added small note, before Actor reconfigure

This commit is contained in:
Jonathan Hirz 2019-12-05 15:41:19 -08:00
parent 2897245701
commit 9775f76e1c

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@ -183,6 +183,9 @@ class game is Game {
} //tick_camera
tick_starfield(delta) {
//todo: 20191130 - found an interesting bug, where if you (while going super fast) travel out too far, and return to [0,0], the stars will be slightly misaligned. must have something to do with a floating point error while moving the stars around. Went to 25,000 out and saw a slight misalign
// to fix, can make scrolling more accurate somehow, maybe track a stars movement and see where it gets it's error. probably when having them switch sides
// another option is to restrict how far out the player can travel from [0,0], either with a hard limit, or some gameplay thing that makes them stay close to base
Transform.set_pos(_star_tracker, Transform.get_pos_x(app.camera) + _cam_offset_x, Transform.get_pos_y(app.camera) + _cam_offset_y, -1)
// loop through stars[]
for(star in _stars) {