler.wren"
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"luxe: project.wren"
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"luxe: regex.wren"
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"luxe: render.wren"
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"luxe: runtime.wren"
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"luxe: sat2D.wren"
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"luxe: semver.wren"
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"luxe: settings.wren"
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"luxe: shape2D.wren"
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"luxe: string.wren"
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"luxe: terminal.wren"
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"luxe: test.wren"
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"luxe: ui.wren"
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"luxe: version.wren"
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"luxe: world.wren"
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"outline/app.wren"
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"outline/renderer.wren"
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"game.wren"
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] //script
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render = [
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"luxe: render_data.render.lx"
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] //render
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tiles = [] //tiles
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parcel = [] //parcel
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modifier = [] //modifier
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font = [
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"luxe: fonts/lato.font.lx"
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"fonts/lato.font.lx"
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] //font
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anim = [] //anim
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scene = [] //scene
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material_basis = [
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"luxe: material_basis/font.material_basis.lx"
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"luxe: material_basis/line.material_basis.lx"
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"luxe: material_basis/mesh_debug.material_basis.lx"
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"luxe: material_basis/mesh_line.material_basis.lx"
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"luxe: material_basis/mesh_solid.material_basis.lx"
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"luxe: material_basis/solid.material_basis.lx"
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"luxe: material_basis/sprite.material_basis.lx"
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"luxe: material_basis/sprite_pixelated.material_basis.lx"
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"luxe: material_basis/sprite_solid.material_basis.lx"
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"luxe: material_basis/ui_font.material_basis.lx"
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"luxe: material_basis/ui_mask.material_basis.lx"
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"luxe: material_basis/ui_solid.material_basis.lx"
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"luxe: material_basis/wire.material_basis.lx"
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] //material_basis
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material_input = [] //material_input
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prototype = [] //prototype
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image = [
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"luxe: image/logo.image.lx"
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"luxe: image/logo.sprite.image.lx"
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"image/asteroid.image.lx"
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"image/laser.image.lx"
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"image/ship.image.lx"
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"image/star.image.lx"
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] //image
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input = [
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"outline/inputs.input.lx"
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] //input
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mesh = [] //mesh
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ui = [
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"luxe: ui/editor.mini.anim.sprite.key.ui.lx"
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"luxe: ui/editor.panel.button.ui.lx"
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"luxe: ui/editor.panel.check.ui.lx"
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"luxe: ui/editor.panel.label.ui.lx"
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"luxe: ui/editor.panel.modifier.mesh.ui.lx"
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"luxe: ui/editor.panel.modifier.script.ui.lx"
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"luxe: ui/editor.panel.modifier.sprite.ui.lx"
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"luxe: ui/editor.panel.modifier.tags.ui.lx"
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"luxe: ui/editor.panel.modifier.text.ui.lx"
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"luxe: ui/editor.panel.modifier.tiles.ui.lx"
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"luxe: ui/editor.panel.modifier.transform.ui.lx"
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"luxe: ui/editor.panel.modifier.values.part.ui.lx"
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"luxe: ui/editor.panel.modifier.values.ui.lx"
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"luxe: ui/editor.panel.outline.entity.ui.lx"
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"luxe: ui/editor.panel.outline.layer.ui.lx"
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"luxe: ui/editor.panel.outline.prototype.entity.ui.lx"
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"luxe: ui/editor.panel.outline.prototype.ui.lx"
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"luxe: ui/editor.panel.outline.scene.ui.lx"
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"luxe: ui/editor.panel.outline.scenes.ui.lx"
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"luxe: ui/editor.panel.progress.ui.lx"
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"luxe: ui/editor.panel.slider.ui.lx"
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"luxe: ui/editor.panel.text.ui.lx"
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] //ui
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20
.luxe/entry.settings.lx
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.luxe/entry.settings.lx
