diff --git a/.luxe/.luxe.versions/.luxe/entry.settings.lx.version.lx b/.luxe/.luxe.versions/.luxe/entry.settings.lx.version.lx index 59c50d2..9afbb77 100644 --- a/.luxe/.luxe.versions/.luxe/entry.settings.lx.version.lx +++ b/.luxe/.luxe.versions/.luxe/entry.settings.lx.version.lx @@ -1,2 +1,2 @@ -time = 1600562055 +time = 1600568903 version = 2 diff --git a/.luxe/.luxe.versions/game.wren.version.lx b/.luxe/.luxe.versions/game.wren.version.lx index 2d94626..f02afcb 100644 --- a/.luxe/.luxe.versions/game.wren.version.lx +++ b/.luxe/.luxe.versions/game.wren.version.lx @@ -32,5 +32,5 @@ methods = { create_ship = true } //Game } //methods -time = 1600562055 +time = 1600568898 version = 1 diff --git a/.luxe/luxe.build.settings.lx b/.luxe/luxe.build.settings.lx index 0137b5c..4b392f5 100644 --- a/.luxe/luxe.build.settings.lx +++ b/.luxe/luxe.build.settings.lx @@ -1,6 +1,5 @@ settings = { shaders = [ "glsl.330" - "glsl.300.es" ] //shaders } //settings diff --git a/game.wren b/game.wren index 36590a3..40c3adc 100644 --- a/game.wren +++ b/game.wren @@ -44,8 +44,9 @@ class Game is Ready { create_ship() Transform.set_pos(app.camera, Transform.get_pos_x(_ship) - _cam_offset_x / 2, Transform.get_pos_y(_ship) - _cam_offset_y / 2) create_ui_text() - create_startracker() - create_starfield() + // redo the starfield. keep it simple, just do two images with paralax scrolling + // create_startracker() + // create_starfield() } //ready @@ -95,7 +96,7 @@ class Game is Ready { // put a value in the new() call to make the same starfield each time var rng = Random.new() - var number_of_stars = 50 + var number_of_stars = 500 for(i in 0...number_of_stars) { var randomness = rng.float(0.5) diff --git a/log.txt b/log.txt index 89c314c..c954803 100644 --- a/log.txt +++ b/log.txt @@ -1,4 +1,4 @@ -luxe / Engine / Sat Sep 19 17:34:15 2020 +luxe / Engine / Sat Sep 19 19:28:23 2020 luxe / Engine / path is `/Users/jonathan/Developer/luxe/space` luxe / Engine / 2020.3.0 luxe / paths / root / located at `/Users/jonathan/.luxe` @@ -13,7 +13,7 @@ luxe / dev / parcel / adding dependency `luxe` @ `2020.3.0` luxe / dev / parcel / - adding scripts from `/Users/jonathan/.luxe/modules/luxe/2020.3.0/api` luxe / dev / parcel / - adding assets from `/Users/jonathan/.luxe/modules/luxe/2020.3.0/assets` luxe / dev / images / adding unreferenced sources... -luxe / dev / parcel / entry parcel generated in 14.66805406380445ms +luxe / dev / parcel / entry parcel generated in 13.5598699998809ms luxe / dev / compiler / compiling dev content to `.luxe/` ... luxe / dev / compiler / luxe runtime `2020.3.0` at path `/Users/jonathan/.luxe/modules/luxe/2020.3.0` ... + modifier - 0 found @@ -25,14 +25,14 @@ luxe / dev / compiler / luxe runtime `2020.3.0` at path `/Users/jonathan/.luxe/m - `.luxe/entry.settings.lx` > `.luxe/.luxe/entry.settings.lx.814a19b5` + script - 109 found - parsing 1 scripts and their imports ... - - parsing `game.wren` - 24.07203ms - - parsing `random` - 0.00157ms + - parsing `game.wren` - 23.60127ms + - parsing `random` - 0.00168ms - compiling 1 scripts ... - - parsing `luxe: input` - 287.08386ms - - parsing `luxe: io` - 5.22745ms - - parsing `luxe/io` - 0.00143ms - - parsing `luxe: assets` - 46.46948ms - - compiled `game.wren` - 403.50771ms + - parsing `luxe: input` - 277.75706ms + - parsing `luxe: io` - 5.06361ms + - parsing `luxe/io` - 0.00141ms + - parsing `luxe: assets` - 44.7121ms + - compiled `game.wren` - 390.28007ms + render - 1 found + tiles - 0 found + font - 2 found @@ -46,17 +46,17 @@ luxe / dev / compiler / luxe runtime `2020.3.0` at path `/Users/jonathan/.luxe/m + mesh - 0 found + ui - 22 found luxe / dev / data compile times: - - / material / spent `2.75239ms` - - / shaders / spent `5.65618ms` - - / font / spent `4.29496ms` - - / material_basis / spent `1.50831ms` - - / settings / spent `1.07576ms` - - / script / spent `467.68876ms` - - / image / spent `4.69363ms` - - / input / spent `0.89061ms` - - / render / spent `0.52276ms` - - / ui / spent `2.85538ms` -luxe / dev / compiler / compile complete | `168 assets` | `493.5020689154044ms` + - / material / spent `2.6505ms` + - / shaders / spent `5.23208ms` + - / font / spent `3.93204ms` + - / material_basis / spent `1.32794ms` + - / settings / spent `1.0564ms` + - / script / spent `451.695ms` + - / image / spent `4.04399ms` + - / input / spent `0.9133ms` + - / render / spent `0.48048ms` + - / ui / spent `2.36533ms` +luxe / dev / compiler / compile complete | `168 assets` | `475.2279869999256ms` luxe / project / info: - name: `space` - version: `0.0.1` @@ -143,11 +143,10 @@ luxe / assets / loading `entry parcel` ... luxe / assets / loading / ui `luxe: ui/editor.panel.progress` luxe / assets / loading / ui `luxe: ui/editor.panel.slider` luxe / assets / loading / ui `luxe: ui/editor.panel.text` -luxe / assets / loaded `entry parcel` with `66 items` in `28.38667493779212ms` +luxe / assets / loaded `entry parcel` with `66 items` in `32.81679399970017ms` luxe / runtime / setting log level `info` luxe / assets / input / loading entry input `outline/inputs` luxe / render / init renderer script `outline/renderer` game / render / init / ok ready! render size: 960 x 640 @ 1x -unready!