From ae7d1ffffa8d6b85cd4994f8622475f524bcf3c6 Mon Sep 17 00:00:00 2001 From: Jonathan Hirz Date: Thu, 21 Feb 2019 15:13:17 -0800 Subject: [PATCH] added position text --- game.wren | 28 +++++++++++++++++++++++----- project.luxe | 2 +- 2 files changed, 24 insertions(+), 6 deletions(-) diff --git a/game.wren b/game.wren index 809e07f..db7698e 100644 --- a/game.wren +++ b/game.wren @@ -1,7 +1,7 @@ import "luxe: game" for Game import "luxe: assets" for Assets import "luxe: input" for Input, Key -import "luxe: world" for World, Entity, Transform, Sprite, Values, Tags, Camera +import "luxe: world" for World, Entity, Transform, Sprite, Values, Tags, Camera, Text import "luxe: math" for Math import "luxe: draw" for Draw, PathStyle import "luxe: io" for IO @@ -22,7 +22,7 @@ class game is Game { // game vars // camera - _camera_scale = 1 + _camera_scale = 1.5 _cam_offset_x = (app.width / 2 / _camera_scale) _cam_offset_y = (app.height / 2 / _camera_scale) @@ -42,9 +42,10 @@ class game is Game { Camera.ortho(app.camera, 0, 0, app.width / _camera_scale, app.height / _camera_scale, -5, 5) create_ship() + create_ui_text() create_asteroid(5, 10) create_startracker() - draw_starfield() + create_starfield() Transform.set_pos(app.camera, Transform.get_pos_x(_ship) - _cam_offset_x, Transform.get_pos_y(_ship) - _cam_offset_y) // NOTES @@ -80,6 +81,16 @@ class game is Game { } //create_ship + create_ui_text() { + + _position_text = Entity.create(app.ui) + _mat_font = Assets.material("luxe: material/font") + Transform.create(_position_text) + Transform.set_pos(_position_text, app.width / 2 - 35, app.height - 50) + Text.create(_position_text, _mat_font, 32, "fonts/lato", [1,1,1,1]) + + } //create_ui_text + create_asteroid(x, y) { _asteroid = Entity.create(app.world, "asteroid") @@ -98,10 +109,11 @@ class game is Game { } //create_startracker - draw_starfield() { + create_starfield() { + // put a value in the new() call to make the same starfield each time var rng = Random.new() - var number_of_stars = 1000 + var number_of_stars = 500 for(i in 0...number_of_stars) { var randomness = rng.float(0.5) @@ -113,6 +125,7 @@ class game is Game { var star_mat = Assets.material("material/star") Sprite.create(_star, star_mat, 8 * randomness, 8 * randomness) Sprite.set_alpha(_star, randomness) + // Sprite.set_color(_star, 1, 1, 0, 1) Transform.link(_star, _star_tracker) _stars.add(_star) } @@ -146,6 +159,11 @@ class game is Game { // move ship Transform.translate(_ship, _ship_velocity_x, _ship_velocity_y) + // update position text + var ship_pos_x_int = Math.floor_around_zero(Transform.get_pos_x(_ship)) + var ship_pos_y_int = Math.floor_around_zero(Transform.get_pos_y(_ship)) + Text.set_text(_position_text, "[%(ship_pos_x_int), %(ship_pos_y_int)]") + } //tick_ship tick_camera(delta) { diff --git a/project.luxe b/project.luxe index 495be76..3f9fe11 100644 --- a/project.luxe +++ b/project.luxe @@ -1,4 +1,4 @@ -// luxe 1.0.0-dev.80 +// luxe 1.0.0-dev.81 import "luxe: project" for Project