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project.package = "com.luxeengine.game"
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project.name = "space"
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project.version = "0.0.1"
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engine = {
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input.entry = "outline/inputs"
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render = {
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antialiasing = 2
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depth = 24
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stencil = 8
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} //render
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runtime = {
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window = {
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fullscreen = false
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resizable = false
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height = 640
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width = 960
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} //window
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} //runtime
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} //engine
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project.build_type = "dev"
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.luxe/fonts/lato.font.lx.49d3a883
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.luxe/fonts/lato.font.lx.49d3a883
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.luxe/game.3aa443a9.scene
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.luxe/game.3aa443a9.scene
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.luxe/game.scene/game.7950e0e7.layer
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.luxe/game.scene/game.7950e0e7.layer
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.luxe/image/asteroid.image.lx.a0c10f95.rgba8Unorm
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.luxe/image/asteroid.image.lx.a0c10f95.rgba8Unorm
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.luxe/image/laser.image.lx.8d29d699.rgba8Unorm
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.luxe/image/laser.image.lx.8d29d699.rgba8Unorm
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.luxe/image/ship.image.lx.674e9abc.rgba8Unorm
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.luxe/image/ship.image.lx.674e9abc.rgba8Unorm
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.luxe/image/star.image.lx.d489eda2.rgba8Unorm
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.luxe/image/star.image.lx.d489eda2.rgba8Unorm
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6
.luxe/luxe.build.settings.lx
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.luxe/luxe.build.settings.lx
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settings = {
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shaders = [
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"glsl.330"
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"glsl.300.es"
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] //shaders
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} //settings
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31
.luxe/luxe.strings.lx
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31
.luxe/luxe.strings.lx
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|
|
@ -0,0 +1,31 @@
|
|||
strings = {
|
||||
292951308 = "engine.runtime.window.fullscreen"
|
||||
2610443824 = "engine.render.depth"
|
||||
550207368 = "material/asteroid"
|
||||
3686630550 = "engine.runtime.window.height"
|
||||
2606480210 = "luxe: material_basis/sprite_pixelated"
|
||||
3865905723 = "sprite.image"
|
||||
1112135431 = "game"
|
||||
745272711 = "engine.input.entry"
|
||||
942045655 = "material/ship"
|
||||
3621841971 = "project.name"
|
||||
3941839433 = "luxe: material_basis/sprite"
|
||||
772168989 = "sprite.uv"
|
||||
4116382270 = "engine.runtime.window.resizable"
|
||||
107771801 = "sprite.color"
|
||||
3791347451 = "engine.render.antialiasing"
|
||||
1234166268 = "project.version"
|
||||
2357381280 = "project.package"
|
||||
2359116082 = "linear_repeat"
|
||||
732263245 = "engine.render.stencil"
|
||||
1889638839 = "luxe: image/ship"
|
||||
574235387 = "engine.runtime.window.width"
|
||||
2044436435 = "image/star"
|
||||
1709367098 = "image/laser"
|
||||
1259809297 = "nearest_clamp"
|
||||
430022229 = "project.build_type"
|
||||
3460537668 = "material/laser"
|
||||
189691977 = "material/star"
|
||||
1831526421 = "image/ship"
|
||||
3560052926 = "image/asteroid"
|
||||
} //strings
|
||||
BIN
.luxe/luxe.strings.lx.eebe2b61
Normal file
BIN
.luxe/luxe.strings.lx.eebe2b61
Normal file
Binary file not shown.
BIN
.luxe/material/asteroid.material.lx.a80ede67
Normal file
BIN
.luxe/material/asteroid.material.lx.a80ede67
Normal file
Binary file not shown.
BIN
.luxe/material/laser.material.lx.519004fb
Normal file
BIN
.luxe/material/laser.material.lx.519004fb
Normal file
Binary file not shown.
BIN
.luxe/material/ship.95297402.material
Normal file
BIN
.luxe/material/ship.95297402.material
Normal file
Binary file not shown.
BIN
.luxe/material/ship.material.lx.16a1ac80
Normal file
BIN
.luxe/material/ship.material.lx.16a1ac80
Normal file
Binary file not shown.
BIN
.luxe/material/star.material.lx.bb1334fe
Normal file
BIN
.luxe/material/star.material.lx.bb1334fe
Normal file
Binary file not shown.
BIN
.luxe/outline/inputs.input.lx.44126405
Normal file
BIN
.luxe/outline/inputs.input.lx.44126405
Normal file
Binary file not shown.
BIN
.luxe/outline/settings.settings.lx.4fb2c408
Normal file
BIN
.luxe/outline/settings.settings.lx.4fb2c408
Normal file
Binary file not shown.
4
material/asteroid.material.lx
Normal file
4
material/asteroid.material.lx
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
material = {
|
||||
basis = "luxe: material_basis/sprite_pixelated"
|
||||
inputs = { sprite.image = "image/asteroid" }
|
||||
}
|
||||
4
material/laser.material.lx
Normal file
4
material/laser.material.lx
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
material = {
|
||||
basis = "luxe: material_basis/sprite_pixelated"
|
||||
inputs = { sprite.image = "image/laser" }
|
||||
}
|
||||
4
material/ship.material.lx
Normal file
4
material/ship.material.lx
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
material = {
|
||||
basis = "luxe: material_basis/sprite_pixelated"
|
||||
inputs = { sprite.image = "image/ship" }
|
||||
}
|
||||
4
material/star.material.lx
Normal file
4
material/star.material.lx
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
material = {
|
||||
basis = "luxe: material_basis/sprite_pixelated"
|
||||
inputs = { sprite.image = "image/star" }
|
||||
}
|
||||
3
project.modules.lx
Normal file
3
project.modules.lx
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
modules = {
|
||||
luxe = "2020.3.0"
|
||||
} //modules
|
||||
Loading…
Reference in a new issue